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Beasts of Steel News

Closed Beta: Update #48

[h3]ADDED:[/h3]
● Small side plates on Panther D (5mm thickness right above tracks).


[h3]CHANGED:[/h3]
● Changed AI pathfinding paths generation a bit.
● Made killfeed weapons icons more visible.
● Hetzer, Panther D, Panzer 38(t) now have proper perfect shape colliders.
● Some changes to how the AI behaves when enemy is getting closer to its static weapon.
(Better and more realistic / accurate behaviour, ditching the weapon if it's an MG that needs to be reloaded, for example).
● Conquest gamemode map setup (spawnpoints, flags etc).


[h3]FIXED:[/h3]
● AI and static weapon usage issue.
● AI weird paths generation (not logical).
● Hetzer had no lower glacis armour.
● AI will no longer use static weapons from the other team.
● AI built static weapons will now properly be built facing the general direction of the enemy team.
● AI medics did not crouch while reviving allies.
● SPGs landing position of the projectile not being as accurate as it should have been.
● ISU-152 Dshk external machine gun could not be used.
● Minor spawnpoint UI icon visual issue (could be shown half on screen sometimes).

Closed Beta: Update #47

[h3]ADDED:[/h3]
● Added Marder I with new armour setup and physics.
● Added Sturmtiger with new armour setup and physics.
● Added Jagdpanzer IV L70 and IV L48 with new armour setup and physics.
● Failsafe for AI processing. It should no longer freeze at the first error in the code, it should continue.
● Side plates / extra armour mechanics.
Brummbar now has its side plates, very useful VS AT rifles, will provide some reduced damage vs HEAT or APHE shells.
● AI engineers will now build Anti Air guns, Machine guns, Mortars and Artillery.


[h3]CHANGED:[/h3]
● Your nickname now will have a char. limit (20 max).
● Vehicles in the Encyclopedia will now only be those that are ready to be played with and have been set up with the new physics and armour system.


[h3]FIXED:[/h3]
● Planes full speed propellers were often hidden by the fog (transparency rendering issue).
● Aim dot not properly showing when using static weapons other than artillery.
● British 6-pdr AT gun did not have any casing ejection strength.
● AI freeze issues.
● Healing an AI while he was building something or manning a static weapon would cause him to start moving and leave in some cases.
● Craters texturing issue sometimes when generated close to two or more terrain mesh border.
● Vegetation masking upon crater generation issue.
● Flak GFX were drawn behind the volumetric fog.
● Flak fuse UI number still changing several times a second. Now it's fixed for good!
● Camera bug with zooming in when aiming down sight with infantry after you reloaded, you would need to lift your finger up then press the key again.

Closed Beta: Update #46

[h3]ADDED:[/h3]
● Snow footstep SFX when walking on snow.
● New setting: Enable/Disable wheel/tank tracks tracks effects on the ground.
● New mechanics for Arcade gamemode (disabled for Realistic gamemode): Revive. When playing a medic, you will now have the possibility to revive downed players (given they: Have not been shot in the head, have not blown up).
Reviving a player takes 5 seconds, and the revived players will see its HP set to 30% of the max.
AI will now spawn medics (5% of all infantry spawn rate) and they will revive fallen comrades!
● When doing some dogfighting, if you shoot at and hit an enemy plane, and after that the plane somehow crashes, you will get credited for the kill.
● Added Comet british tank with new armour and physics setup.
● Possibility to aim with direct or indirect fire for static guns (artillery/rocket launchers). New keybind to toggle this. Direct fire means the gun will automatically adjust its angle to hit where you are looking, indirect fire means it will move up with the camera, useful when the target is not within sight.
● Added Sturmpanzer IV Brummbar with new armour and physics setup.
● New armour types: Superstructure top, superstructure sides, superstructure rear, superstructure front.
They have been implemented on elligible vehicles.
● 40mm Bofors AA gun to USA and UK.


[h3]CHANGED:[/h3]
● You can now press CTRL or ALT to adjust flak fuse twice as fast as regular speed (when manual mode is ON).
● Improved planes 'crashing/falling from the sky' trajectory/look.
● In Frontline, when one frontline has multiple flag for one area, once a flag is captured, it will now stay captured and cannot be taken back. Meaning if step 1 has A and B and A is captured, only B is left, A cannot be taken back. Without this the game could last forever.
● Improved suspension behaviour on all land vehicles (more realistic, less rigid).
● SU-76M category has been changed from regular tank to tank destroyer.
● When aiming with self propelled guns, the gun will now automatically adjust its vertical axis for the projectile to land where you are looking with the camera.
● Ferdinand got a brand new 1:1 mesh collider :)
Perfectly fitting its unusual silhouette.
● Normandy Fields loading screens.
● SU-85, SU-100, Ferdinand, Jagdpanther, ISU-152, SU-122, SU-76M, Tiger I E, Stug III G, Sturmtiger, Sturmpanzer Brummbar got new mesh colliders matching their weird shapes better than original colliders.
● Increased the modifier for projectile velocity for artillery by 5%.


[h3]FIXED:[/h3]
● M3 Half track was not available for the USSR *sigh*.
● Rear wheel on Cromwell Mk. V spinning too fast.
● Tracks ground effects from vehicles in Winter were almost invisible.
● Angular velocity on casings (bullets/shells) was wrong (too little).
● Trying to aim down sight with some items/weapons that did not support it would make you stop sprinting (Shovel, Wrench, Syringe, grenades etc).
● Beans meat bits color/reflections.
● Potentially (at least I tried) fixed for good the issues with tracks effects on the ground.
● Bug when AI was picking up weapons from the ground.
● Fixed a bit the plane on plane crash killfeed messages and logic.
● Some GFX had their render being done BEFORE the fog was applied, and would be 'hidden' behind the volumetric fog.
● AI freeze/broken behaviour.
● AI broken armoured cars or any wheeled vehicle broken move behaviour.
● Trying to write a bug report while in game would trigger the chat.
● Autocannon on tanks were missing their UI icon.
● With automatic fuse setup when using flak, the explosion distance would vary several times per second.
● Hetzer not moving straight when simply moving forward.
● M3 Stuart was not available for UK.
● Not really any force applied when shooting someone who was immobile. They could sometimes simply stand still while being dead.
● Digging foxholes did not remove tree colliders.
● One AI seat swapping error.
● Deploy UI disappearing if you were looking at a spawnpoint to deploy at and the last unit got deployed before you were able to deploy yourself.
● Projectiles trajectory innacuracy.
● M3 Stuart had no fuel. Could not move.
● Sometimes when using auto flak fuse and having your aim distance to 50m (minimal safe distance) some random modifier would be applied getting the fuse even shorter, exploding in your face.
● Camera issue when dying while trying to aim down with infantry.

Closed Beta: Update #45

[h3]ADDED:[/h3]
● M3A1 Half Track with new armour system and physics.
● M3A1 Half Track lend lease to the USSR.
● UI icon to let the player know if spawnpoints are available on the map for a given unit category (lock icon).


[h3]CHANGED:[/h3]
● Shovel digging animation.
● New Frontline gamemode map setup.
● New Conquest gamemode map setup.
● Updated loading screen wallpapers for Fields of Normandy map.


[h3]FIXED:[/h3]
● In the settings, changing the vegetation shadows distance it would actually change the vegetation rendering distance.
● UI damage info when damaging planes would show empty module text.

Closed Beta: Update #44

[h3]ADDED:[/h3]
● M3 Stuart for United Kingdom with full new armour and physics.
● Panzer III E with full new armour and physics.
● M36 Jackson with full new armour and physics.
● Jagdpanther with full new armour and physics.
● Ferdinand with full new armour and physics.
● Daimler Mk. II with full new armour and physics.
● New 'Horn' functionality for land vehicles. Just a horn, really :)


[h3]FIXED:[/h3]
● Tracks colliders for damage wrongly set up on the following tanks: Tiger II (H), KV-1 1941, SU-76.
● Some LODs issues on some tanks.
● Infantry AI moving issues.