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  3. [Default Branch]0.3.0_7103.1648

[Default Branch]0.3.0_7103.1648

[h2]New Feature:[/h2]
  • [p]‌Quick Auto Combat‌ - Use this feature when late-game raid become overwhelming, with cumbersome troop maneuvers and lag.[/p]
  • [p]‌Corpse BurningNo longer consumes grass - Cremation begins immediately after placement. Significantly reduces burning time. My own test result: 203 enemy corpses with 81 colonists now take 2.5 days.[/p]
  • [p]Remove Mammoth's watering ability; add "Expedition" ability; introduce new irrigation tech points. Mammoths and cattle both compete for farmland work slots, causing AI confusion in prioritizing field tasks.[/p][p]‌Mammoth New Ability:‌ Boost movement speed on world map. Expedition Enables cross-continental East-West communication. This ability can be enhanced through selective breeding tech. [/p][p]Irrigation Watering:‌ Players can water crops without waiting for mammoths. With buckets available to all villagers, actual efficiency exceeds mammoth-based watering, verified via my own playtesting.[/p]
[h2]‌Balance Adjustments:‌[/h2]
  • [p]‌Combat Deterrence Multiplier for High-Quality Equipment:‌[/p][p]Copper: 1.5 → 2[/p][p]Bronze: 2 → 3[/p][p]Masterwork: 4 → 5[/p]
[p]
[/p][h2]‌Bug Fixes:[/h2]
  • [p]‌Consecutive executions cause freezing.‌[/p]
  • [p]Stationary guard models placed on the podium cannot be clicked.‌[/p]
  • [p]Multiple leaders set to boost cohesion, yet only one altar is functional despite multiple existing.‌[/p]
  • [p]‌Copy-pasting cooking pots working list triggers errors.‌[/p]
  • [p]Quan Rong faction's map icon turns yellow after being attacked (originally purple).[/p]
  • [p]Hunting parties fail to enter the home map after continuous hunts.[/p]
  • [p]Guard standing models require assigned orientations.[/p]
  • [p]Masterwork/Excellent quality icons missing in resource lists.[/p]
  • [p]‌Removed wooden walls‌ (less durable than earthen walls; stone walls forthcoming).[/p]
  • [p]Sorting function inactive in butchering interface.[/p]
  • [p]Butchering interface displays incorrect styling.[/p]
  • [p]Text error in Animal Companion/Butchering UI: Elephant’s Travel Ability mislabeled as "Watering".[/p]
  • [p]Released slaves continue occupying slave room slots after joining the tribe. Must demolish slave room to ‌release bed slots‌.[/p]
  • [p]Berries now function as ‌cooking ingredients‌ and ‌increase Intelligence‌.[/p]
  • [p]Caravans spawning at night: 3 members build campfires while the other 3 ‌sleep on the spot‌.[/p]
  • [p]Incorrect occlusion relationship between caravans and settlements on world map, causing ‌selection difficulties‌.‌[/p]