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Zero Orders Tactics News

v0.440 - Graphics, UI, anims, new feats and spells

  • New tiles, now pixelized
  • No more random in target selection, now it's determined
  • 2 new spells and feats
  • Nice desaturation effect to make plan view mode more readable
  • Mini tutorial and more hints, so you can finally understand what's going on ːhappy_yetiː
  • attack animations, pow pow
  • Mana every turn!
  • Mission report screen, instead of mission end crash
  • New "Random game" option - to push your luck and to test the balance
  • Spells icons!!!

v0.420 - Big UI remake

  • New animations for unit swap and tile swap actions
  • Now you can take your unit from field, not only put it there
  • Tiny UI improvements and fixes

v0.405 - new animations and fonts

  • New fonts (for future localizations): usual + dyslexic
  • Animation for returnal of killed/evaced unit
  • Map generation animation
  • Animation between turns
  • Battle length shorted to 8 turns for better experience

v0.401 - (wow) much advancement

  • Pause menu with load button and settings
  • 7 more unit types
  • boosts system - some units now can boost units nearby
  • spell system and menu - player finally can play spells for mana
  • 4 spells for now
  • cool animation for hex overlay
  • chests - will appear on map as a bonus goal. Taking them will give you extra reward after battle (rewards aren't ready yet)
  • lots of bugfixes and small appearance improvements
  • Better "show all plans" view
  • more particles everywhere :)