Children Work | Update 0.1.0_305.1106
Notice: Those with this icon :check_mark: are inspired by the players’ feedback. Thank you so much again.
[h3]Small New Feature:[/h3]

[h3]Optimizations:[/h3]
[h3]Bug Fixes:[/h3]
-YSH Mr. Octopus
[h3]Small New Feature:[/h3]
- Now, children can do some of the work:
- Fruit picking, portering, drying meat, feeding animals
- Can't call the shots, can't equip weapons or armor, can't pull a cart.

[h3]Optimizations:[/h3]
- Removed major version number detection for now. The archives are all compatible now, and our version numbers messed it up.
- Now corpses to be burned or buried can be disposed of as long as they can be walked to in a circle adjacent to each other, no need to drill into the wall to collect the corpse.
- :check_mark: Optimized the phenomenon of excessive lag when basing or digging inside the altar when the altar area is too large.
- :check_mark: Optimized the phenomenon that barricading or digging outside the room would lag.
- Optimized too much lag when constructing a large number of buildings [Liang Hua]
- Changed the logic of the bestiary, now it's inevitable that the hungriest animal goes to the trough first (except for those that have an owner feeding them).
- Remove the mood relief of someone who is seriously ill.
[h3]Bug Fixes:[/h3]
- Already buried dead equipment will open the interface to report an error if it has a height bonus.
- :check_mark: The caravan can't go out if there happens to be food rotting when they go out.
- :check_mark: Chickens with hatching eggs are bound to run out of trough food.
-YSH Mr. Octopus