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Closed Beta: Update #71

This will be the last update for the next 2 weeks as we going in vacation :)

See you when we get back!

[h3]CHANGED:[/h3]
● Mobile spawnpoints have 3x more HP.
● Mobile spawnpoints takes 3x longer to build.
● Each player can now build a maximum of 1 mobile spawnpoint.
● Mobile spawnpoints can no longer be damaged/destroyed by regular bullets.
● You can now damage objects with melee attacks (doors or mobile spawnpoints).
● If an enemy is near a spawnpoint, it will disable the spawnpoint for the team (works for any spawnpoint).
● APHE shells now have a post penetration damage bonus.
● Improved physics / reactivity of wheeled vehicles.
● Projectiles will now go through wheels/tracks if they have enough damage.
● Bloom effect.
● Ambient Occlusion system.


[h3]FIXED:[/h3]
● Smoke would not spawn in some cases.
● Vegetation graphics issues.
● Potentiall fixed melee issues.
● Doors not destructible sometimes.
● Casing ejection not working properly on Vickers MG and quad maxim.
● OQF 25-pounder had no killfeed icon.
● D-5T gun had too low damage (115 vs 130).
● Daimler AC had no wheels module (destructible).
● Comet I had no gun recoil.
● Sd. Kfz. 251 wheel materials issues with summer and winter camouflage.
● Double farm house would have clipping doors inside.