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Primitive Society Simulator News

UI & GAME PACING UPDATE

[h2]Hello wonderful people![/h2]

After receiving a lot of feedback from you, we're finally bringing our first Big Update. Here we're setting a new tone for how we'll be approaching the game's UI, as well as looking to solve the problems related to the gaming pace.

At the end of this post you can find more about the frequency of our future updates.

We've prepared a very simple video to show you some of the changes we've made. The video is also on our new YouTube channel. Previously our posts were made on our personal accounts (sorry about that). By subscribing there, you'll be kept up to date with all the latest news on the game.

Here is the video and right below you will find the description of the changes we've made:

[previewyoutube][/previewyoutube]

[h3]Notion of Time[/h3]
  • The exact time is not visible now, only the seasons.
  • The exact time will be unlocked later through the concept of creating time.

[h3]UI Style[/h3]
  • The UI now has a new, still relatively simple style.
  • Changes will continue to be made in this area.

[h3]Life Expectancy[/h3]
  • It used to start with 8 people, but this number has increased to 10.
  • Your people will live faster, it means, they will age faster and die faster.

[h3]The Diurnal Cycle[/h3]
  • The days are longer now: From 20 seconds to 30 seconds an hour.
  • They used to sleep about 7 hours, now they sleep only 5 hours.

[h3]Interaction Optimization[/h3]
  • The expedition team now automatically calculates the food required. No more doing the math yourself every time.
  • A new master and apprentice management interface. You don't have to go from one to the other to click on the master at a later stage.

[h3]Rhythm of Technological Invention[/h3]
  • Farmland on tech tree, moved from level 4, forward to level 3
  • Wooden Plow on tech tree, moved from level 5, forward to level 4
  • Brown millet also moved back one level.

[h3]Late Years Gameplay[/h3]
  • The urgency and manpower needed to help other tribes was increased.
  • The invasions became more frequent in the later stages.

[h3]Compatibility[/h3]
  • Most archives will be fine.
  • Some may face compatibility problems, so you have two options:
    1. Restart the game. Enjoy and try all the available modifications right from the start.
    2. Contact us (Discord, Steam Discussions) to see if anything can be done in your specific case.
The overall pace of the game seems to have doubled.

This is how we are going to be working from now on:

[Small Updates] Bug fixes, performance optimization: 1~2 times per week. [Updates] Interaction optimization, new features with small changes: once every 2~4 weeks. [Big Updates] Changes to greater play: once every 4~6 months.

-YSH Mr. Octopus

UPDATE 0.1.0_326.1230

Notice: Those with this icon :check_mark: are inspired by the players’ feedback. Thank you so much again.

[h3]Performance Optimization[/h3]
  • :check_mark:Reduced lag when organizing items


[h3]Gameplay Optimization[/h3]
  • Expanded the retrieval range of gathering resources


[h3]Bug fixes[/h3]
  • Merchants and invaders will marry our women
  • :check_mark:Off-camera won't hunt, won't gather resources


-YSH Mr. Octopus

UPDATE 0.1.0_319.1200

[h3]Interaction Optimization[/h3]
  • Altar wealth algorithm simplified, now only use height and area to calculate wealth value
  • Camera jumps to people when entering Beast Hunting


[h3]Performance optimization [/h3]
  • Stuttering when placing buildings
  • Lag in generating and detecting rooms
  • Lag in settling diseases and moods every hour
  • Lag in updating altar information


[h3]Bugfixes[/h3]
  • Bug when shrimp trap in fish pond is removed
  • Fishing bird may report error when fishing with human

UPDATE 0.1.0_315.1419

[h3]Interaction Optimization[/h3]
  • Tutorial chapter selection interface, made a new one.
  • Difficulty options adjusted:
    Peaceful and Easy difficulties were merged and renamed to "Peaceful Reproduction", with invaders and beasts attacking at 50%.
    Normal difficulty renamed to "Wilderness Survival".
    Challenge difficulty has been renamed "War of Blood and Fire".

  • Hungry people can now eat immediately by right-clicking on food.
  • If there are no intruders by meal time, the called villagers will automatically be canceled.



[h3]Bug fixes [/h3]
  • Putting items will find storage areas that can't be walked on, which can cause people to get stuck.
  • Fishing bird catching fish, when the person caught the fish point out, the fishing bird reported an error
  • Some of the eggs of the fishing bird will be taken away and cannot be adjusted.

UPDATE 0.1.0_313.1338

[h3]Interaction Optimization[/h3]
  • Fishing Bird tech moved forward to level 3
  • Added "Fishing" category to the build menu
  • Feeding animals increases knowledge based on the amount of food placed.
  • Optimized the lagging of opening some interfaces for the first time


[h3]Cow[/h3]
  • Cows are now Animal-pal, and can plow and fight after pairing up with a human.
    The gameplay here is different from the previous one, so please take note of that.


[h3]Bug Fixes[/h3]
  • Stop Slaughter button on the animal doesn't work