FreeDemo Update, Tutorial, Taming
Tutorial:
【Mining】【Setting Mining Quantity】【Hunting】【Search for Herbs】【Potion Crafting】
There are still many more to add, it will take time.
Important Optimizations:
Tamed animal priority adjusted to 2, right after feeding.
Chicken daily food consumption changed to 2.
Added difficulty options, 5 levels from "Peaceful" to "Challenging".
Set the difficulty when starting a new game.
Refill the animal pen feed trough when it's empty.
Raincoats will no longer be repeatedly equipped and unequipped.
Add a Input box for maintaining resource quantity.
Other Optimizations:
No need for a bed to get married.
When invaders are killed after stealing food, the stolen food will drop,.
"Gate" models now have directionality.
Meat racks are now set to "Allow Retrieval" by default.
Bugs:
When lying on a bed, severely ill characters would drop to the ground and couldn't be clicked.
Characters not dying after being hungry for ten days.
Invasion difficulty option in the load game menu showing 100 instead of the correct value.
Interrupted ceremonies at 7 AM if they were already in progress.
People falling off at the connection between walls and defense platforms.
Floating grass on the screen.
Characters getting stuck at a height where they can't walk due to model collision.
Various bugs related to ceremonies.
Animal pens being copyable during construction and demolition.
Automatic slaughter age setting not working.
If people and food are selected for a ritual but then the interface is closed, when the ceremony is performed later, people or food may be missing, causing various bugs.
【Mining】【Setting Mining Quantity】【Hunting】【Search for Herbs】【Potion Crafting】
There are still many more to add, it will take time.
Important Optimizations:
Tamed animal priority adjusted to 2, right after feeding.
Chicken daily food consumption changed to 2.
Added difficulty options, 5 levels from "Peaceful" to "Challenging".
Set the difficulty when starting a new game.
Refill the animal pen feed trough when it's empty.
Raincoats will no longer be repeatedly equipped and unequipped.
Add a Input box for maintaining resource quantity.
Other Optimizations:
No need for a bed to get married.
When invaders are killed after stealing food, the stolen food will drop,.
"Gate" models now have directionality.
Meat racks are now set to "Allow Retrieval" by default.
Bugs:
When lying on a bed, severely ill characters would drop to the ground and couldn't be clicked.
Characters not dying after being hungry for ten days.
Invasion difficulty option in the load game menu showing 100 instead of the correct value.
Interrupted ceremonies at 7 AM if they were already in progress.
People falling off at the connection between walls and defense platforms.
Floating grass on the screen.
Characters getting stuck at a height where they can't walk due to model collision.
Various bugs related to ceremonies.
Animal pens being copyable during construction and demolition.
Automatic slaughter age setting not working.
If people and food are selected for a ritual but then the interface is closed, when the ceremony is performed later, people or food may be missing, causing various bugs.