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Steam Weekend Deal



[h2]Attention Soldiers![/h2]

[h3]Our Weekend Deal has arrived![/h3]

[h3]Get Arma Reforger for yourself or a friend at 30% off![/h3][p]

[dynamiclink][/dynamiclink]

[h3]The sale ends November 20th! ⏳[/h3]

For even more in-game assets, scenarios, mods, and other types of content, visit the Arma Reforger Workshop in-game or via a web browser. Here, you'll find tons of free items shared by talented community content creators.

To get in touch with other members in our community, you can always jump into the Arma Discord server, head over to the r/arma subreddit, and discuss in the Bohemia forums.

Finally, be sure to follow Arma Platform on X, Facebook, Instagram, TikTok, YouTube, and right here on Steam![/p]

Weekend Deal

[p][/p][h2]Attention Soldiers![/h2][p] [/p][h3]The Weekend Deal is here! 🔥[/h3][p] [/p][h3]Get Arma Reforger for yourself or a friend at 30% off![/h3][p][dynamiclink][/dynamiclink][/p][h3]The sale runs from November 13 - November 20 ⏳[/h3][p] For even more in-game assets, scenarios, mods, and other types of content, visit the Arma Reforger Workshop in-game or via a web browser. Here, you'll find tons of free items shared by talented community content creators. To get in touch with other members in our community, you can always jump into the Arma Discord server, head over to the r/arma subreddit, and discuss in the Bohemia forums. Finally, be sure to follow Arma Platform on X, Facebook, Instagram, TikTok, YouTube, and right here on Steam![/p]

1.6.0.68 Update

[p][/p]
Attention Soldiers,
[p]
We updated the Steam, PlayStation, and Xbox versions of Arma Reforger.

Visit our Dev Hub to read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker. [/p][p][/p][h2]1.6.0.68 Changelog[/h2][h3]
Assets[/h3]
  • [p]Changed: Ruins for some houses[/p]
  • [p]Changed: Destruction configuration for 30+ objects[/p]
  • [p]Changed: MPL-50 entrenching tool added to a USSR Commander loadout[/p]
  • [p]Tweaked: Autumn leaves environment particle for Kolguyev[/p]
  • [p]Tweaked: Barbed wire damage applied to training course crawling obstacle[/p]
  • [p]Fixed: Multiple smaller assets didn't respect hierarchy and stayed afloat after building destruction[/p]
  • [p]Fixed: Mortar shells were stopped by camo netting when fired from underneath them[/p]
  • [p]Fixed: Ural-4320 roof marker lights were not working as hazard lights[/p]
  • [p]Fixed: Simulation of smoke grenades on delivery[/p]
  • [p]Fixed: Passengers in the back of the Šárka 1203 could get stuck when getting into the vehicle with open doors[/p]
  • [p]Fixed: Passengers' transforms were broken in UH-1H[/p]
  • [p]Fixed: Redeploying radios or detonators could cause them to be deployed inside an object on top of which they were placed[/p]
  • [p]Fixed: Weapon HUD was hidden when entering a LAV-25 turret through the commander's seat[/p]
  • [p]Fixed: Some binocular glass could glow at night[/p]
  • [p]Removed: Weapon Rack object and its references; it could cause replication issues and was not used in vanilla content[/p]
[h3]General[/h3]
  • [p]Added: Flying leaves to meadows on Kolguyev[/p]
  • [p]Changed: Communication hint gets triggered after the deployment menu[/p]
  • [p]Changed: Capped max camera shake so that large building destruction shakes are not reaching high and vision-breaking values[/p]
  • [p]Tweaked: Transport unit help task notification - limited to receiving notifications only every 1 minute[/p]
  • [p]Fixed: Nametags were not visible through 2D scopes at long distances[/p]
  • [p]Fixed: Map could sometimes close when entrenching tool was equipped[/p]
  • [p]Fixed: The rear gunner of Mi-8 gunships couldn't fire or aim the weapon[/p]
  • [p]Fixed: Birds were not being deleted after their flock was deleted[/p]
  • [p]Fixed: AI group no longer spawns inside the building[/p]
  • [p]Fixed: Character collision resolution doesn't aggressively push character out of collision if it would deepen another collision in opposite direction[/p]
  • [p]Fixed: Selecting supplies would instantly drop them back to the same storage, as focus was happening within same frame[/p]
  • [p]Fixed: It was possible to open both the task list and the journal when clicking on the map task icon[/p]
  • [p]Fixed: Titles of hints were overflowing in multiple languages[/p]
  • [p]Fixed: Loading a persistency save might not destroy destructibles[/p]
  • [p]Fixed: Placing items could cause issues when character got killed during the action[/p]
  • [p]Fixed: Face animations in Tutorial[/p]
  • [p]Fixed: Supplies on vehicles were getting destroyed upon destruction of any hit zone - i.e. destroying lights would disable all supplies[/p]
  • [p]Fixed: Player was unable to move the weapon from first to the second slot[/p]
  • [p]Fixed: Trying to assign a weapon to quickslots 5-9 would fail to deselect the weapon[/p]
  • [p]Fixed: A lot of the cases where focus was lost after doing actions in the inventory[/p]
  • [p]Fixed: Volunteer for Group Leader button was not visible after opening of Group Menu  [/p]
  • [p]Removed: Extra supply cashes from higher tier harbors[/p]
[h3]Playable Content[/h3]
  • [p]Added: Limit multiple HQ Tent hologram placements[/p]
  • [p]Added: Reinforce request - Added reward cooldown[/p]
  • [p]Added: Indicator if the speaker has a radio connection to HQ[/p]
  • [p]Changed: Reduced the rank reward for BASE_SEIZED event (not the objective) to 25 (down from 50) for FOBs and to 50 (down from 100) for source bases. Control point reward remains unchanged (150)[/p]
  • [p]Changed: Reduced rank progression required to reach Corporal (2) to 150, down from 250[/p]
  • [p]Changed: Increased rank progression required to reach Captain (5) to 2100, up from 1900. (Lieutenant remains unchanged at 1200)[/p]
  • [p]Changed: Increased rank progression required to reach Major (6) to 3300, up from 2750[/p]
  • [p]Changed: Increased rank progression reward for ESTABLISH_BASE_COMPLETED base objective to 150, up from 100[/p]
  • [p]Changed: Reduced rank progression required to reach Sergeant (3) to 600, down from 650[/p]
  • [p]Tweaked: Notification of creation or cancelation of Seize task only shows within a 2 km radius of the task[/p]
  • [p]Tweaked: Transport unit Assist task notification is now limited to one every 60 seconds[/p]
  • [p]Tweaked: Combat Ops Kolguyev - patrol bases[/p]
  • [p]Tweaked: Completed tasks are now visible on map if task visibility is set to all/map only[/p]
  • [p]Fixed: Combat Ops Kolguyev - Raid Area task sometimes could not be completed[/p]
  • [p]Fixed: Combat ops Kolguyev - Raid the air base task was completed after destruction of single helicopter[/p]
  • [p]Fixed: Lost rank progression upon reconnection[/p]
  • [p]Fixed: Loading saves did not work on dedicated servers[/p]
  • [p]Fixed: Group invitation bypassed the rank requirement[/p]
  • [p]Fixed: Opening the map while holding Tab was blocking zoom functionality[/p]
  • [p]Fixed: Predefined groups did not retain order in group menu after save/load[/p]
  • [p]Fixed: It was possible to sell supply storage and supply crates at the arsenal[/p]
  • [p]Fixed: Weapons with UGL had lower supply cost then their refund supply cost[/p]
  • [p]Fixed: Missing Objectives in debrief screen[/p]
  • [p]Fixed: Removed forgotten supply depot interfering with a Harbor and a wrong supply depot composition in Airfield[/p]
  • [p]Fixed: MOB could have been captured by enemy faction on loaded session[/p]
  • [p]Removed: Reward cooldown functionality from Conflict tasks[/p]
[h3]Stability and Performance[/h3]
  • [p]Fixed: Crash when throwing something without GrenadeComponent as a grenade[/p]
  • [p]Fixed: Crash when saving character linked to deleted entity[/p]
  • [p]Fixed: Instability related to character linking when dead[/p]
  • [p]Fixed: Crash when checking if an entity can be an explosion member[/p]
  • [p]Fixed: Crash when loading save with changed map data[/p]
  • [p]Fixed: Crash when deleting weapon with attachment without InventoryItemComponent[/p]
  • [p]Fixed: Additional memory optimizations[/p]
  • [p]Fixed: Damage suffering system would continue to tick the damage effect even after character's death[/p]
  • [p]Fixed: Rare crash in inventory UI[/p]
[h3]Controls[/h3]
  • [p]Fixed: When using a controller, moving items within inventory could result in arsenal being closed[/p]
  • [p]Fixed: When using a controller, entering an arsenal which wasn't on the first page could result in it being closed[/p]
  • [p]Fixed: In certain situations, inventory UI slots were not properly deselected, making them impossible to select with a controller[/p]
  • [p]Fixed: When using a controller inventory would fail to clear the focused state from weapon slot, resulting in them being refocused after quick weapon transfer from the arsenal[/p]
[h3]Audio[/h3]
  • [p]Fixed: PS5 surround sound issue if Linear PCM is not selected in PS5 settings[/p]
  • [p]Changed: Reimplementation of task notifications and HQ VO over radio[/p]
[h3]Modding[/h3]
  • [p]Added: Configurable rank progression reward cooldown into CampaignXPRewards.conf[/p]
  • [p]Fixed: Crashes related to mod calling CharacterCommandClimb::DoClimbTest[/p]

Bohemia Interactive Store Black Friday Sale



[h2]The Bohemia Interactive Store Black Friday Sale is here![/h2][p]
[/p][h3]Get select Bohemia Interactive merch and products for up to 80% off during the sale.[/h3][p]
[/p][h3]The sale ends November 30th! ⏳[/h3]

Arma Reforger: New Terrain Out Now!

Operation Omega is a go!
[p]Starting today, the battle for Kolguyev has launched for all Arma Reforger players. Set foot on this harsh volcanic island and experience one of the largest updates to the game to date. In Update 1.6, take command in the drastically overhauled Conflict HQC game mode, experience the new Operation Omega singleplayer campaign and Air Support scenario, and gear up with new weapons, equipment, and systems to lead your team to victory.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][h2]Kolguyev[/h2][p]Kolguyev has finally returned to the Armaverse, reimagined in the Enfusion engine. This rugged volcanic island contrasts beautifully with Everon’s lush greenery, trading grass fields for windswept pines, barren ridges, and the warm hues of the autumn season. Beneath its dormant volcano lies a network of steaming hot springs and winding sulfur streams. Scattered across the island are the rusted remains of an old coal industry.[/p][previewyoutube][/previewyoutube][p][/p][h2]Conflict HQC[/h2][p]The classic Conflict experience has been completely rebuilt into Headquarters Commander (HQC). In this new rendition of the game mode, a player can step into the role of Commander and coordinate the war effort by assigning tasks to player squads, managing AI logistic units, and leading their faction to victory. [/p][p]Bases are no longer just fixed objectives but can now be constructed anywhere across an island. Players can also rise through the ranks by contributing to their squad’s success, such as staying close to squadmates, healing allies, repairing vehicles, and completing assigned objectives. Every squad features unique loadouts, group types, and roles designed to coordinate with the entire team.[/p][p][/p][p]Resource management now plays a critical role, as the new supply scarcity system requires you to retrieve and transport materials from nearby harbors or depots to keep your forces operational. Don’t worry, though, players also have their own personal supply called Military Supply Allocation by Rank (MSAR), so they aren’t draining all the team's supplies at the arsenal. HQC represents an entirely new way to experience Conflict, and we look forward to seeing the creativity of players on the battlefield. [/p][p][/p][h2]Singleplayer Content[/h2][p]In addition to the base game modes like Game Master and Combat Ops being added to Kolguyev, players will also be able to enjoy some solo content as we introduce two new singleplayer experiences:[/p]
  • [p]Operation Omega – a five-episode campaign that drops you behind enemy lines, as part of a special forces team operating on Kolguyev.
    [/p]
  • [p]Air Support – a scenario focused on testing your piloting skills as you’re tasked with a variety of transport, fire support, and logistical missions.[/p]
[p]Whether you take to the skies or march through the mud, these missions bring back the cinematic, story-focused gameplay Arma fans have been missing.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][h2]Arsenal Additions[/h2][p]The armory has been expanded with new gear and firepower, including new rocket types for the RPG-7, two rocket launchers (RPG-22 and RPG-75), and added camouflage, wrapped versions of the M21 and ART-II. Hand-fired flares are now available to light up the night and mark positions. On the clothing side, players can equip added camouflage patterns such as US Army Tiger Stripe and USSR TTsKO, along with some clothing items of Soviet naval infantry uniforms.[/p][p]Self-titled combat engineers will find new ways to shape the battlefield with constructable sandbags, mortars, and static weapons that can be carried and deployed almost anywhere. Anti-personnel mines, including the M14 and PMN-4, can also be used to create deadly chokepoints against enemy infantry (and the occasional, absentminded friendly).[/p][p][/p][h2]Overhauled Systems[/h2][p]Update 1.6 introduces numerous improvements to gameplay systems and core mechanics, which would be too lengthy to list in this article. Here are some quick key features worth mentioning:[/p]
  • [p]FIA Rework - The FIA now features new units, better weapon loadouts, and even civilian fighters.[/p]
  • [p]Moving on Vehicles - Climb onto the back of a flatbed truck and fire while riding along.[/p]
  • [p]HOTAS & Peripheral Support - Preset profiles for HOTAS setups are now included, with customization options planned for the future. Also, Logitech peripherals are fully supported, featuring unique reactive lighting effects for mice and keyboards that respond to in-game events.[/p]
  • [p]Environmental Factors - Foliage now reacts to character movement, and wind affects projectiles like bullets, rockets, and mortars.[/p]
  • [p]Field Manual Expansion - Dozens of new pages have been added to the Field Manual to help you understand the new systems.[/p]
  • [p]Performance Improvements - Hundreds of bug fixes, tweaks, and performance optimizations...[/p]
[p][/p][hr][/hr][p][/p][p]You can read the full 1.6 Update changelog here: Changelog 1.6.0.54[/p][p]For more information about Arma Reforger, please visit [/p][p]reforger.armaplatform.com[/p][p]. To keep track of all the latest news and updates, be sure to join our Discord and follow Arma Platform on Facebook, X (formerly Twitter), YouTube, and Steam.[/p]