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Zero Orders Tactics News

v0.501 - Quests!

Small fixes and invisible improvements:

  • Visuals for temporary boosts
  • Quests! - player will unlock new heroes, units, and spells between runs
  • Lots of invisible work on sound (because sounds are invisible)

v0.484 - Premade builds, map sizes, new unit feats

Small fixes and invisible improvements:

  • Premade player and enemy builds, units rebalance
  • 3 map sizes for shorter and longer battles
  • Now you can change terrain under units and chests too
  • "Forest Vision" feat
  • "Armor" feat for bosses and usual units

v0.481 - Units, graphics, something

  • All unit types with sprites were replaced by new ones. Now I have ~75 unit types, which is much more than I dreamed before :D
  • Units move by cool-looking jumps
  • Gold carts are no more. Now there are 9 different units to protect
  • More visual updates, such as window frames

In the grim darkness of the game_over_screen_debugging there is only war

v0.444 - Progression between battles!

  • PROGRESSION! Now you choose your pocket before every battle.
  • Also, you choose a battle (will be replaced with a cool global map)
  • Smarter enemy spawn
  • more beautiful main menu
  • Better map UI visualization (paths, dangers, faction badges)
  • New feats: some units attacks with poison, weakening or push instead of direct damage