1. Primitive Society Simulator
  2. News

Primitive Society Simulator News

UPDATE 0.2.0_1015.1129

[h3]Interaction Optimization[/h3]
  • Corpses have a decay time. The corpses of the invaders and our own people now take 2 days to produce the plague. There should be plenty of time to get rid of the corpses.
  • Room selection interaction.
    Mouse over a blank space in a room to select to the room. You can also select a room by selecting its facilities and then clicking the “Select Room” button.
  • Simplified animal catching.
    You can now catch animals without ropes.
    The new file doesn't check Capture Pups by default.

Default branching, prioritized to ensure fewer bugs, updated once every 1~2 months.

Minor feature updates later will be prioritized in the Beta branch, once every 1~2 weeks.
How to enter: Library right click on PSS->Properties->Beta->Participate in beta dropdown box, select beta->Update game

Major updates will also be prioritized in beta first, about 2~3 more months.

UPDATE 0.2.0_1007.1134

[h3]Fix read file errors[/h3]
  • The expedition team going to get a car that is in a parking spot will report an error, also cause the archive can not be read.


[h3]Balance[/h3]
  • Increased production for cooking, lowered intelligence and knowledge requirements for technology.

UPDATE 0.2.0_924.1031

Notice: Those with this icon :check_mark: are inspired by the players’ feedback. Thank you so much again.

[h3]Performance Optimization[/h3]
  • Reduced lag: The header numbers can get stuck in the later stages when there are an unusually high number of animals and items.

[h3]AI's Working Order[/h3]
  • "Rescue", is now a separate job, at the top, checked by default, with priority 1. The abridged version of the Job Assignment screen does not allow you to adjust the priority of this job.
  • :check_mark: The "pickup" job has been reprioritized to prevent the problem of dismantling storage areas without anyone picking up anything for a long time.
-YSH Mr. Octopus

UPDATE 0.2.0_909.1118

Notice: Those with this icon :check_mark: are inspired by the players’ feedback. Thank you so much again.

[h3]Bug Fix[/h3]
  • :check_mark: There was a failure of automatic slaughter.
  • :check_mark: Right-click to order a tribesman to cut down a tree, but the tribesman wouldn't come.
  • There was a bug when locusts were coming

[h3]Improvements[/h3]
  • English Proofreading
  • :check_mark: Removed the list of build priorities, something that didn't make sense when it was too long and only caused efficiency issues.
    So the current lag in mass digging will be significantly improved. It is also recommended to use the "Priority Build" on the building screen.
-YSH Mr. Octopus

UPDATE 0.2.0_827.1256

Notice: Those with this icon :check_mark: are inspired by the players’ feedback. Thank you so much again.

[h3]Bug Fix[/h3]
  • Expedition Team and Ceremony bug. Holding a ceremony, with one person in the Expedition Team, so the ceremony can't start.
  • Mines that have been released will be refreshed with new mines.
  • :check_mark: The person was about to go to slaughter, and then the auto-slaughter updated, causing the person to stop slaughtering.
  • :check_mark: Food management interface, sorting is not working, scrolling is misaligned.
-YSH Mr. Octopus