1. Primitive Society Simulator
  2. News
  3. UI & GAME PACING UPDATE

UI & GAME PACING UPDATE

[h2]Hello wonderful people![/h2]

After receiving a lot of feedback from you, we're finally bringing our first Big Update. Here we're setting a new tone for how we'll be approaching the game's UI, as well as looking to solve the problems related to the gaming pace.

At the end of this post you can find more about the frequency of our future updates.

We've prepared a very simple video to show you some of the changes we've made. The video is also on our new YouTube channel. Previously our posts were made on our personal accounts (sorry about that). By subscribing there, you'll be kept up to date with all the latest news on the game.

Here is the video and right below you will find the description of the changes we've made:

[previewyoutube][/previewyoutube]

[h3]Notion of Time[/h3]
  • The exact time is not visible now, only the seasons.
  • The exact time will be unlocked later through the concept of creating time.

[h3]UI Style[/h3]
  • The UI now has a new, still relatively simple style.
  • Changes will continue to be made in this area.

[h3]Life Expectancy[/h3]
  • It used to start with 8 people, but this number has increased to 10.
  • Your people will live faster, it means, they will age faster and die faster.

[h3]The Diurnal Cycle[/h3]
  • The days are longer now: From 20 seconds to 30 seconds an hour.
  • They used to sleep about 7 hours, now they sleep only 5 hours.

[h3]Interaction Optimization[/h3]
  • The expedition team now automatically calculates the food required. No more doing the math yourself every time.
  • A new master and apprentice management interface. You don't have to go from one to the other to click on the master at a later stage.

[h3]Rhythm of Technological Invention[/h3]
  • Farmland on tech tree, moved from level 4, forward to level 3
  • Wooden Plow on tech tree, moved from level 5, forward to level 4
  • Brown millet also moved back one level.

[h3]Late Years Gameplay[/h3]
  • The urgency and manpower needed to help other tribes was increased.
  • The invasions became more frequent in the later stages.

[h3]Compatibility[/h3]
  • Most archives will be fine.
  • Some may face compatibility problems, so you have two options:
    1. Restart the game. Enjoy and try all the available modifications right from the start.
    2. Contact us (Discord, Steam Discussions) to see if anything can be done in your specific case.
The overall pace of the game seems to have doubled.

This is how we are going to be working from now on:

[Small Updates] Bug fixes, performance optimization: 1~2 times per week. [Updates] Interaction optimization, new features with small changes: once every 2~4 weeks. [Big Updates] Changes to greater play: once every 4~6 months.

-YSH Mr. Octopus