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[Default] Send reinforcements to vassal 0.3.0_1113.1712

[h2]Send reinforcements to vassal[/h2][p]The AI will now select the player's vassals as attack targets, triggering an "Send reinforcements to vassal" mission for the player.[/p][p]Within half a year, the player can send reinforcements to defend alongside local forces.[/p][p][/p][p][/p][p]The following outcomes may occur:[/p][h3]A. Send Reinforcements:[/h3][p]1. Success — Vassal is retained.[/p][p]2. Failure — Vassal is lost.[/p][p][/p][h3]B. Do Not Send Reinforcements:[/h3][p]1. Vassal successfully defends alone — Vassal is retained.[/p][p]2. Vassal fails to defend alone — Vassal is lost.[/p][p][/p][p]Whether the vassal can independently defeat the enemy depends on their population size. [/p][p]Players can strengthen their vassals by sending migrants.[/p][p][/p][p]Overall, this will increase the challenges brought by player expansion. Previously, newly acquired territories were completely safe since they wouldn't come under attack. [/p][p]Now, the more you expand, the more territory you'll need to defend.[/p]

[Beta] 0.3.0_1113.1712

[h2]Send reinforcements to vassal[/h2][p]The AI will now select the player's vassals as attack targets, triggering an "Send reinforcements to vassal" mission for the player.[/p][p]Within half a year, the player can send reinforcements to defend alongside local forces.[/p][p][/p][p]The following outcomes may occur:[/p][h3]A. Send Reinforcements:[/h3][p]1. Success — Vassal is retained.[/p][p]2. Failure — Vassal is lost.[/p][p][/p][h3]B. Do Not Send Reinforcements:[/h3][p]1. Vassal successfully defends alone — Vassal is retained.[/p][p]2. Vassal fails to defend alone — Vassal is lost.[/p][p][/p][p]Whether the vassal can independently defeat the enemy depends on their population size. [/p][p]Players can strengthen their vassals by sending migrants.[/p][p][/p][p][/p][h2]Other Bugs and Interaction Improvements[/h2][p]- Items in backpack require tooltips.[/p][p]- Slaves who are not of Zhuxia origin do not display cart slots.[/p][p]- Bug in the automatic butchery interface.[/p][p]- Portuguese text is being cut off or not fully displayed.[/p]

【Default】0.3.0_1030.1625

[h2]Balance[/h2][p]- Increased population loss ratio for AI after failed invasion of player [/p][p] - Before: 10%–25% [/p][p] - After: 20%–40% [/p][p]- Attributes of slaves captured in war now increase over time [/p][p][/p][h2]Bug Fixes[/h2][p]- Fixed combat AI error that prevented game progression [/p][p]- Fixed a character being unable to move due to an error [/p][p]- Fixed issue where setting age 20 for automatic butchering incorrectly marked 4-year-old chickens [/p][p]- Fixed incomplete display in the manual butchery interface [/p][p]- Fixed invitation limit for caravans not being saved [/p][p]- Fixed caravans not consuming inventory upon invitation[/p]

【Default】0.3.0_1022.1005

Bug fixes
  • [p]Slave attributes increase over time after acquisition[/p]
  • [p]After animals are captured, set their movement speed to match humans; otherwise the leash becomes too long[/p]
  • [p]Dogs follow characters, but the character is not bound to the dog[/p]
  • [p]Characters who only have combat attire but no casual clothing will become naked and bald after being commanded[/p]

【Beta】0.3.0_1022.1005

Bug fixes
  • [p]Slave attributes increase over time after acquisition[/p]
  • [p]After animals are captured, set their movement speed to match humans; otherwise the leash becomes too long[/p]
  • [p]Dogs follow characters, but the character is not bound to the dog[/p]
  • [p]Characters who only have combat attire but no casual clothing will become naked and bald after being commanded[/p]