Update 0.5.0_202.1152
[h3]Optimizations:[/h3]
[h3]Bug Fixes:[/h3]
-YHS Mr. Octopus
- Fish ponds can now generate shrimp holes inside them after filling them with fish food.
- Added tutorials for "double-click selection" and "hiding roofs" in the first tutorial section.
- Values in the details description of knowledge bonuses are no longer related to mood, and these bonus values will not exceed their limits.
- Adjusted the layout of the workbench interface.
- During ceremonies, if only the host is selected without choosing others, the ceremony cannot be held.
- If the version numbers of the save file and the game don't match in the first two digits, it will prompt that the save file is too old.
- Optimized the selection range for sheds.
- After invaders build an outpost, they will automatically close the city gates.
- When moving a building, the original structure no longer occupies space, allowing planning to overlap with the original building.
[h3]Bug Fixes:[/h3]
- Building a city gate on invaders' walls would directly demolish the invaders' walls.
- Fixed errors in weapon description updates.
- Fixed errors with radio buttons on the title screen.
- When trading with a caravan without opening the world map first, it would result in an error after completing the trade.
- Using Shift for multi-selecting buildings would hide the selection box of the previous building.
- Pharmacy benches will now lose durability when it rains, even without a roof.
- Sheds in the "under construction" state can now be selected along with the items beneath them.
- Fixed errors when bulk-canceling movements.
-YHS Mr. Octopus