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Beasts of Steel News

Closed Beta: Update #13

Sunday's update!


[h3]ADDED:[/h3]
● Possibility to take off or install scope on snipers.
● New keybind for toggling the scope on snipers.

[h3]CHANGED:[/h3]
● Killfeed background slight change in style.
● Bombs and rockets will no longer explodes on trees / branches. They will have to reach the ground to explode (would be weird to have explosions + GFX up in trees).
● New default year for hosting scenarios is now 1944 instead of 1941.

[h3]FIXED:[/h3]
● Changing the number of max real voices in the settings no longer cut the main menu music, it will now properly resume.
● Changing the number of max real voices in the settings will now properly re apply sound settings.
● Double ':' typo in Armament in Encyclopedia.
● One of the wheels of the T-70 had the wrong camouflage applied.
● (UI) Small issue with the end of game window.
● Ju 87 D-5 had its one of its loadouts wrongly set up.
● British Vickers MG did not have any icon in the killfeed.
● 'Dancing trees' behaviour with trees when they are destroyed with explosions.
● Physics and trees in general.


[h3]REMOVED:[/h3]
● Nothing.

Closed Beta: Update #12

And one more patch :)

[h3]ADDED:[/h3]
● Ladder mechanics. We have a watchtower model ready and it needed a whole new 'ladder climbing' mechanics. This has now been fully implemented! Yay!
● Sound effect when building something with engineers (Thanks again @Apocalypse for the SFX).

[h3]CHANGED:[/h3]
● Changed default keybind for the rifle grenade to be 'O' instead of 'Alt' for consistency with vehicles keybinds where ammo change is 'O' as well.
● (Infantry) When using a parachute, you no longer have access to your weapons.
● (Infantry) Parachutes now take 2 times longer to open.

[h3]FIXED:[/h3]
● Smoke effect affected by light in weird ways.
● AI behaviour with parachutes.
● AI stopping spawning on 'Paratroopers Attack'.
● You could pilot transport planes in 'Paratroopers Attack' gamemode.
● Tanks physics with terrain when going up or down. They will no longer move on the sides.


[h3]REMOVED:[/h3]
● Nothing.

Closed Beta: Update #11

First update of September!

Not as big as I hoped, I got very busy IRL today so couldn't do everything I planned.

Hopefully I get more time in my days very soon :)


[h3]ADDED:[/h3]
● Disarmed sound for mines (Thanks @Apocalypse for the sound).

[h3]CHANGED:[/h3]
● Increased planes drag with flaps down by 30%.
● 'Ultra' settings.
● Zooming in / out with vehicles.
● B-17 max speed.
● Test to improve performances with smoke. Switched to 2D smoke.

[h3]FIXED:[/h3]
● Ju-88 A-4 loadout issues (again).
● Smoke launchers icons in the UI changed to regular rocket icon when out of smoke ammunitions.
● Zooming in/out with planes.
● The toggle 'Hold down to aim' in the settings didn't apply to aiming with static weapons.
● Fixed LODs (Level Of Detail) on vegetation.
● You could shoot while meleeing with your weapons (infantry).
● The weapon 'stance' would change when meleeing (starting to look down when trying to melee a static weapon user).
● (Infantry) Sounds from weapons were cut straight when the weapon used was changed/disabled.


[h3]REMOVED:[/h3]
● Nothing.

Closed Beta: Update #10

10th update since release of the beta, I did not have time yesterday to finalize the update and push it, so it's all coming out today!

And one good news, it's not implemented as of today, but should be by tomorrow, I found a way (a kind soul showed me how) to make holes in meshes and I will be able to cut the roads' meshes and from now roads will no longer be floating up in the air when a crater is dug underneath it! How COOL!


[h3]ADDED:[/h3]
● Minefields to conquest gamemode on the defender side.
● Added new stat: Mines disarmed
● 4 new achievements to go alongside the new mine changes.
● 85mm 52-K M1939 AA gun for the Soviet Union.
● Safe distance for AI when using AA weapons so that it doesn't blow up everyone. Minimum safe distance is 50 meters.


[h3]CHANGED:[/h3]
● Mines can now be disabled by infantry (all classes for now).
All you have to do, is get near it, look at it, and hold down the interaction key.
Engineers have a 1% critical failure rate when disarming mines, while regular infantry has a 10% critical failure rate.
● Strong explosions (bombs, rockets, artillery...) will now trigger mines and destroy them.
● Strong explosions (bombs, rockets, artillery...) will now trigger mines and destroy them.
● Changing the flak explosion height is now automatic when scrolling with the mouse. No need to press a key + scroll anymore.


[h3]FIXED:[/h3]
● Zooming in or out with planes was impossible (Regression).
● When you stopped aiming down with a static weapon, the FOV would not go back to normal. It will now automatically go back to normal when you stop aiming.
● HP percent was not truncated and would show very interesting numbers (Ex: 13.3333333%)
● Jumping up in the air when getting out of the QF 3.7inch AA gun.
● Issue with shell shocked distance calculation (with infantry to gun).
● Game thinking you are zoomed in in vehicles when you leave the vehicle while being zoomed in and entering it again, although the entire HUD/visuals are as if you weren't zoomed in. You end up stuck in that state.
● Fix damage model for explosive tank rounds and armour of tanks.
● You could aim external MG while not peeking out (but not fire or select/unselect them).
● Explosive shells would both explode and ricochet, potentially dealing 2 times the damage...


[h3]REMOVED:[/h3]
● Keybind to change the flak explosion height. It is now automatic with mouse scroll.

Closed Beta: Update #9

One more patch :)
One (small) step closer to EA :p

[h3]ADDED:[/h3]
● Possibility to fire with coaxial MG on vehicles having some with dedicated keybind.
● 'Fire with secondary weapon' keybind.
● Pressing 'Escape' will now close the Map.
● New setting toggle: 'Hold down to zoom in' in Camera category.


[h3]CHANGED:[/h3]
● AI would often get too close to the enemy spawnpoints and spawnkill everyone.
● HealthPoints are now shown as 0-100% instead of actual HP of a particular unit.


[h3]FIXED:[/h3]
● Repaired modules stat was never updated.
● You could not write more than one line in the bug report description field (quite a bummer).
● One british armoured car still could use external MG without peeking.
● Lots of typos with the french translation.
● Typo with english translation.
● Ju-88 loadouts issues.
● Realistic mode and weapon control issues.
● Exploit on conquest (using the fact that AI does not spawn until the human player spawns).
● AI behaviour on conquest mode / when all flags are under its team's ownership.
● Campaign army destroyed after battle bug.
● In the leaderboard (Steam), your rank would show even if your score was 0.


[h3]REMOVED:[/h3]
● Nothing.