More Ai Factions Genration + Cultural Portraits
[h2]More Ai Factions Genration[/h2][p]
[/p][p]Ai Factions Generation:[/p]
[/p][p]Each campaign gains organic randomness (finally achieving strategic unpredictability).
Players must monitor evolving geopolitical situations.
This version's Eurasia feels more vibrant and dynamically competitive than before.[/p][p]
[/p][p][/p][p][/p][h2]Cultural Portraits:[/h2][p][/p][p]Ancient Chinese[/p][p]
[/p][p][/p][p]Mesopotamian[/p][p]
[/p][p][/p][p]Baiyue[/p][p]
[/p][p]New 2D portrait sets for all cultures.
3D models prioritize optimization over facial details because:[/p]
Beta update planned in coming weeks - please share feedback![/p]
- [p]The Eurasian map initially spawns 20 randomly generated ai factions[/p]
- [p]These factions engage in conquest and annexation[/p]
- [p]Gameplay incorporates invasion mechanics and tribute-for-protection systems[/p]
- [p]A faction declaring war might suddenly collapse before attacking[/p]
- [p]Repeated conflicts over border regions may create expansion opportunities[/p]
Players must monitor evolving geopolitical situations.
This version's Eurasia feels more vibrant and dynamically competitive than before.[/p][p]
3D models prioritize optimization over facial details because:[/p]
- [p]Performance constraints with numerous characters[/p]
- [p]Greater need for social identifiers (leadership/gender) through silhouettes, attire, and weapons[/p]
- [p]Sending Aryan-born slaves as envoys to Aryan tribes could provide bonuses[/p]
- [p]Multilingual specialists might enable cross-cultural diplomacy[/p]
Beta update planned in coming weeks - please share feedback![/p]