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Zero Orders Tactics News

Zero Orders Tactics at Steam Awards!


Gods, Steam presents its award once again!
Vote for Zero Orders Tactics during the autumn sale and support your favorite game! :happy_yeti:

v1.008 Demo IS BACK, Soundtrack, Steam Deck approve, fixes

  • Our beautiful OST is finally released! Looped, great for focusing on any task ːcool_seagullː
  • Demo is back again! Now, I'll put all my updates and fixes to both full and demo versions
  • I got a green approve sign for a Steamdeck (I am happy!) ːlove_seagullː
  • Bugfixes!

https://store.steampowered.com/app/3279560/Zero_Orders_Tactics__Soundtrack/

v1.007 HARD BOSSES, EASY BOSSES

I got a lot of feedback for boss fights from you guys. And after some time, I made this! a REBALANCE! ːcool_seagullː
  • Improved bosses balance, making battles fairer
  • Better Turkish localization
  • Optimization
  • Bugfixes!

v1.006 - Fixes, fixes, fixes!

  • Few fixes in shop prices
  • Gold and XP from sales in shops are counted in the quests
  • XP needed for level 10 is now 15000 (less grind!)
  • Lots of fixes of UI visuals
  • Ironman mode, disabled by default
  • Fixes for complex situations, like:
  • Unit with Advance VS Unit with poison + revenge
  • Unit with Death after Attack VS Unit with poison + revenge
  • Unit with Advance VS Unit with Summon after death dwarf on a Swamp terrain

v1.004 - Supporter pack + the smallest fix in the entire history!

Hi guys! I've made a Supporter Pack. It gives your god hand more power — but just in a cosmetic way ːhappy_yetiː

https://store.steampowered.com/app/3279550/Zero_Orders_Tactics_Supporter_Pack/

I'll make a Soundtrack DLC also, but somehow it isn't as quick as I planned ːsteamsadː

A few fixes for today:
  • Dwarven Cavalry won't have the "Advance after Attack" feat anymore (this feat is incompatible with "Multi-attack" for logical reasons)
  • Enemy units with "No attack after move" sometimes displayed a danger sign when they actually couldn't attack a civilian. Fixed.
  • One of the maps for the Demon Lord fight was fixed (the armor wasn't full)