V0.11.7 - Improvements & Bug Fixes
Lots of behind the scenes work these last couple of weeks to improve the quality of updates and dialogue management. Expect less bugs in the future and villagers to be saying many more things in the coming updates! :)
- Overhauled asking for help: there's now a small dialogue tree so that you can choose exactly what you want to know. I've also added a lot of new dialogue explaining how exactly all the important parts of the game work, based on commonly asked questions
- Changed some existing dialogue lines and what villagers consider a large town
- Improved performance by adding LODs for the most common decorations
- Added the ability to skip the intro tutorial with F1 or Select
- Added an icon for the game when shown in your taskbar (finally!)
- Added a back button to the new game screen and improved transitions on that screen
- Added a small sound when you begin a new game
- Improved visibility of fields and especially grown flax fields
- Fixed glitchy new skill animation
- Fixed visual glitch during sleeping if it's past midnight
- Fixed decoration rotation being frame-dependant
- Fixed pine trees not being semi-transparent when you're in front of them
- Improved tavern collisions
- Fixed merchants sometimes appearing / not appearing at the wrong times
- Fixed being able to use pickaxes without wear in the mine if switching tools
- Fixed placement of mine not finishing correctly
- Fixed jewellery and masonry signs not moving the wind
- Fixed tree particles moving with the tree as it falls and adjusted colours slightly
- Fixed villagers overwriting books
- Fixed settings sliders being unmovable in the title screen
- Fixed rebind overlay not covering whole screen