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Primitive Society Simulator News

UPDATE 0.1.0_326.1230

Notice: Those with this icon :check_mark: are inspired by the players’ feedback. Thank you so much again.

[h3]Performance Optimization[/h3]
  • :check_mark:Reduced lag when organizing items


[h3]Gameplay Optimization[/h3]
  • Expanded the retrieval range of gathering resources


[h3]Bug fixes[/h3]
  • Merchants and invaders will marry our women
  • :check_mark:Off-camera won't hunt, won't gather resources


-YSH Mr. Octopus

UPDATE 0.1.0_319.1200

[h3]Interaction Optimization[/h3]
  • Altar wealth algorithm simplified, now only use height and area to calculate wealth value
  • Camera jumps to people when entering Beast Hunting


[h3]Performance optimization [/h3]
  • Stuttering when placing buildings
  • Lag in generating and detecting rooms
  • Lag in settling diseases and moods every hour
  • Lag in updating altar information


[h3]Bugfixes[/h3]
  • Bug when shrimp trap in fish pond is removed
  • Fishing bird may report error when fishing with human

UPDATE 0.1.0_315.1419

[h3]Interaction Optimization[/h3]
  • Tutorial chapter selection interface, made a new one.
  • Difficulty options adjusted:
    Peaceful and Easy difficulties were merged and renamed to "Peaceful Reproduction", with invaders and beasts attacking at 50%.
    Normal difficulty renamed to "Wilderness Survival".
    Challenge difficulty has been renamed "War of Blood and Fire".

  • Hungry people can now eat immediately by right-clicking on food.
  • If there are no intruders by meal time, the called villagers will automatically be canceled.



[h3]Bug fixes [/h3]
  • Putting items will find storage areas that can't be walked on, which can cause people to get stuck.
  • Fishing bird catching fish, when the person caught the fish point out, the fishing bird reported an error
  • Some of the eggs of the fishing bird will be taken away and cannot be adjusted.

UPDATE 0.1.0_313.1338

[h3]Interaction Optimization[/h3]
  • Fishing Bird tech moved forward to level 3
  • Added "Fishing" category to the build menu
  • Feeding animals increases knowledge based on the amount of food placed.
  • Optimized the lagging of opening some interfaces for the first time


[h3]Cow[/h3]
  • Cows are now Animal-pal, and can plow and fight after pairing up with a human.
    The gameplay here is different from the previous one, so please take note of that.


[h3]Bug Fixes[/h3]
  • Stop Slaughter button on the animal doesn't work

WHAT'S NEXT?

[h3]More Maps and RoadMap:[/h3]

We're dealing with a number of urgent matters, as I mentioned earlier, so we won't be able to bring you a RoadMap until June. Until then, we'll be making these constant small updates, as well as keeping you informed of any news. We are also aware of the need for new maps, which is also a very important topic for us. However, it may be more complex to implement a definitive solution (procedural maps), so we appreciate your patience during the wait (we know it might be longer than some would like to wait).

[h3]Historic or Fiction:[/h3]

Now we have a topic that we know divides many:
  1. This game will be historic.
  2. The developers are going to venture into dinosaurs with humans and other more fictional themes.

The truth is that we intend to satisfy everyone. PSS will be focused on its development towards updates with historical content, but we understand that some want to have options to diversify the fun, so in the future (at least 2 years down the line), we will be making dinosaur-related content available through free DLC, so that everyone can enjoy the game in the way that pleases them most, without the game losing its essence.

[h3]Feedback, Discussions and Analysis:[/h3]

As you have decided to trust a project that is still in development, we believe that as well as believing in our work, you also want to be part of the history of the development of "Primitive Society Simulator".

With that in mind, don't hesitate to share your suggestions both on our Discord server and in the Steam Discussions area. By the way, we would like to thank every member of the community who has been extremely supportive and helpful, helping to answer various questions made by other less experienced players, you are amazing. We're reading everything, and it may take us a while to respond due to the various tasks we have to do, so your help is really important.

Finally, we would like to thank each and every one of you who has already reviewed the game, and we will try to honor your trust. This is a long-term project, we have a lot of ambition and we know it's going to be a long road. Reading your reviews every day helps us to see that we have an incredible community waiting for the results of our work, and that's very motivating!

That's all for now,
Feel free to share your opinion about this post in the comments.


-YSH Mr. Octopus