Closed Beta: Update #72
As you all noticed, we have not been actively working on the game lately, sadly.
We took a well deserved break during the summer, and then after that I spent all my dev time polishing our first game. Developing two games at the same time is a hard task, even more so when you are a team of two, and when there's only one programmer :)
So, just a few words to let you know that the project is NOT abandoned in any way, we're just short on time in general. We are however getting slowly back into it, so we are hoping to be pumping out more updates on a more regular basis.
Our first game being the one that is still paying our bills being on a higher priority than developing something entirely new, it is hard to split dev time equally.
We hope that you will understand the situation we're finding ourselves in, and still enjoy the game as it slowly grows.
A brand new map will be coming soon-ish to replace the current one, as soon as Jules finishes his work on it!
[h3]ADDED:[/h3]
● Missing 'Ping' value in the lobby. Finally!
[h3]CHANGED:[/h3]
● Updated game engine (Unity).
● Updated Steamworks API.
● Updated multiplayer API.
● Mobile spawnpoints max HP = 100 (vs 150).
[h3]FIXED:[/h3]
● ISU-152 external DshK had missing ballistics data.
● AT mines not dealing much damage to vehicles when being driven on.
● AT mines not destroying wheels or tracks when driving on them.
● Mines were not 'damaging' the terrain (making dirt and small craters).
● You could not repair wheels on wheeled vehicles once they got destroyed.
We took a well deserved break during the summer, and then after that I spent all my dev time polishing our first game. Developing two games at the same time is a hard task, even more so when you are a team of two, and when there's only one programmer :)
So, just a few words to let you know that the project is NOT abandoned in any way, we're just short on time in general. We are however getting slowly back into it, so we are hoping to be pumping out more updates on a more regular basis.
Our first game being the one that is still paying our bills being on a higher priority than developing something entirely new, it is hard to split dev time equally.
We hope that you will understand the situation we're finding ourselves in, and still enjoy the game as it slowly grows.
A brand new map will be coming soon-ish to replace the current one, as soon as Jules finishes his work on it!
[h3]ADDED:[/h3]
● Missing 'Ping' value in the lobby. Finally!
[h3]CHANGED:[/h3]
● Updated game engine (Unity).
● Updated Steamworks API.
● Updated multiplayer API.
● Mobile spawnpoints max HP = 100 (vs 150).
[h3]FIXED:[/h3]
● ISU-152 external DshK had missing ballistics data.
● AT mines not dealing much damage to vehicles when being driven on.
● AT mines not destroying wheels or tracks when driving on them.
● Mines were not 'damaging' the terrain (making dirt and small craters).
● You could not repair wheels on wheeled vehicles once they got destroyed.