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  3. 1.6.0.108 Update

1.6.0.108 Update

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Attention Soldiers,
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We updated the Steam, PlayStation, and Xbox versions of Arma Reforger.

Visit our Dev Hub to read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker. [/p][p][/p][h2]1.6.0.108 Changelog[/h2][h3]
Assets[/h3]
  • [p]Fixed: Added a bind pose for the gunner seat locators to the UH1 animation graph that misplaced the passengers after getting in[/p]
[h3]General[/h3]
  • [p]Changed: Image size for Scenarios[/p]
  • [p]Fixed: Navmesh would be built around destructible entities only during gameplay[/p]
  • [p]Fixed: Characters would get stuck forever when interacting with vehicles or turrets without an animation component or with a broken animation graph[/p]
[h3]Stability and Performance[/h3]
  • [p]Changed: Increasing Game module static buffer limit[/p]
  • [p]Fixed: RoadNetwork crash when closing the world[/p]
  • [p]Fixed: Crash in RoadNetworkBuilderTool when reloading a world (or going from Game mode to Edit mode)[/p]
  • [p]Fixed: Crash when trying to get into an invalid compartment[/p]
  • [p]Fixed: Crashes on remote proxy related to weapon deployment when linked while the linked entity is not streamed in[/p]
  • [p]Fixed: Crash on pathfinding[/p]
  • [p]Fixed: Crash when generating mipmaps for textures[/p]
  • [p]Fixed: Crash possible when deleting TurretControllerComponent[/p]
  • [p]Fixed: Crash by deserialized RegionalDestructionManager due to deleting pointers twice[/p]
  • [p]Fixed: Crash when a client enters a vehicle with an invalid anim graph/missing animation component[/p]
  • [p]Fixed: Crash when interacting with vehicles or turrets without an animation component or with a broken animation graph[/p]
  • [p]Fixed: Possible crash when deleting entities with VehicleLightPortalComponent[/p]
  • [p]Hotfix: Crash when activating a weapon on MP proxies[/p]
[h3]UI[/h3]
  • [p]Fixed: Explicitly set UI textures with the wrong size to the uncompressed format[/p]