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Saloon Simulator News

Saloon Simulator Prologue release!

🎉 Saloon Simulator Prologue Now Available! 🎉

Dear Players,

It's been almost a year since you first explored Blueberry in our small demo. Today, we are excited to present a much longer and richer experience in the Saloon Simulator Prologue. The game you can download today features the entire first act of the storyline (out of the five planned for the full version), as well as all the furniture, equipment, recipes, NPCs, and quests that will be available at this stage in the full version.

We still have a lot of work ahead of us, but we couldn't wait to share what we've created so far. We are very eager to hear your feedback! You can share your thoughts with us on our Discord:

https://discord.gg/D7EEGHtT

Also, checkout our livestream:
https://www.tiktok.com/@rockgame_publisher


Click here to access prologue version of the game!

There, you'll also find weekly updates and have the chance to meet other Saloon Simulator fans from around the world.

See you and enjoy the game! Take care!

Progress Report - April & May 2024

Hello future Saloon owners!


We have some thrilling news to share: the first chapter of Saloon Simulator is coming soon! Let’s dive into the exciting updates and improvements we’ve made over the past two months.

[h2]Bug Fixes and Optimization[/h2]
In preparation for the Prologue release, our team has been laser-focused on squashing bugs and optimizing performance. One of our developers, Kuba, shared a particularly pesky issue he dubbed the "Schrödinger's Piano Stool Problem." This stool, intended for our saloon's future musician, was temporarily removed from the game. However, the customization function still tried to find skins for this non-existent stool, causing crashes whenever we attempted to replace furniture or decor. Thanks to our diligent testers, we quickly identified the bug, but tracking down its cause was a real challenge.



[h2]Localization [/h2]
We're committed to making Saloon Simulator accessible to players worldwide. The full version of the game will be available in English, German, French, Turkish, Italian, Korean, Polish, Japanese, Spanish, and Russian. We're currently testing these translations. Although the Prologue will feature machine translations for now, this is to ensure our interface handles different alphabets smoothly.



[h2]Achievements Galore[/h2]
We love achievements, and we know you do too! Our team brainstormed 18 exciting new achievements, and our talented artist, Jagoda, created beautiful icons for them. Our programming team has successfully implemented these into the Prologue, adding another layer of fun and challenge to your gameplay.



[h2]All Aboard the Train[/h2]
The train is the only civilized way to reach Blueberry. In the demo, you heard it bring Sheriff Custer to town, but its visual model wasn’t ready yet. We’re currently working on a fully functional train for the Prologue, complete with two new mechanics that we’ll reveal in future devlogs.



[h2]Full Voice Over for All Characters[/h2]
We’re thrilled to announce that all characters in Saloon Simulator will have full voice-over! Our game places a strong emphasis on narrative, with characters who have their own goals, motivations, secrets, and problems for you to help (or hinder). To help you connect more deeply with our NPCs, we've been working on fully voicing their dialogue over the past few months.

[h2]Join Our Discord Community[/h2]
We warmly invite you to join our Discord community, where we can chat, share ideas, and hear your suggestions. We’re eager to hear your thoughts and feedback, which will help us make Saloon Simulator even better.



We encourage you to add Saloon Simulator and Saloon Simulator Prologue to your wishlist, ensuring you won't miss out on any updates or the game's release.



Stay tuned for more updates, and until next time

Best regards,
Krzysztof "xardi" Marchewka from the Saloon Simulator Team

Progress Report - March 2024

Hello future Saloon owners!

As March rolls in, bringing the promise of spring, we're back with another exciting development log for Saloon Simulator. Without further ado, let's dive into the new features and enhancements we're currently working on.

[h2]Sheriff's Patrols
[/h2]Playing outlaw in Blueberry became significantly more challenging with the arrival of Hank Custer – a man of high society, a charmer, and an unmatched horseshoe player. Our developers have been hard at work implementing his patrol mechanics. Engaging in criminal activities, such as disposing of bodies or dismantling wagons, will now raise his suspicions. Carelessness will swiftly land you behind bars.



[h3]Better hide![/h3]
However, you can distract him by serving stronger drinks than he's accustomed to. Maintain your saloon's reputation and a good relationship with Hank to lower his vigilance. In dire situations, where you must dispose of a VIP's body unnoticed, find cover in bushes or behind buildings to avoid his prying eyes.



[h2]Town expansion and time progression
[/h2]Dedicated care for your saloon and reconciling the town folks' conflicting interests will mean you'll spend a lot of time in Blueberry. The saloon's success will attract travelers with full purses, benefiting both you and the local artisans. These craftsmen will invest the money earned—not only in refurbishing their workshops but also, along with you, in enhancing the shared spaces of the community. A beautiful symbol of life returning to the town will be the flora that flourishes over time.



[h2]Save system
[/h2]Completing all tasks in Saloon Simulator Prologue will take around 2 hours, but that doesn't have to be the end of your adventure! After finishing the main storyline, you can continue playing, using the money earned in subsequent days to purchase upgrades and decorations for your saloon. We're currently working on a save system to ensure that the time you've invested in earning money and beautifying your saloon is not lost, allowing you to return to our game whenever you need a moment of relaxation.



[h2]Beautiful new illustrations
[/h2]Though loading screens in our game appear only during launch or loading moments, it's important to us that every moment spent with Saloon Simulator is enjoyable. Therefore, our 2D artist has prepared beautiful illustrations to make these waiting times more pleasant. Inspired by historical paintings from the era in which the game is set, we've decided to also include these artworks in the game. Later in the game, you'll be able to purchase them from Addie, the carpenter with a huge artistic flair, and hang them in your saloon.



[h2]How about a new wallpaper?
[/h2]On our Discord, which we warmly invite you to join, you'll find these graphics in high resolution, allowing you to use them as desktop wallpapers. On Discord, you can also chat with us, share suggestions, stay up-to-date with game developments, and join a wonderful community of people eagerly awaiting the opening of the Saloon in Blueberry.



[h3]PS. I also post funny clips of bugs there, which I probably shouldn't include in the devlog 😄
[/h3]
We encourage you to add Saloon Simulator and Saloon Simulator Prologue to your wishlist, ensuring you won't miss out on any updates or the game's release.





Stay tuned for more updates, and until next time

Best regards,
Krzysztof "xardi" Marchewka from the Saloon Simulator Team

Progress Report - February 2024

As we stride closer to the grand unveiling of Saloon Simulator Prologue, excitement is in the air! Our developers have been tirelessly fine-tuning the mechanics and squashing those pesky bugs. We've been laser-focused on enhancing the demolition and destruction mechanics (watch those stolen wagons go down!),


the unpacking of goods mechanic, and the game's save system. The Prologue, offering more than double the content of the demo version, is now fully playable. We're now dedicated to making it sound and look even better.



Our 3D artists are facing a monumental task – filling Blueberry with objects, furniture, and various bits and pieces. Our town might not be the largest, but we're committed to stuffing it to the brim with content. This enables us to open up previously inaccessible buildings whose interiors were not yet finished.


Are there any fans of beautiful and functional interfaces out there? Yes? Then take a peek at our new status window (the text on the right is, of course, a font test).


"Skills" tab hints at the upcoming character development system in Saloon Simulator. While Saloon Simulator, as the name implies, is a simulator, the perks system won't be as deep as in a hardcore RPG, but it will allow you to influence the game flow, making some actions easier, faster, or more rewarding. For instance, the "Charming Smile" skill will get you bigger tips, while "Nothing Goes to Waste" will let you feed more hungry mouths with the same amount of ingredients.


That's all for this devlog – we just wanted to share where we're at and what's coming up. Remember to join us on Discord to stay in the loop, ask questions, or just share a laugh. We're always here to chat.





Stay tuned for more updates, and until next time
Best regards,

The Saloon Simulator Team.

Progress Report - January 2024

Hello fellow Saloon owners!

Happy New Year! We hope you all had a wonderful holiday season. Our team managed to get some well-deserved rest, but now we're back at it again, working full steam ahead on Saloon Simulator's prologue. This is where we'll present our full vision of the game's core mechanics - a vision we're eager to modify based on your feedback. We can't wait to show you the fruits of several months of hard work.

Our writers and 2D artists have been working closely together over the past month, resulting in not only a variety of handwritten letters and in-game notes, but also beautiful illustrations that will grace the pages of our journal.



The prologue storyline is now playable from beginning to end, but many mechanics still require refinement to ensure they are clear, visually appealing, and sound just right. In the midst of these improvements, we've also found time to add an entirely new feature - the unpacking mechanic. Our supplier, Jack, brings in crates of food and alcohol, which you'll need to unpack and place on the appropriate shelves in your saloon. It may seem like a small addition, but trust us - unpacking has never been so much fun. Take a look for yourself!



We've also revamped the Furniture and Decoration Store menu. Now you can preview 3D models of each item before you buy, making sure you get exactly what you need for your salon.



As always, we invite you to join our Discord channel where you can interact with us directly. We'll be happy to answer your questions, listen to your suggestions, or just trade memes and movie recommendations. We wish you all a healthy and prosperous new year and will see you in Blueberry!





Stay tuned for more updates, and until next time
Best regards,

The Saloon Simulator Team.