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Primitive Society Simulator News

UPDATE 0.2.0_813.1704

[h3]Minor gameplay updates[/h3]
  • Now there's a mine.
  • There are separate ores and mines for flint.


If the old file runs for 2 days and doesn't brush out the mines, then you haven't found a location to brush out.
You need to use the developer function, or open a new file to refresh it.

UPADATE 0.2.0_808.1422

Notice: Those with this icon :check_mark: are inspired by the players’ feedback. Thank you so much again.

[h3]Dietary Planning[/h3]
  • :check_mark: You can now choose to eat several servings of food at a meal, which will allow the specified clan member's attributes to grow quickly.

[h3]Bug Fix[/h3]
  • :check_mark: The master/disciple screen wasn't sorted strictly by age
  • The fire wasn't in the right state.
  • If the capacity of the meat drying rack is not enough, the the villager don’t know where to put it.

[h3]Optimization[/h3]
  • A single calculation of whether a sheep is in the pen is stuck after the pen is larger in size

Before we finish this small patch note, I must tell you that we are working at full speed in a real major update, so don't worry we aren't just making these small patches. We hope you are having fun while playing our game! Thank you for your support.

-YSH Mr. Octopus

UPDATE 0.2.0_805.1148

Notice: Those with this icon :check_mark: are inspired by the players’ feedback. Thank you so much again.

[h3]Optimization[/h3]
  • Ride Automation. Upon command, the anipal will find its owner and become mounted on its own.
  • The values for temperature are practically meaningless at this stage, so you won't see the values now. You will only see the need for beds, clothes, houses, etc.
  • :check_mark: Check the relationship between the two people in the bed, and if they are not spouses, they will be stuck

[h3]Balancing[/h3]
  • :check_mark: Gate Durability:1500->10000
  • Wall Durability:1500->3000
-YSH Mr. Octopus

UPDATE 0.2.0_729.1229

Notice: Those with this icon :check_mark: are inspired by the players’ feedback. Thank you so much again.

[h3]Trolleys[/h3]
  • The rules for trailers and carts have been changed so that after you get your car, you only park at night before you eat and go to bed. Avoid frequent in drop offs and pick ups.

[h3]Anipals[/h3]
  • :check_mark:Anipals with owner, the owner feeds. Without an owner, it go eat on your own.
  • When a person goes to work, they form relationships with anipals on their own. The interface for manually adjusting relationships remains.
Additional Notes:

Nowadays, no one performs animal husbandry work and can raise anipals.
This change was made to decouple various types of jobs. For example, if you want to farm and raise cattle, you don't have to have an animal husbandry job to raise cattle. For the subsequent further strategic freedom, rich gameplay, lay the foundation.

[h3]Bugfix[/h3]
  • :check_mark:Tribesmen didn't go to tidy up weapons in storage
-YSH Mr. Octopus

UPDATE 0.2.0_717.1509

Notice: Those with this icon :check_mark: are inspired by the players’ feedback. Thank you so much again.

[h3]Immigration[/h3]
  • Altars now attract immigrants. The higher the prestige. The more immigrants come each year.
    Need to increase the prestige of the altar with stone statues, decorative walls, etc.
  • In the crafting table, stones can be cut into stone bricks and wood can be made into planks. Currently it is used for making floors and decorative walls.
  • The immigration function in the game options is hidden for now.

[h3]Tutorial[/h3]
  • Updated the last tutorial, it was a bit confusing and sometimes being impossible to finish.

[h3]Interaction optimizations[/h3]
  • :check_mark: Reactions to enemy encounters in unenlisted state, reactions are now optional:
    Counterattack: if you are attacked by an enemy, you will be immediately enlisted.
    Ignore: Ignore the enemy attack and do whatever you need to do.

[h3]Bugfixes[/h3]
  • :check_mark: Tribesman fell down with serious injuries, teleported to the edge of the map after being rescued and got stuck and couldn't get back in
  • :check_mark: After selling an animal, the top left corner indicates that there is no animal bar, but the animal is no longer your own.
  • :check_mark: When the resolution in the system settings is smaller than the maximum resolution supported by the screen, resetting the resolution setting will cause UI scaling adaptation problems.
  • Carcass Burning Jams
  • :check_mark: Stuck at the edge of the map coming back from a hunt
  • :check_mark: You would run out of food as soon as you leave the house.
-YSH Mr. Octopus