0.9.7.61 Update
Attention soldiers,
We're going to update the game today, expect server downtime between 12:00 - 15:00 CEST. Read about Known Issues on our web.
0.9.7.61 Changelog
Game
Combat Ops
Multiplayer
Workshop
Stability
Enfusion Blender Tools
Reminder: If you misconfigured your BattlEye server configuration, players now might get kicked. Please follow the instructions on our wiki for proper settings.
We're going to update the game today, expect server downtime between 12:00 - 15:00 CEST. Read about Known Issues on our web.
0.9.7.61 Changelog
Game
- Added: EntitySlotInfo::OnAttachedEntity and EntitySlotInfo::OnDetachedEntity events
- Fixed: Conflict - Reconnecting players should now always have the correct saved data applied
- Fixed: BaseInventoryStorageComponent::GetOccupiedVolume is not taking additional volume into account (#T169255)
- Fixed: GetClothByArea and IsAreaAvailable functions were not returning the correct slot when passing the parent type class as a parameter
- Fixed: SetAdditionalWeight and SetAdditionalVolume were not reliable RPC
- Fixed: Unable to switch items in both hands after mashing the number keys, caused by gadget show/hide animations getting stuck
- Fixed: AI should no longer spawn inside a tent
- Fixed: Removing an item from the quick slot with the gamepad resulted in an item slot stretched across the screen
- Fixed: Spawning on bases with no reverse signal (cannot reach HQ back)
- Fixed: Input: filter preset from/to combo user binding
Combat Ops
- Added: ScenarioFramework - Trigger notifications, expanded logic, and implementation to CombatOps Exfil point
- Added: Task Kill
- Added: ScenarioFramework - Waypoints for Task Kill
- Added: ScenarioFramework - Settings for the maximal number of tasks that can be generated
- Added: Kill hvt task, with hvt soldier classname placeholder
- Added: Music when extractions starts, some compositions into tents
- Added: CombatOps - Task Kill to all viable areas
- Added: Finished Tasks list
- Added: ScenarioFramework - Proper end screen based on completed tasks and new logic counter features for easier workflow
- Tweaked: SCR_PopupNotification refactor
- Tweaked: ScenarioFramework - Minor fixes for the exfil trigger and addition of countdown to CharacterTriggerEntity
- Tweaked: Exfil trigger countdown notifications, play sound during countdown and removed obsolete ALL_PLAYERS since we have a percentage slider for PLAYER activation
- Tweaked: ScenarioFramework - Random Percent default value set to 100 as it caused improper spawning chance
- Tweaked: ScenarioFramework - End screen formatting improvements
- Fixed: Broken merge of CombatOps_Arland_Areas.layer causing some layers not to be created
- Fixed: SCR_PopupNotification progress bar timer setup
- Fixed: SCR_PopupNotification filter reset
- Fixed: ScenarioFramework - Exfil trigger was not properly decreasing counter and tweaked notification spam
- Fixed: ScenarioFramework - Edge case for delivering intel task trigger not being correctly assigned which prevented completing the task and icon relocation on the map
- Fixed: ScenarioFramework - Seeking existing object could not properly retrieve ResourceName of the StaticModelEntity which caused Task Destroy not to register Antenna
- Fixed: The turning animation keeps playing after turning right
- Fixed: CombatOps - m_iExtractionCounter attribute was still present even though it was removed from the prefab
- Fixed: Debug spheres in combat ops
- Removed: ScenarioFramework - Obsolete extraction counter that is not utilized
- Fixed: Spawn occupants could still be called with shortcuts potentially causing a budget overflow
- Fixed: When respawn menu was opened while the player list was visible, it prevented the player list from being opened in respawn menu
Multiplayer
- Fixed: Excessive preload requests could lock the player on respawn loading screen
- Fixed: Updating addons on the Linux server could fail due to the wrong path
Workshop
- Fixed: Workshop deleting of local mods and mods from different backend environments
- Added: Backend - Experimental feature allows us to fix issues with incorrect player counts in the Server Browser.
- Fixed: Backend - Server Crash when player disappears during auth.
Stability
- Added: Crash Reporter - Crash unique GUID being logged
- Fixed: Crash when reading specific JSON files
- Fixed: Crash when adding HierarchicalParametricMaterialInstanceComponent on an entity.
- Fixed: Crash when starting ragdoll with a weapon in hand that doesn't have a physics component
- Fixed: Crash in AIWeaponTargetSelector caused by a null pointer
- Fixed: Crash in AIInventoryCache which was probably caused by dangling callback
- Fixed: Crash on Game cleanup due to a missing null check.
Enfusion Blender Tools
- Tweaked: The P3D import dialog now informs the user if Workbench with net API enabled is running, which is necessary for the proper P3D import process
- Added: New properties to EBT -> Export -> FBX window
Reminder: If you misconfigured your BattlEye server configuration, players now might get kicked. Please follow the instructions on our wiki for proper settings.