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More Ai Factions Genration + Cultural Portraits

[h2]More Ai Factions Genration[/h2][p][/p][p]Ai Factions Generation:‌[/p]
  • [p]The Eurasian map initially spawns 20 randomly generated ai factions[/p]
  • [p]These factions engage in conquest and annexation[/p]
  • [p]Gameplay incorporates invasion mechanics and tribute-for-protection systems[/p]
[p]Through playtesting, I've observed emergent, unpredictable yet logical dynamics:[/p]
  • [p]A faction declaring war might suddenly collapse before attacking[/p]
  • [p]Repeated conflicts over border regions may create expansion opportunities[/p]
[p][/p][p][/p][p][/p][p]Each campaign gains organic randomness (finally achieving strategic unpredictability).
Players must monitor evolving geopolitical situations.
This version's Eurasia feels more vibrant and dynamically competitive than before.[/p][p][/p][p][/p][p][/p][h2]Cultural Portraits:[/h2][p][/p][p]Ancient Chinese[/p][p][/p][p][/p][p]Mesopotamian[/p][p][/p][p][/p][p]Baiyue[/p][p][/p][p]New 2D portrait sets for all cultures.
3D models prioritize optimization over facial details because:[/p]
  1. [p]Performance constraints with numerous characters[/p]
  2. [p]Greater need for social identifiers (leadership/gender) through silhouettes, attire, and weapons[/p]
[p]Both 2D/3D assets will receive further detail enhancements.[/p][p]Cultural differences unlock design potential:[/p]
  • [p]Sending Aryan-born slaves as envoys to Aryan tribes could provide bonuses[/p]
  • [p]Multilingual specialists might enable cross-cultural diplomacy[/p]
[p]Refinements are ongoing.
Beta update planned in coming weeks - please share feedback![/p]