UPDATE Fish Pond Automation(0.1.0_311.1245)
Notice: Those with this icon :check_mark: are inspired by the players’ feedback. Thank you so much again.
[h3]Fish Pond Automation:[/h3]
[h3]Bug Fixes:[/h3]
Give the fish pond a try. The income should be quite high now.
The main operation needed is to place the lobster trap, and there are optimization methods for this later.
-YSH Mr. Octopus
[h3]Fish Pond Automation:[/h3]
- Lobster traps don't need fish food anymore.
- Lobster traps will now be at the top of the fishing workplace priority by default.
- After taking the lobster trap, it will not immediately return to the storage area. If there are multiple lobster traps that need to be harvested, it will move on to harvest the next one.
- Adjusted the selection criteria size for the fishing gear stand.
[h3]Bug Fixes:[/h3]
- When there are multiple fish ponds, except for the highest priority one, the fishing priority of other fish ponds is incorrect.
- When there are still lobster holes in the fish pond and fish food is scattered again, new lobster holes are not generated.
Give the fish pond a try. The income should be quite high now.
The main operation needed is to place the lobster trap, and there are optimization methods for this later.
-YSH Mr. Octopus