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[Beta] 0.3.5_1219.1303

[h2]Adjusted commodity sales [/h2][p]Copper and tin are now rarer, harder to mine than before. [/p][p]But can be traded for: [/p]
  • [p]China Central Plains: Copper [/p]
  • [p]China South: Elephant [/p]
  • [p]West Asia: Copper, Tin, Tiger [/p]
  • [p]China Northeast: Tiger [/p][p][/p]
[h2]Bug Fixes[/h2]
  • [p]When a leader dies, a new leader inherits — but unit type reverts to “None” [/p]
  • [p]After catching chicken, character holds a chicken model while another chicken walks on ground [/p]
  • [p]When person plows with cow, animations of person and cow overlap and desync [/p]
  • [p]Storage devices have bugs causing item loss [/p]
  • [p]If one row is not yet harvested, others start planting — the harvester will keep harvesting that row all day [/p]
  • [p]In slave mood, “Dressed well” should be removed [/p]
  • [p]At 100% progress, lobster burrows still not generated [/p]
  • [p]Floor bonus calculation is incorrect [/p]
  • [p]When adding a leader, previously built rooms should NOT default to allowing them to reside[/p]