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Primitive Society Simulator News

beta-branch content synchronization to the main branch

Beta 0.5.0_1204.1301 to 0.5.0_1212.1432 beta-branch content synchronization to the main branch

-------- Improves --------

• Invaders spawned in the first 5 years won't have ranged weapons anymore.
• You can now double-click to select all invaders on the screen.
• You can now double-click to select all corpses on the screen.
• You can select corpses by drawing a box around them.
• Loading saves now displays a progress bar.
• In case of loading errors or freezes, a pop-up error message is now shown.
• When searching for a water source for watering, the game finds the nearest source using a path instead of straight-line distance.
• When someone wants to trade, the trade leader stops wandering around.
• When picking up resources from a production point, the game looks for the closest resource to the character instead of the closest resource to the point.
• Different heights provide advantages for attacks.
• If mines are depleted, new resources randomly spawn during the night.
• When switching crop types on a field with growing crops, a confirmation dialog is now displayed.
• Cremation sites can now cremate three bodies simultaneously, reducing cremation time.
• The locust plague interval has been adjusted to occur every 60-90 days.
• Expedition teams now show their path on the world map.
• Crocodile skin price increased from 2800 to 3800, while rhinoceros skin price remains unchanged.
• People can change their surnames and names, animals can be renamed, and newborn babies will automatically take their father's surname.
• Optimized the workload of carrying soil: Soil weight reduced from 10 to 0.1, and soil stack size increased from 50 to 500. An option to disallow soil carrying will be added later.
• Added animal mating animations for all animals except humans.
• Vertical synchronization option added.
• Added a one-click clear work priorities button.
• Added copy and paste functionality for work priorities.
• Orders for buildings like tool benches can now be copied and pasted.
• When your character dies, all equipment and items will drop.
• Removed flooring generated when digging or building soil.
• When saving and loading games with multiple items in a single storage slot, item quantity counting errors no longer occur.
• Optimized the appeasement refresh mechanism for improved efficiency.
• Bridges are now constructed as a single structure; old bridges will automatically convert to the new design.
• When the sacrificial area is modified, the wealth value is immediately refreshed.


-------- Bug Fixes --------

• Domesticated animals, close to giving birth, taken for hunting can't be controlled and stay in place.
• Winter lasts from Spring 10th to Summer 1st, causing snow to melt and then reaccumulate.
• Items dropped on frozen rivers will be transported to the riverbank when it thaws but remain uncollectible.
• Dismantling an animal pen while animals are grazing may prevent the sheep from returning to the pen.
• Attempting to install a building directly from the backpack results in an error.
• Ghost health bars in farmlands.
• Unfinished stone monuments can still be inscribed.
• Deleting a starting slope by clicking on a building directly removes the building.
• When releasing sheep, if one of the sheep is interacting with someone else, it doesn't get released.
• Errors occur when attempting to wear both raincoats and clothing simultaneously.
• Errors occur in the trade interface when entering non-integer values.
• Errors occur when planning food trough quantities and then dismantling the animal pen.
• When constructing bridges, characters may take a longer path to the other side.
• Characters engaged in carrying items or merging item stacks will eat only after completing their tasks, potentially resulting in starvation.
• If an item required for construction is missing, characters can get stuck; now, the installation will be canceled if the item is missing.
• Multi-selecting buildings sometimes displays buttons for both prioritizing and deprioritizing food gathering.
• When moving medicine, characters may consume herbs before placing them in storage.
• The background of the work assignment interface is misaligned.
• Tooltips for completed bridges do not display.
• Several bugs related to simultaneous cremation of three bodies in pyres.
• Picking up a single piece of grass and returning it to storage.
• Characters eating at the nearest campfire sometimes choose a caravan campfire.
• If resources are too close together (within 1.5 units), characters cannot start gathering them.
• After trading with a caravan leader, the leader sometimes remains stationary.
• Caravans affected by the above issue may leave the map but have individual members remain after loading a save.
• Loading a save during impending winter and then loading a save without winter still shows the warning in the upper left.
• After delineating/removing a ritual area, the roof becomes permanently displayed.
• After loading a save, the ritual area is hidden but the toggle switch remains visible.
• Pyres now start burning with just one body, and two more can be added after ignition.
• Unfinished drying racks now display numbers.
• Building floors under stairs/defense platforms may cause characters to become stuck.
• Characters may become stuck when their tools have extremely low durability while mining.
• Animal pens without walls may cause animals to go berserk and generate errors.
• Characters may complain about lacking tools during resource gathering without considering their current equipment.
• The "Idle" need may display repeatedly.
• Egg collection ratios have precision issues.
• In some cases, chicken coops may still have uncollectible eggs.
• Jumping from neutral to revered in relations with other tribes may prevent the completion of the "Distant Friends" quest.

FreeDemo Updated to Demo5

Demo5 is available on FreeDemo version.

//////////Incompatible with old saves, new saves required/////////


• New Skybox, Lighting, Day-Night Cycle
• New terrain system; you can now dig and create mountains
• Bridges can be built over rivers
• You can lay flooring on the ground

• Currently, only one type of flooring is available, more types will be added in the future
• Sheep can also be fed with troughs
• Added Cold Snap and Heavy Rain events
• Custom-sized buildings can be expanded or reduced
• Expedition teams can change their destination
• Added various new buildings
• Added decorative wall options
• Buildings can have multiple color schemes
• Redesigned construction interface
• New tutorial
• Numerous bug fixes

Demo beta branch update - 2023.7.19

---------- 2023.7.19_beta branch ----------
Changelog (0.4.0.719.1149_beta branch)
New features:
Chickens and sheeps will now mate autonomously, manual pairing for these animals is removed
Added a new storage area with the ability to designate specific areas, old storage area removed
*Old storage areas built in previous saves will be preserved but cannot be constructed anymore
This update is compatible with old save files.

Demo Patch,6.20~7.4

---------- 2023.6.20 ----------
New tutorial and interaction improvements:
Added operation guides for building a campfire, constructing a crafting table, crafting tools, storing food, building shed, making beds, and creating inventions.
Adjusted the click range for locusts.
Doctor's priority shifted higher than sleeping .

Bug fixes:
Dire wolf won't continue attacking after killing someone.
English feedback questionnaire now directly redirects to Discord.
Herbs team numbers were not incrementing, always showing 0.
Players were able to make the traders of other tribes return their equipment, causing errors.
Clothing taken from or placed on a clothing rack would have incorrect quantities after loading a saved game.
Mining steps in tutorial couldn't be completed.
Unable to sell more than one dog.
After harvesting crops in a field, loading a save file would cause the crop stakes to not be displayed.
Players could make the traders accept apprenticeship, leading to errors.

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---------- 2023.6.21 ----------
Optimizations:
Dedicated storage facilities (such as weapon racks) with the same priority will now sort items from storage accordingly.
Rearranged the layout of the new player guide in the top left corner.
If the save file path space is not sufficient, you will be prompted to free up space (please clean up your system drive, we kindly request your cooperation).

Bug fixes:
New player guide could cause errors when loading a save file.
Child picking flowers on a high platform could cause the game to freeze.
Fence material error.
Young animals that are not gentle enough won't go berserk on the first day they are brought back to the enclosure.
Save files with formatting errors could cause initialization failure on the title screen.
2023.6.21.23
Bug fixes:
Ultra-wide screen adaptation
Adjusted the selection box for buildings, it should feel more comfortable now as the selection box perfectly corresponds to the collision area on click.
2023.6.22.1053
(0.4.0.6.22.1053)(english version demo)
try to fix strange polygons in English version


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---------- 2023.6.23 ----------
Update Log (0.4.0.623.1748)
New Features:
Buildings in the list now have icons.
Right-clicking any bed allows characters to choose their own bed to sleep in.
When there are not enough seats at the altar for a ceremony, participants will sit at random positions on the altar instead of the highest point.

Bug Fixes:
Fixed issues with reading files in the English version that caused number errors and various display issues.
Fixed bugs related to dismantling the pyre during corpse burning.
Fixed the issue where health bars on repaired buildings would not disappear.
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---------- 2023.6.24 ----------
Update Log (0.4.0.624.1203)
New Features:
Trading now affects relationship. Every 500 value traded increases relationship by 1.
Trade interface displays the value and relationship gained/lost from the trade. It also shows the value of gifts given and the corresponding relationship increase.

Bugs Fixed:
Unable to hunt for young animals.
Item quantities and animal pen food are not displayed.
Stone tablets and story points on platforms are not properly connected;
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Update Log (0.4.0.624.1805)
Optimizations:
Modified the spawning mechanism for wild chicken and wild sheep herds. After the spawning interval, the population will be replenished to the desired number (previously, it was required to be below the "4 herds" to replenish).

Bugs Fixed:
Error when demolishing certain buildings, such as farms.
If an animal companion dies in the beast hunting map and the game is loaded, the character will attempt to retrieve meat and get stuck in the corner of the map.


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---------- 2023.6.26 ----------
Update Log (0.4.0.626.1740)
Optimizations:
Added a confirmation popup when giving gifts to prevent accidental clicks.
Added pairing icons on animal portraits in the trade interface to indicate which animals are paired.

Bugs Fixed:
Error when generating random names for new games.
In the English version, some objectives in the tutorial cannot be completed.
Bodies of deceased characters and animal companions in the beast hunting map do not disappear.
Animal companions do not return after their owner dies in the beast hunting map.
Text error in the tutorial combat task.
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---------- 2023.6.27 ----------
Update Log (0.4.0.627.1724)
Optimizations:
Added a scroll bar to the story point interface.
beasts crazy can trigger tutorial combat tasks now.
Extended the duration of green text prompts at the top of the screen.

Bugs Fixed:
Inability to construct various earth buildings.
Error when purchasing animals.
Corrected English descriptions related to ancestral will in medicine.
Characters will no longer complain about lacking tools and refuse to gather resources that are collectible but have lower priority.
BigDove — 2023/06/29 19:03
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---------- 2023.6.28 ----------
Changelog (0.4.0.628)
Bug Fixes:
In the quest "Distant Friends," tribes that are respected but not considered friendly are now correctly counted.
Animals that reach the age threshold are not immediately evaluated for automatic slaughter.
Completing the Invader quest does not count towards the completion counter.
Resources that no longer need to be gathered are still being collected.
When a spouse of a person dies and there is a bed, loading the game results in an error.
Demolishing an unfinished building and then canceling it causes the building to be completed.
The English name of the fishing bone script is incorrect.
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---------- 2023.6.29 ----------
Changelog (0.4.0.629.1737)
Optimizations:
The quest to construct an altar is now triggered after unlocking the Soil technology.
The lobster trap interface now indicates how many fish food should be placed at once.
Fishermen will continue fishing until their inventory is full before depositing the fish.

Bug Fixes:
Plows didn't consume durability.
Cancelling the construction of dirt blocks, walls, and other buildings no longer causes errors. Completing the construction also no longer results in errors.
Some dirt blocks and walls were unable to be completed and may require re-planning.
Excessive unnecessary information about people's meals was causing bloated save files.
The selection box for stone tablets displayed deprecated description information.
The model for fish was missing from the beaks of fishing birds when they caught fish.
Fishing birds can only catch one fish at a time.
During a ceremony, if someone takes all the selected cheese and someone else doesn't take any, the person who didn't take any won't eat and their mood won't increase.
BigDove — 2023/06/30 15:09
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---------- 2023.6.29 ----------
Update Log (0.4.0.630.1324)
Difficulty Option: Changed the number of "days" for animals to starve to the "speed"
(If you have previously modified the number of days, please check if you need to make changes. Now, a higher set means faster starving and higher difficulty)

Bug Fixes:
Hunters, traders not gaining attributes from eating when they out the tribe
Potential error when interrupting the feeding of animal companions
Feeding animal companions only takes 1 food instead of 10
Text display error in the fish pond interface
Repeatedly getting up from bed
English save files unable to load due to missing name
Multiple selection for demolishing buildings + immediate demolition causing UI display error
BigDove — 今天18:24
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---------- 2023.7.3 ----------
Update Log (0.4.0.703.1716)

Bug Fixes:
Fixed potential errors with pairing.
Feeding animal companions from old saves not being read, which could cause errors.
Possible error when triggering a trade caravan.
Error when demolishing multiple selected buildings.
Text error in English tutorial for building a bed in a large thatched shed.
Adjusted interface display order to prevent overlap of the demand interface and tutorial in the top-left corner.
Possible error when right-clicking to command someone to burn a corpse under certain conditions.
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---------- 2023.7.4 ----------
Update Log (0.4.0.704.1749)

New Features:
Implemented a new error pop-up window within the game, which is less disruptive to gameplay as some errors can be continued with.
Optimized the settings interface, allowing for proper resolution modification even in unusual resolutions.
Removed the ability to freely resize windows.

Bug Fixes:
Fixed an issue where mounted movement could get stuck indefinitely if the starting point was too close to the destination.
(This caused situations where elephants would get stuck in close proximity while watering)

DEMO 8 hours of gameplay

Here is a recording of the livestream of the developer's DEMO gameplay on 6/20/2023.