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[Default Branch] 0.3.0_711.1115 ‌Migration/Beast Offspring Spawn/Farming

[h2]‌Migration‌[/h2][p]Migrate to other tribes. After establishing a military vassal agreement, you may initiate migration to a tribe. This increases the target's population, yielding greater tribute or military service in return.[/p][p][/p][h2]‌Beast Offspring Spawn Update‌[/h2][p]Beast pack replenishment mechanics modified: • Spawn interval now set to ‌half a year‌ (16 days) • Wolf/Dog abilities accelerate this timer • ‌Offspring guaranteed per spawn‌ • Offspring stats randomized between 0-60[/p][p][/p][h2]‌Farming Work Revision‌[/h2]
  1. [p]Tilling and sowing ‌integrated into one action‌[/p]
  2. [p]Farmers ‌automatically equipped with seeds‌ during cultivation (sowing occurs immediately after tilling)[/p]
  3. [p]New alert when seeds unavailable: "Cannot plow without seeds."[/p]
[p]‌Harvest Priority System‌ • Mature crops ‌auto-flagged for prioritized harvesting‌ • Work order adjustments:[/p]
  • [p]Forestry/Planting: Moved to ‌bottom‌ of work queue[/p]
  • [p]Harvesting: Moved to ‌top‌ of work queue • Logic: Wood shortage is addressed before planting initiates[/p]
[h2]Release Slave:‌[/h2][p]Followers now grant bonuses to release slave progress[/p][p][/p][h2]Other Changes, Bug Fixes‌[/h2]
[p]Unit[/p]
[p]Starvation Time (days)[/p]
[p]Dogs/Fishbirds[/p]
[p]5 → ‌8‌[/p]
[p]Cattle/Pigs/Elephants[/p]
[p]5 → ‌8‌[/p]
[p]Chickens/Sheep[/p]
[p]5 → ‌7‌[/p]
[p]Critical Injury Death[/p]
[p]0.5 → ‌1‌ hour[/p]
[p]• Cattle/Pigs/Elephants can now consume ‌animal feed‌[/p]
[p][/p]
  • [p]Revamped caravan interaction buttons for enhanced visibility[/p]
  • [p]UI: Font scaling malfunction when switching to ‌3440x1440‌ resolution after confirming options[/p]
  • [p]Localization: Truncated Japanese text in labor menu tooltips (detailed view)[/p]
  • [p]Asset: Incorrect bow placement[/p]
  • [p]Chicken auto-slaughter selection now includes meat yield filters[/p]
  • [p]Chopsticks remain equipped after finishing meals[/p]
  • [p]Characters at Full Satiety status prioritize non-luxury dishes when ingredients are available[/p]
  • [p]Attempted fix for leaders getting stuck at map edges
  • Multiple triggers may cause this issue - please report specifics if encountered[/p][h2][/h2]