V0.9.6 - Improvements & Bug fixes
Since it was Easter holidays this week, this is just a small patch focused on quality of life features, improvements, and bug fixes. Next week will be back to full-time production and we hope to finally issue a more interesting patch with storage chests and some other cool things - stay tuned!
- Changed the path tool to continue after you choose the end point to allow much easier continuous and large placements
- Your enemies will no longer want to trade with you
- Windmill blades now no longer all rotate exactly at the same time
- Added helpful hint at the bottom of the tutorial section of the book
- Improved loading screen hints so they’re more immersive
- Fixed clothes sometimes clipping through each other when you are moving
- Fixed unmineable mountain rock colliders being way too big and confusingly inaccurate (finally)
- Fixed camera clipping through those rocks
- Fixed being able to place buildings and decorations on those rocks
- Fixed a bunch of dialogue related to the construction of buildings (no more “I’m helping build the the Lion’s Tavern”)
- Fixed torch lights and the night speech bubble colours showing too late
- Fixed quit button not working in the start-up crash screen
- Reduced blur effect in conversations so it doesn’t overlap with villagers when they are standing a bit further from you
- Slightly updated the customisation screen
- Changed the player expression to be happy :)