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Reus 2 News

Hotfix v1.6.1

[h3]FIXED[/h3]
  • Some missing translations from version 1.6.0 changes were added.
  • Fixed Era 2 biome biodiversity bonus triggering at 6 biodiversity instead of 7, as described in previous notes.
  • Fixes to confusing Micro mechanic feedback when the feature is not yet unlocked in profile level progression.
  • Added some metadata for crash-reports.

New Major Update: Micro Kingdom Update

Hello Giants,

Our first free update since the Ice Age DLC release is here! Focusing on Micro, we hope this update will help you get creative with the more than 300 biotica available in Reus 2! You can read the detailed Patch Notes at the end of this Steam News.

⚠️ As a reminder, since the update brings a lot of changes to the Micro system, it is not backwards compatible. You won’t be able to revisit old planets & save files after you update the game! Because of how different the Micro rework is compared to the previous version, you’ll not be able to load planets from before this version (v1.6) anymore. We will keep a fallback version of v1.5 online on a beta branch for anyone who wishes to finish the planets they started before this update, although keep in mind that the meta-progression will remain with this update. If you have further questions regarding this update, feel free to reach out to us.

[h3]Micro Rework[/h3]
Micro won’t be Giant dependent anymore and instead, the Micro ability of a Giant opens the "Micro Shop". You will start each game with 2 random common Micros you can place and you don't consume the micro. As long as you have charges, you can place multiple Micros, however, some Micros increase in cost every time you use them, so be careful! Every Era, you gain 1 new Micro option, at least 5 at the final Era.



Emblems will also have a rework, you can read more here:
https://steamcommunity.com/games/1875060/announcements/detail/508447709615621592?snr=2___

[h3]New Draft Mode[/h3]
Max Horizon will replace Horizon Draft as the default Draft Mode, but with 3 Biotica of the highest level (one for each starting biome) instead of 1 of each level. The drafting has also become more strict on higher difficulties.

[h3]QoL & Balance changes[/h3]
  • Massive rebalance of dozens of biotica and eras
  • More guidance in getting the best difficulty settings for you between Sandbox, Discovery, Challenge, and Titan


Despite focusing on the teeny tiny elements of Reus 2, this update brings a lot of changes and we are excited for you to try it! Now, let’s fill the world with butterflies, mushrooms and ladybugs!

-Adriaan and the Monks at the Abbey

[h2]PATCH NOTES v1.6.0:[/h2]

⚠️ Known Issue: A few texts still have their translations pending.

[h3]ADDED[/h3]
  • Added better guiding to the best gameplay settings for you as a player when starting a new planet.
  • Horizon Drafts are shown in the escape menu in a session

[h3]CHANGED[/h3]
On True Titan difficulty, the Era rewards are on 3 stars instead of 2 stars.
  • Micro's completely reworked!
  • Emblems completely reworked!
Read the rework explainer here: https://steamcommunity.com/games/1875060/announcements/detail/508447709615621592?snr=2___
Starting in v1.6 you can no longer play with planets from v1.5 or earlier. There's a fallback build of v1.5
  • Readded invention notifications and discovery animations.
  • Added in-game progress feedback for most Milestones (achievements) that deal with gathering X of something. Find them in the hover tooltip in the collection UI after you've played at least one session with the new update.
  • If you destroy a defending army, and after that the attacking army, the two cities will sign peace.
  • You can now revisit doomed planets for which you skipped all planet-dooming cinematics (using the 'Skip Seen Cutscenes' options).
  • Biodiversity is no longer saved in legacy.

[h3]BALANCE[/h3]
  • You only get the extra Draft Charge in Horizon mode if you have 5 or more unique biomes that match the bar.
  • Requirement for Biome usage bonus down slightly to 6 for era 2 and 10 for era 3.
  • Terraform points in the shop get more expensive more quickly.
  • Draft Points are extra expensive in Titan Difficulty and up.
  • Anomaly no longer turns Reefs into Deep and vice versa (actually a nerf to Reef Shark)
  • Country Club now gives food on Undergrowth, and is on different leaders
  • Sound effects volume tweaks
ERAS
  • Hunter Age 3 star and 2 star slightly easier.
  • Made all 3 star requirements for Era 2 options harder, especially Prosperity.
  • Made Castle Age slightly harder.
  • Made the Skyscraper less strong.
  • Small World 3-star requirement to 600.
  • Tropical Paradise requirement to 275 population.
  • Space Race, Age o Horror, Solar Punk, and Calm Era 3 Prosperity Era 3 requirements up from 500 to 600.
  • Sacrifice Altar gold output down from 500% to 200%.
BIOTICA [Rainforest]
  • Gumbo Limbo power up to 10 from 6. Second copy costs 3
  • Coffea Robusta now gain science for each bioticum with a base science yield.
  • Guarana: slightly cheaper
  • Jaguar: significantly cheaper to place twice
  • Cacao: fruit scaler up to 25% from 10% per unique fruit.
[Ocean]
  • Titan Fall: Boosted, gained new symbiosis.
  • Reef Shark; Biodiversity cost op by 1, second copy up by 2.
  • Oil (Offshore): Power down to 0.75 from 1.
[Ice age]
  • Geyser: second geyser a bit more expensive.
  • Cave Bear: gets +10% valuables for legacy geos instead of a flat 50 valuables. slightly more expensive, and slightly lower flat valuables.
[Savanna]
  • Sapphire: gains extra valuables % with more biomes
  • Lion: flat power up from 35 to 70.
  • Sorghum: cheaper to place copies.
[Forest]
  • Orange: Buffed flat food to 40 from 25.
  • Phosphorus: flat +25 food instead of +25% food.
[Desert]
  • Falcon: Rework gains gold for each critter on the planet, and gains the tag.
  • Cheeta: flat power up to 65 from 40.
  • Ruby: fixed Turquoise cohort, and lowered biodiversity a bit
[Taiga]
  • Siberian Tiger: slightly cheaper first placement. Power for predators on the planet down slightly.
[h2]FIXED[/h2]
  • Added extra defensive logic to prevent profile corruption.
  • Added automatic profile recovery logic in case of said corruption.
  • Fixed some buttons glowing white on opening
  • Fixed Steppe Bison: no longer eats critters
  • Fixed missing and faulty translations
  • Fixed bug with legacy not working on many pieces with Sloth.
  • Fixed Primal Flint bonus being named Giant Sloth
  • Fixed a crash when you only played with 1 city
  • Fixed achievement issues
  • Fixed performance issues in puzzle calculations. Especially lategame.
  • Fixed a text inconsistency with Glacier
  • Fixed text size, alignment and overflow in some places.
  • Fixed softlock issue when trying to settle two nomads too close to eachother.


Our Roadmap for 2025 is here!

Hey Giants!

We’re back with a new Roadmap with all our latest projects for 2025! Between free updates and a new DLC, the world of Reus 2 will continue to be filled with life. As always, your feedback was super valuable to shape this Roadmap and we hope the upcoming novelties will hype you!

[h3]March 11th - Micro Kingdom update[/h3]
When we told you that the new content would soon arrive, we were not kidding! Next week, on March 11th, you will have access to the first free update of the year, the Micro Kingdom Update: micro rework, new draft mode, massive rebalance of biotica and quality of life improvements are on the agenda and if you want to read in more details what this is about, check out our former teaser here:
https://steamcommunity.com/games/1875060/announcements/detail/508447709615621592?snr=2___

⚠️ This update is not backwards compatible! You won’t be able to revisit old planets & save files after you update! Because of how different the Micro rework is compared to the previous version, you’ll not be able to load planets from before this version (v1.6) anymore. We will keep a fallback version of v1.5 online on a beta branch for anyone who would wish to finish the planets they started before this update, although keep in mind that the meta-progression remains with this update. If you have further questions regarding this update, feel free to reach out to us.

[h3]May - Uluru Kata-Tjuta Update[/h3]
Desert does not mean emptiness and this second free update will prove it. Just like the Australian park behind its name, this update will focus on the desert biome to bring more possibilities to it!

We’re also continuing our language addition to the game with the Polish language added with this update! We are still reviewing for other languages, but as you can guess, it takes time and resources to do so, that’s why we will keep you updated if new languages will be implemented in the future.

[h3]July - Everglade DLC[/h3]

We heard you loud and clear, Giants! Our next DLC will be ready for this summer and will bring to Reus 2 a new biome: the Wetlands! You know what it means: new biotica to discover!

Other additions will be featured in this DLC but we keep the surprise for later. Our dear Reginald is already impatient to see what this new biome will bring! We can’t wait to show you what we got in store for the Wetlands!

We hope you are as excited as we are for this year and do not hesitate to share your feedback with us on this Roadmap and the upcoming updates and DLCs!

Have a marvelous weekend, Giants, and let’s chat on Discord!

- Greetings from Adriaan & the other monks

Micro Kingdom Update Explainer

Hello planetary guardians,

Today I would like to go through the upcoming changes on Micros in the upcoming Micro Kingdom Update! I will go through the design goals first, and then move to the new system!

[h2]Design Goals[/h2]
We love what Reus 2 has to offer, and we often play it ourselves as well! But two things have always stood out as a problem. If we could just fix those, we feel Reus 2 would be in tip-top shape!

Micro Slog
The first is that placing Micros is not fun enough. They can be fun if you need to squeeze some extra juice out of your Biotica when you're trying to hit a goal. But when you secured your 3 stars, using all your Micros quickly becomes a slog. This also hurts the fun of getting highscores.

Unused Content
Too often I hear players stick to their reliable combo. We have over 300 Biotica to play with, but I often hear about giants that just put down a Sequoia or Uranium in all of their games. The game doesn't really help you to try new strategies. There is Horizon Draft, but many have found this not being strict enough.

[h2]New Features[/h2]
In the upcoming Micro Kingdom Update, there are going to be some big changes targeted at these problems.

Micro Rework
First, Micros will no longer be bought in booster packs of 3, with random outcome. Also, it won't be Giant dependent anymore.

Instead, the Micro ability of a Giant opens the "Micro Shop". You will start each game with 2 random common Micros you can place. Unlike before, you don't consume the micro. As long as you have charges, you can place multiple Worms, Flies or Mushrooms! Some Micros increase in cost every time you use them though, so be careful!

Every Era, you gain 1 new Micro option, at least 5 at the final Era. Each Era has a theme:
  • Starting Micros will have 1 flat boost, and 1 percentage booster.
  • First era Micros will play with a specific rule, and could be specific to one of your biomes.
  • Second era Micros will have a strong flat boost and could add Tags to create more combos.
  • Third era Micros are finishers: they give a massive boost to a specific type or resource, but increase in cost!

You will gain more Micro charges for having different biomes, but your charges will be lost when going to a new Era. You won't be able to hoard charges as well as before! Hopefully this will make Micros a more integrated part of your gameplan and reduce the slog at the end!

Emblem Rework
But Adriaan, what about the Emblems? Well, those have been changed as well! Instead of getting something similar to a Micro, Population now grants a global minor power that becomes stronger with more population. For example, having a large population for the Inventor will boost the Science gained by unique biotica with a flat science yield.

This means that strategically increasing the population might become a bigger boon for your planet. Finally a good reason to raise the Miner's population to 50!

Max Horizon & Profiles
Finally, Max Horizon will replace Horizon Draft as the default Draft Mode. It's so obvious, I hit myself on the head for not coming up with it earlier! Max Horizon is like Horizon Draft, but with 3 Biotica of the highest level (one for each starting biome) instead of 1 of each level. The drafting has also become more strict on higher difficulties.

You will also be able to select a fitting playstyle at the start of the game. By now, the settings were running out of hand, so we cleaned it up a bit!



Hopefully these changes will keep the game fresh and exciting for all you giants! And if you're wondering when this rework update will arrive, you will soon have your answer as our Roadmap is finalized and will be shared in the coming days! We're looking forward to all the new combinations you come up with!

- Greetings from Adriaan & the other monks

Hotfix v1.5.3

[h3]FIXED[/h3]
  • Cave Bear no longer thinks it's also a Woolly Rhino.
  • Fixed pacing issue with events, giving just-created cities a time to settle before everyone hates them.
  • Fixed an exploit where you could change the outcome of a raid
  • Marlin correctly tagged as a Deep bioticum
  • Because of a bug, woolly willow now only needs one placement to Evolve.
  • Fixed Age of Horror intermezzo cinematic softlocking if 1-star-requirement was achieved at start and introduction was skipped
  • Fixed Passionfruit icon being offset in Advanced View
  • Fixed broken savegame issue when saving with a spawned army under certain circumstances.
  • Fixed issue with triggering Revolution cutscene while its city's population was still dead from a disaster.
  • Fixed Power objectives (like from the General) not validating correctly after power increased from losing wars.
  • Fixed project inspiration buttons triggering before click release when dragging.
  • Fixed Giant becoming unresponsive if saved and loaded with Expand Planet action queued.


[h3]BALANCE[/h3]
  • Lowered the frequency of events starting in the first two eras a bit.
  • Wars can steal multiple luxuries, if they have the Trade Slots for it.
  • Imperial Jade down +30 gold
  • Imperial Jade down +25% gold
  • Cave Bear 60 gold
  • Rat, Dove and Parakeet gained tag.
  • Woolly willow up to 50 food