1. Reus 2
  2. News

Reus 2 News

1 year anniversary release of Reus 2, how far we’ve come! 🎂

Hey Giants!

It’s been a year since Reus 2 was released, and so many amazing things have happened, we had to celebrate this with you. Whether you’re here since Reus 1, or you’ve just discovered Reus 2 with the latest update, you’re part of our great community, and we would not be here without you.



Reus 2 continues to grow, with DLC and updates, and you’re still here with us so thank you, this celebration is also yours.

[h3]Not 1, not 2, but 3 winners for our giveaway[/h3]

And to truly celebrate this anniversary, we wanted to do a special giveaway with 3 winners who can win the all-included edition of Reus 2, which contains the main game, the Ice Age DLC and the Supporter Pack! You can even gift your prize to a loved one so you can share your best symbiosis together!

[h3]🎁 Participate in the giveaway HERE! 🎁[/h3]


[h3]A fantastic journey[/h3]

The monks have been working hard on keeping Reus 2 fresh and fun! We’d like to highlight the updates released this year:
  • Spirited World: the first update added the Botanist and Diplomat to the game.
  • Zhangjiajie Milestone: Added Simplified Chinese and some China based content.
  • Great Barrier Reef: A big update for the Ocean; The Dolphin, Reef Shark, Christmas Tree Coral and Shipwreck were added!
  • Central Park Update: This is where you get your Kentucky coffee trees and doves. It was a small surprise!
  • Atlantic Forest: A big one! New giant abilities like Anomaly, a package of rainforest biotica, and the tropical paradise era.
  • Amur Update: The City of Dreams and Small World is added next to some new Taiga content. The last big free content update.
  • Cataclysm & Ice Age: The return of wars and relationships! Many people were waiting for it, many people were unsure about it. In the end, we only had 1 complaint. And that person didn’t discover they could just turn off the conflicts. The DLC was super fun to make, and exceeded our expectations!
  • Micro Kingdom: Not full of content, but a big shift in gameplay! Better modes, and a whole new micro and emblem system.
  • Uluru Update: Bringing more life from the outback to the desert. We hope you’ll enjoy the new content.

We’re very proud of all the quality and work we delivered, and the reviews seem to agree. We’re proud to be still rated overwhelmingly positive! Not only that: Reus 2 has now been played over a million hours! We sincerely hope those hours brought you fun, solace, relaxation or otherwise healthy things that help you improve the world in your own way.



Another thing that caught us by surprise was where you all hail from. Especially China (23% of the players) and Germany (7%) have been relatively well represented. It’s a privilege to be connected to so many people around the world! We know our German neighbours pretty well, but to see so many Chinese nature enthusiasts warms our hearts. It’s great to see people coming together over a good game with a nice theme. Thank you for your trust, and we hope to see you more in the future!

For those curious about the player counts, this is the top 10:
  1. USA with 28%
  2. China with 23%
  3. Germany with 7%
  4. UK with 4.5%
  5. Canada with 4%
  6. France with 4%
  7. Australia with 2.6%
  8. Russia with 2.6%
  9. Netherlands with 2.3%
  10. Brazil with 1.9%

And just for fun, there is one country where we sold exactly 10 copies: the dreaded, the infamous, Faroe Islands. And that without any Puffins!

We’d also like to talk about our challenges here at Abbey Games. Maybe you can learn about it?

Team composition: This year one of our founding members and technical artist Maarten decided to go on his own journey. Reus would not have been possible without him, and we’ve been scrambling to fill the shoes he left us. We’re managing, but above all else we’re grateful for the years of creative collaboration!

(Re)Watch Maarten's interview on Reus 2's art direction:
[previewyoutube][/previewyoutube]

Keeping Reus 2 Running: Modern games have high standards, which we’re happy we met! But it also has high support standards! We think we did a fine job with it, together with Firesquid. But it has been more work than in previous years. Finding time to create new stuff has been hard this year.

In the end, though, we can’t be less than very happy and grateful. It has been an amazing journey, which hasn’t ended yet! The Wetlands DLC will be released soon, and we hope to bring more life to your planet.

Have a great day, and enjoy the free update! (as well as this wonderful pixel art made by aswed18 on Discord!)



- Adriaan and the Monks at the Abbey

Major Update: Uluru Kata Tjuta Update

Hey Giants!

The sun is out, and the weather already feels like summer. What better moment to bring to the world of Reus 2 new desert content? Lay on the sand (careful not to burn yourself!) and enjoy the new content and the addition of Polish as a new language! Let’s dig in this new update and you can read the detailed patch notes at the end of this Steam News.


[h3]New Desert content:[/h3]

We added some variety to the Desert! Some friends from the outback will join the roster, like the Eucalyptus tree and the Kangaroo! Moreover, the “Solitary” tag has been added, highlighting those biotica that just want to be alone or dislike a certain type of biotica, like the Limestone or Falcon!



[h3]New language available, Polish:[/h3]

For all our Polish giants: the game is now also available in Polish! We hope you have a wonderful time playing with 50% more consonants. If you encounter any localization issue, you can share your feedback in the Steam Discussions or in the dedicated forum channel in our Discord!



[h3]What’s next?[/h3]

This month will also mark the one-year anniversary of Reus 2, and we will celebrate it with you and reminisce about this wonderful journey.

Back to our Roadmap, the next milestone is the new and second DLC focusing on the Everglades! New biome, new alternative Giant, and plenty of novelties will be part of this new DLC.

Thank you for your amazing support and for sharing all your marvelous ideas and symbiosis on Discord!

-Adriaan and the Monks at the Abbey

[h2]PATCH NOTES (v1.7.alpha.3):[/h2]

ADDED:
  • Invasive Biotica remain after biome change
  • Offering tag is now always visible
  • 5 new Desert Apex! Prickly Pear, Cardon Cactus, Kookaburra, Kangaroo, Lithium
  • 4 new Desert Cohorts! Emu, Smokey Quartz, Coober Opal, Eucalyptus, King Brown Snake
BALANCE:
  • Added the Solitary Tag in the desert for biotica that don't like being around other specific types.
  • Brought down the power of the Sage Emblem a bit
  • Increased the scaling costs of Tag yielding Micros
  • Camel can be sacrificed


Our demo is back for the Steam City Builder & Colony Sim Fest!

Hey Giants!

We're part of the Steam City Builder and Colony Sim Fest with a 35% discount on the main game and 10% on the Ice Age DLC.



Want to try toying with the Giants before buying the full game? It is now possible as we have reactivated our demo!



[h3]Demo content[/h3]
  • Choose among 3 Leaders to start your planet: the Goddess, the Inventor, the Sage and unlock the Pirate Queen and Huntress;
  • Start with 3 Giants: Forest Giant, Ocean Giant, Rock Giant and unlock the Swamp giant with a new biome, the Rainforest, at level 2;
  • Unlock Era 2 and tier 2 biotica on level 3;
  • The demo allows you to progress until level 5, which is 2 to 4 entire planet playthroughs depending on your skill and pacing;
  • The demo is infinitely replayable, but you won't unlock those sweet tier 3 ecosystems and strategies until you buy the full game;


Your progression from the demo can be imported into the main game if you buy the full game.

Having an issue with the demo or the game? Any suggestion or idea to share with us? Reach out to our team on Discord or in the Steam Discussions (we promise we don't bite, and the people there are wonderful)!

We will also be part of the Earth Appreciation Day Festival on Steam from April 1st to 8th, along with many other great games celebrating nature and its wonderful creations (and there will be bundles, sales, and demos)!


Have a marvelous day, Giants!

- The Squids and Monks at the Abbey

Hotfix v1.6.3

[h3]CHANGED[/h3]
  • Anomaly's ability to swap Shallow and Deep in the ocean is back!


[h3]BALANCE[/h3]
  • Getting more of the 3 star emblems is now significantly harder
  • Prosperity cost cap up from 100 to 120 to reflect the new opportunities for getting more resources.
  • [ICE AGE] Improved some Extinct biotica
  • increased the cost scaling for Expansions and Upgrades in the micro shop


[h3]FIXED[/h3]
  • Woke up sleepy biotica
  • Fixed Micros not working properly in Sandbox
  • Fixed Poet spirit activating on Neolithic farm
  • Fixed Blizzard's iceberg remnants turning into blueberries on load

Minor Update v1.6.2

Today we launched a small iteration on the Micro Kingdom update.

[h3]NEW[/h3]
  • You can buy extra Micro options with Technology in the Planet Shop. Steep cost in Horizon and Max Horizon Draft, so watch out!
  • All Micros are unlocked in Free Play. They are spread over the giants to keep the UI manageable.
  • Challenge Achievements and golden borders for biotica are now linked to playing in the Challenge or Titan playstyle profile, to create consistency.


[h3]BALANCE[/h3]
  • Blast Furnace scales on the highest instead of all Metals for the first rule.
  • Pomegranate loses 1 micro slot.
  • Tag micros have increasing cost.
  • Brown Bear's power up to 25 from 15 food and gold.
  • Changed Goddess, General and Diplomat emblem to avoid loopholes.
  • Buffed Bone in Ice Age since legacy biodiversity is gone.


[h3]QUALITY OF LIFE[/h3]
  • Disabled biotica now show 'Zzz'-particles on their planet visuals.
  • Draft UI now reopens after burning a draft and having draft points left.
  • You can now see when a micro has increasing costs.
  • Difficulty badge now shows in Esc menu.
  • More Milestones now show their current progress


[h3]FIXED[/h3]
  • Updated and fixed translations.
  • Deep/Shallow biotica will now yield no output if they're not on the right spot after terraforming.
  • Fixed horizon draft not working properly.
  • Fixed the gameplay mode not showing in new game UI
  • Fixed Micro charges not being refunded on the giant specific micros
  • Fixed a save/load crash
  • Fixed tooltip zones on rewarded apex biotica during planet score screen
  • Fixed player profile picker popping up wrongly.
  • Fixed text size on ability instruction in some languages.
  • Fixed yield doubling from legacy biotica.
  • Fixed memory leak when going to the main menu and another planet.
  • Biotica that don't have a base biodiversity consumption can no longer become disabled due to negative biodiversity (f.e. 2 adjacent Iron). Apex biotica are prioritized when consumption is too high.