1.6.0.87 Update
[p]
[/p]
We updated the Steam, PlayStation, and Xbox versions of Arma Reforger.
Visit our Dev Hub to read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker. [/p][p][/p][h2]1.6.0.87 Changelog[/h2][h3]
Stability and Performance[/h3]
Attention Soldiers,
[p]We updated the Steam, PlayStation, and Xbox versions of Arma Reforger.
Visit our Dev Hub to read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker. [/p][p][/p][h2]1.6.0.87 Changelog[/h2][h3]
Stability and Performance[/h3]
- [p]Fixed: Memory leak related to doors[/p]
- [p]Fixed: Memory leak related to characters interacting with vehicles through specific actions[/p]
- [p]Fixed: Crash on Linux server on reading property[/p]
- [p]Fixed: Crash when saving an individual entity via the script api while registrations are pending[/p]
- [p]Fixed: Possible crash related to fall damage[/p]
- [p]Fixed: Crash when loading hitzones from an invalid source[/p]
- [p]Fixed: Navlink settings made shared per prefab to save memory[/p]
- [p]Added: PS5: Flushing memory on 'out of virtual memory for render resources'[/p]
- [p]Changed: Xbox: Lowered texture quality settings for Xbox S/X and PS5 in the Performance preset[/p]
- [p]Changed: AILimits lowered for single-player content run on Consoles[/p]
- [p]Fixed: PS5: Deadlock inside routines responsible for handling out of memory[/p]
- [p]Changed: Disabled physics colliders on some of the small granite clusters[/p]
- [p]Changed: Compression of particle asset related to geysers on Kolguyev[/p]
- [p]Fixed: Dead bodies sometimes had mispositioned armor[/p]
- [p]Fixed: Collision-related issues for clients[/p]
- [p]Fixed: Deflection of shells/bullets was inconsistent between clients and server[/p]
- [p]Fixed: Missiles sometimes didn't work correctly on clients[/p]
- [p]Changed: Legacy Conflict has been updated - removing parts intended only for the HQ Commander game mode[/p]
- [p]Changed: Disable Radio Spawn for HQC Conflict[/p]
- [p]Tweaked: HQC: Hide duplicated callsign name in group menu[/p]
- [p]Added: Scripting method ProjectileMoveComponent.GetProjectileSimulationResult, for estimating the final position of a projectile[/p]
- [p]Changed: SCR_CharacterDamageManagerComponent.CalculateCollisionDamage method changed, added optional highestCachedImpulse parameter[/p]