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Arma Reforger News

COMRAD #8



Welcome to the latest Arma Reforger Community Radar, or as we also call it: #COMRAD. We have another great selection of community content this month for everyone to enjoy!

Discover more here 👇
https://reforger.armaplatform.com/news/comrad-8

If you would like to suggest content for next month's #COMRAD, make sure you tag @ArmaPlatform or #ArmaReforger on Twitter, or submit your suggestions to:
Nillers on Twitter, Discord, or on our forums.

Update 0.9.7.106

Attention soldiers,

we're going to update the game today, expect server downtime between 12:00 - 15:00 CEST.


0.9.7.106 Changelog

  • Added: Peaked cap for USSR hvt character
  • Changed: Build support structure task disabled
  • Changed: DamageManager.HandleDamage now takes instigator as a parameter instead of damageSource
  • Fixed: Multiple cases where instigators would be reset before player death
  • Fixed: Missing viewgeo of DoorFrame_MetalGate_04_Small
  • Fixed: Crash on deleted Resource name of Behavior tree that was stored in BTmanager

Dev Report #16



Attention soldiers,

In our sixteenth Dev Report, we'll discuss the updates of the past months, Enfusion Blender tools upgrades, solutions to ghosts on our server browser, changes in logs savings, GUID crash reports, and more.

Read more here 👇
https://reforger.armaplatform.com/news/dev-report-16

Update 0.9.7.102

Attention soldiers,

we're going to update the game today, expect server downtime between 12:00 - 15:00 CEST.
We are bringing the VFX Update with this release! Check our website for more information.

0.9.7.102 Changelog

Game
  • Added: Free Roam Building Composition direction indicator
  • Changed: Optimized colliders on Sandbag_01_bunker
  • Changed: Free Roam Building - New implementation of the ranks limitation
  • Tweaked: Tripod prefabs + compositions which uses them. Also assigned correct anim graphs to tripods and tweaked compartment accessibility
  • Fixed: Quick regenerating navmesh tiles could lead to incorrect final result
  • Fixed: Make log-scopes infinite recursion bulletproof.
  • Fixed: Closing stream not having prio record added when it's last frame was ACKed
  • Fixed: Free Roam Building - It's not possible to place composition into the water. A more precise placement check added
  • Fixed: Null pointer to instance in SetAIWaypoint function


Modding - Enfusion Blender Tools
  • Added: Automatically register & import TXA files upon export
  • Added: Support for importing structures prefabs to blender.
  • Fixed: Bug with importing materials that has space in a path


Modding - General
  • Added: Version of MpTest world without game mode and any other prefabs which can be used by the community to test their custom game modes


VFX Update
  • Added: Particle FX light
  • Added: Particles - possibility to disable collision until certain distance
  • Added: Weapon case 3d particles
  • Added: 3D vehicle debris and explosions
  • Added: Light into explosion
  • Added: Lights into flash
  • Added: SCR_ParticleEmitter - CreateOriented(), CreateAsChildOriented() and CreateOrientedEx() methods
  • Added: Collision-enabled particle interaction layer settings
  • Added: Case for 762x39PS, tweaked material
  • Changed: Metal bullet casing impacts, generic attenuation curves
  • Changed: Better particle FX collisions
  • Tweaked: SCR_ParticleEmitter - deperecated CreateWithTransformAsChild(), CreateWithTransformAsChildEx() and CreateAsChildEx() methods
  • Tweaked: Default values for particle material/prefab.
  • Tweaked: Particle editor - new emitter is always created with the default material/prefab
  • Tweaked: Disabled lens flares for particle lights
  • Tweaked: Firearms particles
  • Tweaked: Polish of muzzle smokes
  • Tweaked: Particle FX - ConeAngleMinDist and ConeAngleRndRange
  • Fixed: Instability/oscillation/drifting of nearly static particles, sliding particles (oscillation and speed issues), adds more options for controlling bounce direction and sliding friction
  • Fixed: Disabled some invalid combinations of particle settings Collisions for local-space-simulation particles, local-space for prefab particles (the option is unavailable in the editor, but it was loaded and used anyway)
  • Fixed: Particle FX - random emit angle distribution for ConeAngle.x < 360
  • Fixed: Particle FX - emit cone visualization for ConeAngle.x < 360
  • Removed: PI division for diffuse lighting
  • Removed: Casings on vehicle roof impact bank


Stability
  • Fixed: Linux DS crash on bleeding particle FX
  • Fixed: Crash in font rendering
  • Fixed: Render Crash - Loading GM save with character holding RHS AN/PRC-152 radio
  • Fixed: Crash while loading configs when lot of mods were enabled


Render
  • Fixed: Flickering shadows


Workshop
  • Fixed: Loading of offline available addons, corrupted addons shouldn't prevent the game from starting


0.9.7.95 Update

Attention soldiers,

we're going to update the game today, expect server downtime between 12:00 - 15:00 CEST.


0.9.7.95 Changelog

Game
  • Changed: Player in building mode can no longer delete static guns with others players in them
  • Changed: Refund value from deleted compositions in Free Roam Building was changed to 100%
  • Fixed: Misaligned board at Chotain's millitary base vehicle depot
  • Fixed: Possibility to switch to sea level placement
  • Fixed: Moving a weapon from one inventory slot to other causes it to be dropped and bugged
  • Fixed: Sprint impossible while weapon is raised
  • Fixed: Procedural animations would fail on change of model mesh, for example destruction of radio tower
  • Fixed: Teleporting of vehicles was stretching particle effects, now properly resets velocity
  • Fixed: UserActions weren't properly initialized in Vehicle depots
  • Fixed: Handle case where mesh object is changed with ProcAnimComponent
  • Fixed: A dangling pointer, automatically reacts to a PhysicsComponent change etc. 


Multiplayer
  • Added: Replication statistics available to user code (including scripts)
  • Fixed: RplSession script callbacks were sometimes invoked too many times (beginning) or not at all (ending)
  • Fixed: Possible network stall when encoding limits are hit


Modding
  • Fixed: Create default export profile in the addon of given modelÂ