Closed Beta: Update #48
[h3]ADDED:[/h3]
● Small side plates on Panther D (5mm thickness right above tracks).
[h3]CHANGED:[/h3]
● Changed AI pathfinding paths generation a bit.
● Made killfeed weapons icons more visible.
● Hetzer, Panther D, Panzer 38(t) now have proper perfect shape colliders.
● Some changes to how the AI behaves when enemy is getting closer to its static weapon.
(Better and more realistic / accurate behaviour, ditching the weapon if it's an MG that needs to be reloaded, for example).
● Conquest gamemode map setup (spawnpoints, flags etc).
[h3]FIXED:[/h3]
● AI and static weapon usage issue.
● AI weird paths generation (not logical).
● Hetzer had no lower glacis armour.
● AI will no longer use static weapons from the other team.
● AI built static weapons will now properly be built facing the general direction of the enemy team.
● AI medics did not crouch while reviving allies.
● SPGs landing position of the projectile not being as accurate as it should have been.
● ISU-152 Dshk external machine gun could not be used.
● Minor spawnpoint UI icon visual issue (could be shown half on screen sometimes).
● Small side plates on Panther D (5mm thickness right above tracks).
[h3]CHANGED:[/h3]
● Changed AI pathfinding paths generation a bit.
● Made killfeed weapons icons more visible.
● Hetzer, Panther D, Panzer 38(t) now have proper perfect shape colliders.
● Some changes to how the AI behaves when enemy is getting closer to its static weapon.
(Better and more realistic / accurate behaviour, ditching the weapon if it's an MG that needs to be reloaded, for example).
● Conquest gamemode map setup (spawnpoints, flags etc).
[h3]FIXED:[/h3]
● AI and static weapon usage issue.
● AI weird paths generation (not logical).
● Hetzer had no lower glacis armour.
● AI will no longer use static weapons from the other team.
● AI built static weapons will now properly be built facing the general direction of the enemy team.
● AI medics did not crouch while reviving allies.
● SPGs landing position of the projectile not being as accurate as it should have been.
● ISU-152 Dshk external machine gun could not be used.
● Minor spawnpoint UI icon visual issue (could be shown half on screen sometimes).