1. Primitive Society Simulator
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  3. New version coming soon to main branch.

New version coming soon to main branch.

[p]We will promote the beta branch to the main branch next Monday (June 30th). The current main branch [/p][p]will be preserved, and all save files will remain fully accessible.[/p][p]Following this, we will update the store page with the new description and screenshots below.[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p]Compact Gameplay:[/p][p]Conquer the world-one breakthrough at a time.[/p][p]Each run is a new experiment:[/p][p]Early Rush • Cultural influence • Trade/Slavery • Granary Migration • Enforce other tribes to tribute or become your vassal.[/p][p]Combine these approaches, then restart to pursue new paths after each breakthrough.[/p][p][/p]
‌Ancient Nations Competition‌
[p]We added simple grand strategy gameplay to colony-building mechanics.[/p][p]You will lead a branch of ‌Ancient Chinese, starting by building a small tribe: crafting tools, constructing houses, hunting, farming, and raising livestock.[/p][p]Then face 5 ethnic groups in Asia: ‌Rongdi, Baiyue, Ancient Chinese States, Aryans, Assyrians‌.[/p][p]From the eastern Yellow River basin to Mesopotamia – rule or be ruled.[/p]
‌Tech Tree & Culture Tree‌
[p]You can develop culture to make other tribes submit, pay tribute, and provide ‌vassal troops + supplies‌.[/p][p]Or gain advanced tools and bronze through technological advantage for trade.[/p][p]Or prioritize reproduction through ‌fertility worship‌.[/p][p]Or embrace violence, train professional soldiers, and plunder extensively.[/p]
‌Manage Slaves‌
[p]Force lifelong labor, OR adopt them into your tribe to bear children.[/p][p]Execute slaves to suppress rebellions, OR sell them directly.[/p]
‌Leaders & Grouping‌
[p]Use Leaders to manage groups, reducing repetitive actions.[/p][p]Set group schedules: labor, create culture, develop tech, or train.[/p][p]Battlefield controls function like traditional RTS unit groups.[/p][p]Future update: Group leaders will become a higher social class.[/p]
‌Knowledge Inheritance‌
[p]Tribesmen gain knowledge through labor – lost when they die.[/p][p]Must carve knowledge onto stone monuments to preserve it.[/p][p]These monuments become learning tools for future generations.[/p][p][/p][p][/p]
Next Steps
[p]We will continue refining gameplay, optimizing late-game performance, and fixing reported bugs. [/p][p]Major planned additions (order/details subject to change):[/p]
  • [p]Remove mammoths' watering ability → Replace with
  • *expedition capability** enabling East/West Asia connectivity in late-game [/p]
  • [p]Human-operated irrigation upgrades will supersede mammoth watering (resolves conflicts with cattle) [/p]
  • [p]Add
  • *quick combat option** to alleviate late-game repetition/performance issues [/p]
  • [p]Introduce
  • *specialized storage** for item categories [/p]
  • [p]Attacking enemies should suffer
  • *population attrition** [/p]
  • [p]Successful defenses should yield
  • *battlefield loot** [/p]
  • [p]Aryans and Assyrians turn hostile upon bordering player territory [/p]
  • [p]
  • *Combat system overhaul** for deeper mechanics [/p]
  • [p]
  • *Diplomacy system redesign** for enhanced strategic depth [/p]
  • [p]Revamp
  • *fertility cult visuals** (current implementation lacks impact) [/p]
  • [p]Development of family structures and private ownership systems. [/p]
[p]-BigDove[/p]