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Primitive Society Simulator News

UPDATE 0.1.0_312.1400

Notice: Those with this icon :check_mark: are inspired by the players’ feedback. Thank you so much again.

[h3]Interaction Optimization:[/h3]
  • Refresh of lobster holes and fish spots changed to refresh every season, 3 per refresh .
  • :check_mark: In the tutorial, double clicking on a character also accomplishes the step of box selecting multiple characters.
  • Adjust the number of stone spears given according to the difficulty when start new game.
  • :check_mark: Modified the hint for missing potion.

[h3]Bug fixes:[/h3]
  • :check_mark: Dismantled trailers can't be multi-selected.
  • :check_mark: Dropped materials can't be seen on the interface if they can't be picked up for a reason.
  • Demolition of buildings, harvesting materials, etc., after dropping items, if the pickup action is interrupted by the person who performed these tasks, then these items can not be picked up.
  • Brush out new lobster holes in fish ponds, possibly to locations where there are lobster traps.
  • The progress of the fish food in the fish pond is not displayed correctly after reading the file

-YSH Mr. Octopus

UPDATE Fish Pond Automation(0.1.0_311.1245)

Notice: Those with this icon :check_mark: are inspired by the players’ feedback. Thank you so much again.

[h3]Fish Pond Automation:[/h3]
  • Lobster traps don't need fish food anymore.
  • Lobster traps will now be at the top of the fishing workplace priority by default.
  • After taking the lobster trap, it will not immediately return to the storage area. If there are multiple lobster traps that need to be harvested, it will move on to harvest the next one.
  • Adjusted the selection criteria size for the fishing gear stand.

[h3]Bug Fixes:[/h3]
  • When there are multiple fish ponds, except for the highest priority one, the fishing priority of other fish ponds is incorrect.
  • When there are still lobster holes in the fish pond and fish food is scattered again, new lobster holes are not generated.

Give the fish pond a try. The income should be quite high now.
The main operation needed is to place the lobster trap, and there are optimization methods for this later.

-YSH Mr. Octopus

UPDATE 0.1.0_309.1438

[h3]Bug Fixes[/h3]
  • Renovating the animal pen would cause abnormal breeding of animals, and these abnormally bred animals would not behave normally, nor would they starve to death or interact.
  • Some minor error handling that doesn't affect gameplay.

New Tutorial (0.1.0_308.1646)

[h2]Redesigned Tutorial[/h2]

The previous tutorial had many issues such as being "too verbose," "too many words," and "difficult to read." So we have redesigned it, adding graphical prompts. Here's the effect:

The game has complex mechanics and some special gameplay requirements, making it not easy to get started. The tutorial will be a system that we need to continuously pay attention to and improve.
Essential features like the "in-game encyclopedia" are also planned.

[h3]Performance Optimization[/h3]
  • Optimized save file lagging.


[h3]Interaction Optimization[/h3]
  • Adjusted the height of fishing spots and the color of fishing spot effects.
  • Text prompts will now no longer stack together.


[h3]Bug Fixes[/h3]
  • Save files with the same name can overwrite old one.
  • Players will no longer get stuck on fishponds.

UPDATE 0.1.0_307.1339

Notice: Those with this icon :check_mark: are inspired by the players’ feedback. Thank you so much again.

[h3]Optimizations:[/h3]
  • Adjusted everyone's default work priority at the start of a new game.
  • When you start working on a row of farmland, start close to you.
  • Optimize archive lagging.
    - It works for the first and last archives, but the later ones should still be stuck, and We'recontinuing to look for them for the later ones. Please provide more feedback.

[h3]Bug Fixes:[/h3]
  • :check_mark: Title interface display error.
  • Choose in-game time to archive, no matter how you set it, it wouldn't be archived the next morning.
  • :check_mark: No change in name in prioritization after building renaming.
  • Wrong color of the name of the frenzied animal after its death.
  • :check_mark: There was a situation where there is an animal without a bestiary, and an error is reported.
  • :check_mark: Multi-selected farmland to change the planting items, point to cancel the error.
  • :check_mark: Multi-select farmland, unlocked planting items are also visible.
  • :check_mark: There was some food in the trough of the animal pen but the animals didn't go to eat it.
    - Please tell us if this problem persists. It's complicated.
  • :check_mark: The Save & Load would cause the archive to be inaccessible halfway through the founding meeting.

-YSH Mr. Octopus