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  3. Update 0.9.9.62

Update 0.9.9.62

Attention soldiers,

we updated the game today. You will find the changelog below.

[h2]0.9.9.62 Changelog
[/h2]

Game
  • Added: Missing controls for the player list
  • Added: Conflict - Navmesh regeneration for buildings spawned automatically
  • Added: Is Player Pending for Editable Characters are now replicated.
  • Added: Layout Switching and Layered Placement for HUD Manager.
  • Tweaked: Moved some of the optic-related parameters to WeaponOptic_Base prefab
  • Tweaked: Rearranged the position of the new game materials related to personal protection - some of them were in the Core folder
  • Tweaked: Added VestArmored_Base base prefab
  • Tweaked: Added base prefab for PASGT vest
  • Tweaked: M2 sights - are now in the folded state since we don't support zeroing, also tweaking the default camera setup so sights are useable from 0m to circa 400m
  • Fixed: Default action on 6B2 & M69 vests (correct one is now inherited from base prefab)
  • Fixed: Incorrect time format in welcome and role selection screens
  • Fixed: Spamming bleeding icon appearing and disappearing in the top right of the inventory
  • Fixed: M1 helmet protection
  • Fixed: M249 not aiming straight in the prone position
  • Fixed: HUD Manager Editor Initialization event not registering fixed.
  • Fixed: 2D optics - all scopes are missing 2D reticle/scope image entirely on clients
  • Fixed: Switching to Editor with 2D Optics doesn't hide the Optics
  • Fixed: ScreenEffects were displayed only in the upper left corner
  • Fixed: Character inputs don't work after joining some modded servers and then switching server
  • Fixed: Dying with a grenade in hand will cause the grenade to drop and explode, but other players could not see the grenade or the explosion
  • Fixed: M72 was not put on back if unequip was interrupted
  • Fixed: Warhead was ticking on the dedicated server all the time
  • Fixed: Player Spawning counting towards AI Budget.
  • Fixed: Preview of arsenal saved loadout was showing a naked character
  • Fixed: White flashes when opening menus
  • Fixed: Interrupting get-in action gives vehicle faction affiliation when empty
  • Fixed: Extra LOD on 6B2
  • Fixed: Colorless tracers at night
  • Fixed Broken aiming with raised grenade
  • Fixed: Condition evaluation in ambient patrol priority system
  • Removed: Old Info Display Handlers


AI
  • Fixed: Some soldiers in large groups were stuck with raised weapons during attacking
  • Tweaked: AI characters should now collide with the "dynamic" layer
  • Fixed: AI tasks and components now don't use input ids when the world is being deleted
  • Fixed: AIWorld was ticking on the clients


Scenario Framework
  • Added: Tasks in multiplayer are assigned to the proper faction (using the faction key attribute)
  • Added: Fixed the tutorial


Game Master
  • Fixed: GM can't place characters in doctor seats of ambulances
  • Fixed: Game Master budget count stopped working.
  • Fixed: Player spawning/respawning increasing the Game Master's budget for AI Characters
  • Fixed: Screen effects were visible in GM
  • Fixed: Empty Radial showing up in Editor
  • Fixed: Editor radial menu is not displayed if it's empty


Modding
  • Added: Users can now specify contributors when publishing their addon
  • Fixed: Jittering of Collimator sights


Workbench
  • Removed: Custom stylesheet option


Workshop
  • Changed: Addons from -addonsDir parameter now take priority over addons from the Workshop
  • Fixed: Delta Patching for addon updates
  • Fixed: Infinite loading when downloading addons (partial fix) (#T174245)


Stability
  • Fixed: Crash when loading multiple JSON structures at once
  • Fixed: Terrain Editor - Crash when trying to import invalid/unsupported PNG
  • Fixed: Online: Downloading addon on Xbox crash fix
  • Fixed: Server browser crash - ImageScale::Download
  • Fixed: Stack overflow when the player created a new group and was already spawned


Editor
  • Fixed: Editor's Notifications positions fixed


[h2]Enfusion Blender Tools 0.9.9 Changelog
[/h2]

Model Quality Assurance
  • Added: Convention check for material names
  • Changed: Planarity, convexity, and non-manifold checks exposed to GUI
  • Tweaked: Mesh validators can be now assigned with a dedicated button, instead of automatic assignment during the reporting process
  • Tweaked: Conventions & Mesh topology checks now have their own operator (button in GUI)
  • Tweaked: UVs check is done on all objects not only LODs(_lodx)
  • Tweaked: Both reports check only selected objects


Materials Workflow
  • Added: Support for exporting materials to Workbench and editing shader materials
  • Added: MatPBRTreeTrunk and MatPBRTreeCrown shader
  • Added: MatPBR2Layers shader
  • Added: Emissive texture type(EM) + NTC


Terrain
  • Added: Terrain chunk can be now sent from World Editor to Blender, modified, and send back to World Editor
  • Tweaked: ASC terrain file import performance improvement


TXA Exporter
  • Fixed: Issue with random deleting of Armature object
  • Fixed: Issue with wrong clean up of duplicated Armature used for applying scale
  • Fixed: Switching between actions when exporting multiple takes (actions)