- Zero Orders Tactics
- News
v0.440 - Graphics, UI, anims, new feats and spells
- New tiles, now pixelized
- No more random in target selection, now it's determined
- 2 new spells and feats
- Nice desaturation effect to make plan view mode more readable
- Mini tutorial and more hints, so you can finally understand what's going on ːhappy_yetiː
- attack animations, pow pow
- Mana every turn!
- Mission report screen, instead of mission end crash
- New "Random game" option - to push your luck and to test the balance
- Spells icons!!!
v0.420 - Big UI remake
- New animations for unit swap and tile swap actions
- Now you can take your unit from field, not only put it there
- Tiny UI improvements and fixes
v0.405 - new animations and fonts
- New fonts (for future localizations): usual + dyslexic
- Animation for returnal of killed/evaced unit
- Map generation animation
- Animation between turns
- Battle length shorted to 8 turns for better experience
v0.401 - (wow) much advancement

- Pause menu with load button and settings
- 7 more unit types
- boosts system - some units now can boost units nearby
- spell system and menu - player finally can play spells for mana
- 4 spells for now
- cool animation for hex overlay
- chests - will appear on map as a bonus goal. Taking them will give you extra reward after battle (rewards aren't ready yet)
- lots of bugfixes and small appearance improvements
- Better "show all plans" view
- more particles everywhere :)