Hello Dear Primitives,
[h3](BIG text but a quite important one to read before you buy our game.)[/h3]
We're very grateful for the support of each and every one of you, whether it's helping us find the bugs we've so lovingly created, following our page and putting 'Primitive Society Simulator' on your wishlist or even helping to promote us in your circle of friends and, in the case of content creators, with your own communities. So now it's time to reveal our post-launch Early Access plans and answer many questions that may have arisen over time. Without further ado, let's get down to business.
[h2]What were our inspirations for creating 'Primitive Society Simulator'?[/h2]
We've been working on this project for more than 3 years, and at that time the games that most inspired us were: 'Rimworld', from which we used various terms and some similarities such as the global map, thus making it easier to understand our game for those who are already familiar with the genre; also 'Dawn of Men', when we chose to create a game from this period, we couldn't ignore a title that at the time was perhaps the biggest reference of that era, we were even jealous of their name, hahaha.
[h2]Why 'Primitive Society Simulator'?[/h2]
Over the last few weeks, we've noticed that many people, with good intentions, have questioned why we chose such a name, and that perhaps we should consider changing it. We really appreciate your concern and caring!
According to what you'll read in the following topics, you'll notice that our similarities with the games mentioned above will start to reduce drastically, because we'll no longer be a colony simulator, but a society simulator set in primitive times. Apart from that, what we can say for now is that we are really ambitious to bring something innovative to all of you, and this is the name that made the most sense in view of our ambitions.
[h2]What do we currently have available and plan to add?[/h2]
[h3]Animals:[/h3]
We love animals, whether in real life or in games, but we also understand that many people think that the more variety the better. We want that too, but we can't just add animals because they're cute and flashy, each one needs to play an important role in the game.
At the moment we have, for example:
- Chickens that serve as a good source of food right from the start;
- Sheep that provide us with material for our basic clothing and, of course, another source of food too, as all the other animals;
- Boars that help us on our expeditions;
- Sabretooth tigers which, as well as being our mounts, are also great in our offensives to defend our territory;
- Mammoths which help us with the loads, as well as providing precious material for our armor;
We have a few other animals that we'll leave for you to discover on your own, but it's important that you know that each animal has its role.
We had already started to introduce dinosaurs, but we weren't satisfied with the results of the mechanics implemented in them, so we removed them for the time being. However, rest assured that we will be adding dinosaurs in the future, as well as other extinct animals, such as the beloved dodo. And to finish off this subtopic, we certainly haven't forgotten about aquatic life, but we'll reveal more about that in the future.
[h3]Relationships:[/h3]
This is where everything starts to stand out, we're very fond of this part and we've noticed that you like it too, for example the feedback about the dialogues around the Bonfire are being very positive and we plan to improve these dialogues even more throughout the game's development period. We hope to add some smiles in you faces while reading those conversations.
[h3]Discoveries and Knowledge:[/h3]
We are very pleased with your feedback on this subject, as it is called in many games the 'Research Tree' or 'Tech Tree'. Here, knowledge is not global, as each individual needs to learn from a mentor, who has learned from another mentor or practicing the activity that led to their discovery. With these mechanics, the following scenarios are possible:
- All knowledge in any area can be lost if the last person who had that knowledge passes away and nothing has been recorded for posterity.
- A family can specialize in a particular activity, such as hunting, and thus become the hunting clan of their society.
- Each new generation will be able to take advantage of the knowledge left by their ancestors and set off on new discoveries, just as happened in our history.
More discoveries will be added with time, we plan to explore this age as much as it is possible. It means for you, more game mechanics, more buildings and more everything!!
[h3]Maps:[/h3]
On this subject, we understand that there may be some frustration and we need to be honest about the current situation. We really only have one map on which to build our settlement, but that's because we're preparing the ground for future development, such as new biomes. Yes, we want to add deserts, forests, tundra and all sorts of other biomes, but that will take time. With this in mind, we will be working on having the option of procedural maps with the resources currently available.
As for the world map, we want to turn it into something more interactive that isn't just limited to data displayed on an interface. In the future, we want to make it possible to invade and explore other territories, as well as more interactive mechanics. Something that already happens to some extent when you encounter wild animals on the world map, but even that we want to improve as well.
[h3]Personalities:[/h3]
This is the main topic so that everything we've talked about makes sense and so that all future plans become a reality. We want to have a society simulator in our hands, and since a society is made up of individuals, we need to design our individuals very well. We start by working on this, as we mentioned previously when talking about knowledge and discoveries. However, that's not all; each individual needs to have their own personality and preferences, which will reflect on their own history and help shape their society.
Let's make this more palatable by using an example:
- Mentors can shout at theirs apprentices: 'If you're always the last one, you will be the food for wolves'. Or them can encourage saying: 'To make it this far, you're even stronger than the oxen in the field!'. Those actions will result in these children developing 'experiences' that will make them either more confident or more timid. And them will gradually grow into either timid ordinary people or great leaders.
As you can imagine, our priority will be to implement this mechanic over the next few months. It will certainly be a big challenge, but we're sure it will be worth the effort. This is likely to be the time of greatest instability during the Early Access process, and we will be relying heavily on your support during this stage, so that we can hunt down the bugs, provide the correct balancing and undoubtedly provide good times for you all while playing our game.
[h3]Buildings:[/h3]
When you start a game, sheds are the only protection you can offer to your people, but other forms of free construction are already available within the game and for that you have:
- Wall;
- Fence;
- City wall;
- Stairs;
- Door;
- Floor;
- Roof;
- Bridge;
- and more.
You will also find dozens of useful furnitures and structures, such as:
- Bench;
- Pen to feed your animals;
- Farmland;
- Bonfire;
- Food rack;
- Defense platform;
- War drum;
- Patient bed;
- and much more.
However you will need to advance your knowledge in this area so that everything is available to your people.
[h3]Other Features:[/h3]
We also have more things that we want you to discover by yourselves. Like the health mechanics, events, quests and more.
[h2]Is the game complex?[/h2]
It's certainly not recommended to open the game for the first time and skip the tutorial, even if you're already familiar with the genre, because as we mentioned earlier, we've added unique mechanics to the game that are worth checking out in the tutorial on how to deal with them.
We have some very didactic tutorials, which are constantly being improved. Although the game may daunt some at first due to its high complexity, we guarantee that every effort has been made to ensure that the learning curve is in itself satisfactory and that the feeling of mastering each area of the game is also a source of satisfaction.
[h2]How can you provide feedback?[/h2]
We love to hear/read your feedback even if we can't answer each of them on the right platforms, no matter where you can provide it, be it in the most diverse places such as:
- Youtube, Twitch and Billibilli videos/streams;
- Youtube, Twitch and Billibilli comments, yes we are reading what you write over there (at least as much as it's possible);
- Steam community;
- Your comments in each of our posts at Steam;
- One of the best way to do it, at our Discord server;
- Another great way is when a bug happen and in-game you can send the report;
Just adding an extra, when a bug happens to you, please contact us at the Discord and with the save file, that will help us to find and fix the bug faster. Resulting in a better experience for you all.
[h2]In which languages will the game be available?[/h2]
Our intention is to make the experience of playing 'Primitive Society Simulator' as global as possible, for now the game is available in 6 languages and another 2 are in progress, totaling 8 languages available on the day of release in Early Access, they are:
- Brazilian Portuguese - work in progress
- Chinese
- English
- European Spanish - work in progress
- French
- German
- Japanese
- Russian
However, as we are doing this with the work of professionals, we can't translate into every language, so we have to give preference to the languages where we have the biggest audience:
- The easiest way is for you to put the game on your wishlist as soon as possible;
- Another way is for you to engage with the content made by the content creators in your language;
- Finally, by purchasing the game when it is available for sale. We know that some people won't buy the game until it is available in their language, and we respect that;
We've already decided that we're going to translate the game into other languages during the Early Access process, so at least 2 or 3 new languages will be available by the time version 1.0 arrives. We will still be working constantly to improve the languages already translated.
Finally, we may also have the option of enlisting the help of the community to translate the game into less popular languages. To do this, look us up on Discord, so we can work together to make this possible.
[h2]When will the game be available and how long will it be in Early Access?[/h2]
Previously we posted that the game would be available on February 26th, but we hadn't provided the information regarding the exact time and in which time zone. Forgive us for this oversight, here is the full information on the exact moment when 'Primitive Society Simulator' will be available for purchase on Steam:
- February 26th, 05:00 p.m. PST
- February 26th, 10:00 p.m. GMT-3
- February 27th, 01:00 a.m. GMT
- February 27th, 10:00 a.m. GMT+9
We plan to keep the game in Early Access for 2 years, but we won't set a date, because until we're satisfied with the final product, we won't be able to release thr version 1.0, even if the 2-year deadline has passed. So rest assured that we will only leave Early Access when the game is really ready for it.
[h2]How much will it cost?[/h2]
We've studied the market prices very carefully to decide on the price for each country (at least those we can specify), and we can say that we've decided on a price below even Steam's recommendation, because we want as many people as possible to have access to the game as soon as it becomes available. Here are the prices in some regions:
- $19.99
- 18,49 €
- 599 ₽
- R$ 40,00
- ¥ 76
In addition to this, we'll also have a 10% discount during the first days of launch.
[h2]Any other questions?[/h2]
If you have any further questions, please don't hesitate to contact us via the community area here on Steam or on our
Discord server, which can be accessed by inviting us via the following link:
https://discord.gg/uKYW2Ha4fg -YSH BigDove Team