Dev Log: Hunger Mechanism Revision, Epidemics for Animals, Crops, and Fisheries
[p]Below are some features we are currently designing and developing.[/p][h2]Hunger Mechanism Revised:[/h2][p]“Hunger” will no longer cause instant death, instead it applies a debuff that slowly drains HP. This makes the penalty less severe than the previous “starvation death.”[/p][p]
[/p][p][/p][h2]Add Epidemics:[/h2][p]Fisheries epidemic / Crop epidemic / Livestock epidemic — during outbreaks, production drops, forcing players to stockpile food for emergencies.[/p][p]
[/p][h2]Rationing:[/h2][p]Introduce adjustable “Appetite Satisfaction” to reduce consumption and survive epidemics.[/p][p]
[/p][p][/p][h2]Tribute, Trade, Money[/h2][p]Once the food scarcity system is complete, Tribute, Trade, and Money will become significantly important.[/p][p]You can buy meat cheaply from pastoral tribes and sell it at high prices in agricultural tribes to obtain more grain.[/p][p]However, there’s currently an issue: trade requires traveling across the map for several days, which incurs significant “loss.”[/p][p]Therefore, we’ll further revise the “Invitation” mechanic — the more prosperous your tribe becomes, the more easily you can invite distant tribes to trade. This should make the trading experience smoother.[/p][p][/p][h2]Diplomacy – Trade Volume[/h2][p]Currently, “Cultural Influence” involves simply visiting and staying for a few days.[/p][p]When trade becomes more important, this is our current proposal for revising influence:[/p][p]Influence = Military Influence + Lifestyle Influence[/p][p]Military Influence = Diplomat Team’s Combat Power × Military Deterrence × Number of Military Victories[/p][p]Lifestyle Influence = Diplomat Team’s Intelligence × Prosperity Level × Trade Volume Coefficient[/p][p]Diplomat team capability, your own prosperity, and trade volume together determine external influence.[/p][p]The more frequently you engage in trade and the more prosperous you are, the greater your external influence becomes.[/p][p]We welcome any other suggestions — please leave comments, and we’ll seriously consider them all.[/p][p][/p][h2]Diplomats[/h2][p]Once diplomacy gameplay is fully developed, diplomacy can become as deep as warfare — allowing you to cultivate “Diplomatic Officers.”[/p][p]I cannot yet accurately estimate when this series of designs will be completed. I will report major progress to everyone as soon as it happens.[/p][p][/p][p]Thank you all for your patience and support. Let me keep working hard.[/p][p]-MagPie[/p][p]
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