beta-branch content synchronization to the main branch
Beta 0.5.0_1204.1301 to 0.5.0_1212.1432 beta-branch content synchronization to the main branch
-------- Improves --------
• Invaders spawned in the first 5 years won't have ranged weapons anymore.
• You can now double-click to select all invaders on the screen.
• You can now double-click to select all corpses on the screen.
• You can select corpses by drawing a box around them.
• Loading saves now displays a progress bar.
• In case of loading errors or freezes, a pop-up error message is now shown.
• When searching for a water source for watering, the game finds the nearest source using a path instead of straight-line distance.
• When someone wants to trade, the trade leader stops wandering around.
• When picking up resources from a production point, the game looks for the closest resource to the character instead of the closest resource to the point.
• Different heights provide advantages for attacks.
• If mines are depleted, new resources randomly spawn during the night.
• When switching crop types on a field with growing crops, a confirmation dialog is now displayed.
• Cremation sites can now cremate three bodies simultaneously, reducing cremation time.
• The locust plague interval has been adjusted to occur every 60-90 days.
• Expedition teams now show their path on the world map.
• Crocodile skin price increased from 2800 to 3800, while rhinoceros skin price remains unchanged.
• People can change their surnames and names, animals can be renamed, and newborn babies will automatically take their father's surname.
• Optimized the workload of carrying soil: Soil weight reduced from 10 to 0.1, and soil stack size increased from 50 to 500. An option to disallow soil carrying will be added later.
• Added animal mating animations for all animals except humans.
• Vertical synchronization option added.
• Added a one-click clear work priorities button.
• Added copy and paste functionality for work priorities.
• Orders for buildings like tool benches can now be copied and pasted.
• When your character dies, all equipment and items will drop.
• Removed flooring generated when digging or building soil.
• When saving and loading games with multiple items in a single storage slot, item quantity counting errors no longer occur.
• Optimized the appeasement refresh mechanism for improved efficiency.
• Bridges are now constructed as a single structure; old bridges will automatically convert to the new design.
• When the sacrificial area is modified, the wealth value is immediately refreshed.
-------- Bug Fixes --------
• Domesticated animals, close to giving birth, taken for hunting can't be controlled and stay in place.
• Winter lasts from Spring 10th to Summer 1st, causing snow to melt and then reaccumulate.
• Items dropped on frozen rivers will be transported to the riverbank when it thaws but remain uncollectible.
• Dismantling an animal pen while animals are grazing may prevent the sheep from returning to the pen.
• Attempting to install a building directly from the backpack results in an error.
• Ghost health bars in farmlands.
• Unfinished stone monuments can still be inscribed.
• Deleting a starting slope by clicking on a building directly removes the building.
• When releasing sheep, if one of the sheep is interacting with someone else, it doesn't get released.
• Errors occur when attempting to wear both raincoats and clothing simultaneously.
• Errors occur in the trade interface when entering non-integer values.
• Errors occur when planning food trough quantities and then dismantling the animal pen.
• When constructing bridges, characters may take a longer path to the other side.
• Characters engaged in carrying items or merging item stacks will eat only after completing their tasks, potentially resulting in starvation.
• If an item required for construction is missing, characters can get stuck; now, the installation will be canceled if the item is missing.
• Multi-selecting buildings sometimes displays buttons for both prioritizing and deprioritizing food gathering.
• When moving medicine, characters may consume herbs before placing them in storage.
• The background of the work assignment interface is misaligned.
• Tooltips for completed bridges do not display.
• Several bugs related to simultaneous cremation of three bodies in pyres.
• Picking up a single piece of grass and returning it to storage.
• Characters eating at the nearest campfire sometimes choose a caravan campfire.
• If resources are too close together (within 1.5 units), characters cannot start gathering them.
• After trading with a caravan leader, the leader sometimes remains stationary.
• Caravans affected by the above issue may leave the map but have individual members remain after loading a save.
• Loading a save during impending winter and then loading a save without winter still shows the warning in the upper left.
• After delineating/removing a ritual area, the roof becomes permanently displayed.
• After loading a save, the ritual area is hidden but the toggle switch remains visible.
• Pyres now start burning with just one body, and two more can be added after ignition.
• Unfinished drying racks now display numbers.
• Building floors under stairs/defense platforms may cause characters to become stuck.
• Characters may become stuck when their tools have extremely low durability while mining.
• Animal pens without walls may cause animals to go berserk and generate errors.
• Characters may complain about lacking tools during resource gathering without considering their current equipment.
• The "Idle" need may display repeatedly.
• Egg collection ratios have precision issues.
• In some cases, chicken coops may still have uncollectible eggs.
• Jumping from neutral to revered in relations with other tribes may prevent the completion of the "Distant Friends" quest.
-------- Improves --------
• Invaders spawned in the first 5 years won't have ranged weapons anymore.
• You can now double-click to select all invaders on the screen.
• You can now double-click to select all corpses on the screen.
• You can select corpses by drawing a box around them.
• Loading saves now displays a progress bar.
• In case of loading errors or freezes, a pop-up error message is now shown.
• When searching for a water source for watering, the game finds the nearest source using a path instead of straight-line distance.
• When someone wants to trade, the trade leader stops wandering around.
• When picking up resources from a production point, the game looks for the closest resource to the character instead of the closest resource to the point.
• Different heights provide advantages for attacks.
• If mines are depleted, new resources randomly spawn during the night.
• When switching crop types on a field with growing crops, a confirmation dialog is now displayed.
• Cremation sites can now cremate three bodies simultaneously, reducing cremation time.
• The locust plague interval has been adjusted to occur every 60-90 days.
• Expedition teams now show their path on the world map.
• Crocodile skin price increased from 2800 to 3800, while rhinoceros skin price remains unchanged.
• People can change their surnames and names, animals can be renamed, and newborn babies will automatically take their father's surname.
• Optimized the workload of carrying soil: Soil weight reduced from 10 to 0.1, and soil stack size increased from 50 to 500. An option to disallow soil carrying will be added later.
• Added animal mating animations for all animals except humans.
• Vertical synchronization option added.
• Added a one-click clear work priorities button.
• Added copy and paste functionality for work priorities.
• Orders for buildings like tool benches can now be copied and pasted.
• When your character dies, all equipment and items will drop.
• Removed flooring generated when digging or building soil.
• When saving and loading games with multiple items in a single storage slot, item quantity counting errors no longer occur.
• Optimized the appeasement refresh mechanism for improved efficiency.
• Bridges are now constructed as a single structure; old bridges will automatically convert to the new design.
• When the sacrificial area is modified, the wealth value is immediately refreshed.
-------- Bug Fixes --------
• Domesticated animals, close to giving birth, taken for hunting can't be controlled and stay in place.
• Winter lasts from Spring 10th to Summer 1st, causing snow to melt and then reaccumulate.
• Items dropped on frozen rivers will be transported to the riverbank when it thaws but remain uncollectible.
• Dismantling an animal pen while animals are grazing may prevent the sheep from returning to the pen.
• Attempting to install a building directly from the backpack results in an error.
• Ghost health bars in farmlands.
• Unfinished stone monuments can still be inscribed.
• Deleting a starting slope by clicking on a building directly removes the building.
• When releasing sheep, if one of the sheep is interacting with someone else, it doesn't get released.
• Errors occur when attempting to wear both raincoats and clothing simultaneously.
• Errors occur in the trade interface when entering non-integer values.
• Errors occur when planning food trough quantities and then dismantling the animal pen.
• When constructing bridges, characters may take a longer path to the other side.
• Characters engaged in carrying items or merging item stacks will eat only after completing their tasks, potentially resulting in starvation.
• If an item required for construction is missing, characters can get stuck; now, the installation will be canceled if the item is missing.
• Multi-selecting buildings sometimes displays buttons for both prioritizing and deprioritizing food gathering.
• When moving medicine, characters may consume herbs before placing them in storage.
• The background of the work assignment interface is misaligned.
• Tooltips for completed bridges do not display.
• Several bugs related to simultaneous cremation of three bodies in pyres.
• Picking up a single piece of grass and returning it to storage.
• Characters eating at the nearest campfire sometimes choose a caravan campfire.
• If resources are too close together (within 1.5 units), characters cannot start gathering them.
• After trading with a caravan leader, the leader sometimes remains stationary.
• Caravans affected by the above issue may leave the map but have individual members remain after loading a save.
• Loading a save during impending winter and then loading a save without winter still shows the warning in the upper left.
• After delineating/removing a ritual area, the roof becomes permanently displayed.
• After loading a save, the ritual area is hidden but the toggle switch remains visible.
• Pyres now start burning with just one body, and two more can be added after ignition.
• Unfinished drying racks now display numbers.
• Building floors under stairs/defense platforms may cause characters to become stuck.
• Characters may become stuck when their tools have extremely low durability while mining.
• Animal pens without walls may cause animals to go berserk and generate errors.
• Characters may complain about lacking tools during resource gathering without considering their current equipment.
• The "Idle" need may display repeatedly.
• Egg collection ratios have precision issues.
• In some cases, chicken coops may still have uncollectible eggs.
• Jumping from neutral to revered in relations with other tribes may prevent the completion of the "Distant Friends" quest.