Ongoing progress
Hello everyone!
It's been a while since our last official dev update, and some of you may have noticed the pause. Here’s what’s been going on:
As you know, we’re a small team—just my brother and me—developing this game. Over the summer, we took a well-deserved break to spend time with family. When we returned in September, I needed to address some issues and make updates to our first game, Hex of Steel, which took about a month.
While I was busy with Hex of Steel, my brother continued work on BoS. However, the updates he made didn’t warrant a full changelog as they weren’t major changes. Right now, he’s developing a brand-new map set in Normandy, designed with more open spaces to improve tank engagements and overall visibility. He’s also optimizing our vegetation assets for better performance.
On my end, I’ve finally started working on humanoid infantry—a feature that’s been long overdue. We needed to establish a solid foundation before making such a significant change (which was my priority). With the game’s current state stable enough, it’s now time to bring this feature to life!

Venturing into 3D character development is uncharted territory for us. For those of you who have been following our progress, you know this is the first time we’re dealing with 3D characters and animations. It’s an exciting challenge, and while it may take some time to implement, I’ll aim for quick, functional results so we can get back to testing as soon as possible.
Additionally, the IS-2 tank will be included in the next update, and you’ll notice an upgrade in texture quality. We’re shifting to a new texturing workflow using Substance (for those familiar with it), and the results are significantly more realistic and high-quality. We think you’re going to love it!



I wanted to share this update to keep you all in the loop on our development progress. For more frequent updates and sneak peeks, be sure to join our dev channel on Discord. We’d love to see you there!
Thank you for your attention!
It's been a while since our last official dev update, and some of you may have noticed the pause. Here’s what’s been going on:
As you know, we’re a small team—just my brother and me—developing this game. Over the summer, we took a well-deserved break to spend time with family. When we returned in September, I needed to address some issues and make updates to our first game, Hex of Steel, which took about a month.
While I was busy with Hex of Steel, my brother continued work on BoS. However, the updates he made didn’t warrant a full changelog as they weren’t major changes. Right now, he’s developing a brand-new map set in Normandy, designed with more open spaces to improve tank engagements and overall visibility. He’s also optimizing our vegetation assets for better performance.
On my end, I’ve finally started working on humanoid infantry—a feature that’s been long overdue. We needed to establish a solid foundation before making such a significant change (which was my priority). With the game’s current state stable enough, it’s now time to bring this feature to life!

Venturing into 3D character development is uncharted territory for us. For those of you who have been following our progress, you know this is the first time we’re dealing with 3D characters and animations. It’s an exciting challenge, and while it may take some time to implement, I’ll aim for quick, functional results so we can get back to testing as soon as possible.
Additionally, the IS-2 tank will be included in the next update, and you’ll notice an upgrade in texture quality. We’re shifting to a new texturing workflow using Substance (for those familiar with it), and the results are significantly more realistic and high-quality. We think you’re going to love it!



I wanted to share this update to keep you all in the loop on our development progress. For more frequent updates and sneak peeks, be sure to join our dev channel on Discord. We’d love to see you there!
Thank you for your attention!