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1.7 Update: Fixes, Performance, Mods, Islands, Events, Talents

Hello, everyone. I'm just asking. Long time no see. Just now I have pushed the 1.7 update patch, I have been working on this big release all November, so the update content is still rich.

I put the necessary finishing touches on some of the legacy planning for 1.6 (including: adding a lot of random events, talents, performance optimizations ), while also implementing the initial requirements for the carefully prepared 1.7 plan (including: Crash system, optimized MOD support, new "wastland" islands ).

If you have not yet experienced the attention of the player, take advantage of this autumn promotion activity can start to try oh ~ if you are already supported by our players, then we immediately start to introduce this update content!

[h2] breakdown reaction [/h2]

The game will usher in more chain management mechanism gameplay, while adding the character "other" property page, you can view these attributes and the character's inherent attributes.



[h3] Crash reaction [/h3] You act up when you're depressed
  1. Demolition (wanton destruction of surrounding buildings)
  2. Arson (wantonly arson, vent anger)
  3. Poisoning (poisoning revenge)
  4. Fighting (conflict intensifies leading to fighting)
  5. Name-calling (endless abuse of others)
  6. Binge eating
  7. Crying (makes constant noise and is offensive)
  8. Open discharge (open discharge of sewage)
  9. Gossip makers (people who spread doomsday rhetoric and scare people)
  10. Gambling addiction: People who are in a bad mood will gamble and usually lose money (crazy addiction to the roulette table)
  11. Nightmare: Ghosts appear (Fleet mode mechanism has been replaced)

[h3] Joy response [/h3] Helps people when they are happy
  1. Flying: plus moving speed (run fast)
  2. Work flow: speed up work (improve work efficiency, shorten working hours)
  3. Berserker: Increased attacks (Bloodthirsty warlike, more brave)
  4. Trendy art: randomly make the building more decorative (decorate the surrounding scenery)
  5. Performer: similar use of instruments (playing music to delight the crowd)
  6. Food dedication: randomly make food for everyone (make food to share with everyone)
  7. Circus clown: To make everyone laugh, restore the mood (perform stunts to make everyone laugh, restore the mood)


[h2]MOD Workshop Optimization [/h2]



  • Simplify the material pack Mod production process
  • Optimized Mod panel layout
  • Optimization Mod takes effect immediately when enabled
  • Added Mod reset record button to prevent status record error
  • Optimize Mod panel display: increase prompt types (stickers, packages) and sources (local, Steam), and support one-click upload ↓
  • New Mod Updated Toggle: Automatically fill in the title and description and other information
  • at the same time I uploaded the MOD tutorial MOD tutorial video [/ url]


[h2] Performance optimization [/h2]

This deep optimization has a significant effect, even in the late stage can have 30 to 60 frames



  • Optimize physical simulation performance consumption such as building inspection
  • Optimization of ship movement physical simulation performance cost
  • Optimize pipeline performance
  • Optimize building canvas performance


[h2] Add random events [/h2]



[h3] Favorable event [/h3]
  1. Reverse engineering: Previously unlocked tech nodes have a chance to recover some inspiration
  2. Animals falling into the water: Random (2-3) small animals appear on the boat
  3. Everything revives: Random planting of crops for unplanted soil boxes
  4. Dead Rising: All the dead on the ship directly become children
  5. Discover Floating Island: Randomly refresh a floating island
  6. Marine litter: Randomly add multiple garbage bags
  7. Divine Blessing: A random crew member removes all bad talents
  8. Cloning: You will get an identical crew clone, but the maximum health is only 50
  9. Refresh with old: Restores all deck durability
  10. Emergency shift: The crew's energy is restored and the sleeping mission interrupted
  11. Love Ratio: Random one crew member's social relationship degree randomly reaches full rank
  12. Going out for fun: Crew members get some random gems when they return (can be recalled early, but then lose the harvest)
  13. Reinforcement supplies: Drop a special treasure chest at a random location, which contains this delicate food, water and medicine
  14. Fish migration: A large number of random fish appear on the deck

[h3] Bad event [/h3]
  1. Dust storm: obstructs the view of the crew (and slows down, only shows when the ship is near the island)
  2. Volcanic eruption: Directly triggers a meteorite weather
  3. Iron Rain: Drop a lot of stones, may injure the crew, but can also gain a lot of ore, metal
  4. Blood Rain: Crew contact deteriorates mood, may fight, may also refresh some zombies
  5. Load imbalance: random electrical explosion and fire
  6. Water pollution: Loss of 10 bottles (-50%, maximum 50) of fresh water resources
  7. Equipment wear: All stored equipment has a high (-50%) chance of damage (-50% durability)
  8. Disrepair: All ship buildings have a small probability of damage waiting to be repaired (excluding decks and other tiles)
  9. Loss of control: The direction of the vessel is reversed from the operation for a short period of time
  10. God's Rage: Rage will burn a crew member continuously (every 5 seconds for 100 seconds)
  11. Plague outbreak: 3 to 10 rats randomly appear on the ship (and spread poisoning)
  12. Nuclear crisis: Unfortunately, a nuclear leak results in increased radiation levels (+50) (only during or after the radiation phase) (zombies, putrid bodies, radioactive debris at sea will also appear)
  13. General strike: Crew members do not work for a period of time
  14. Fishing ban: No overfishing (all fishing missions are suspended during this period)


[h2] Added Talent [/h2]

[h3] Advantages [/h3]
  1. Alcohol tolerance: not drunk for a long time
  2. Socializer: Socialize with people more frequently
  3. Ascetic monk: The higher the pressure (pressure - comfort), the better the mood
  4. Thick skin: Damage has a chance to increase maximum health
  5. Writer: Has the chance to produce books in his spare time
  6. Pharmacist: Chance to make potions when free
  7. Blood Pact: Transfer 50% damage to teammates when wounded
  8. Pirate Buster: Has a chance to make pirates disappear when attacked by pirates
  9. Senior electrician: The generator built by him will increase the power by 25%, and the appliance will reduce the power consumption by 25%.
  10. Flame: Can be lit at night (permanent)
  11. Not afraid of heat and cold: not afraid of heat and cold

[h3] Disadvantages [/h3]
  1. Binge drinking: frequency of drinking
  2. Chattering: His bubble speech occurs more frequently
  3. Bomb Kid: Periodically has the chance to refresh a bomb beside the ship
  4. Electromagnetic fear: the presence of electromagnetic buildings around will be upset
  5. Streaker: The equipment field is 0
  6. Appearance association: prefer people who are more attractive than oneself; They hate people below them
  7. Snoring like thunder: sleep will affect the quality of sleep around
  8. Deafness: will no longer be affected by noise, but will be in a bad mood all the time, and focus (energy) is better
  9. Illiterate: IQ of 0, unable to engage in research
  10. Radiator: Continuously radiating radiation particles outward
  11. Corruption Infection: There is a small chance of breeding a zombie


[h2] Floating island mechanism [/h2]

Floating island mechanism: An island is refreshed approximately every 20 days
Added Island: Wasteland
Includes new biomes (garbage dumps, robots, acid ponds, etc.), resources (beets, nickel ore, strong acids, catalysts)

Technical blueprints (electric melting reactor, chemical laboratory, saccharin concentrator, blasting detonator, royal vase, etc.)

[h2] General update [/h2]



    [h3] New [/h3]

  1. Added Alchemy Pot: Use essence to create magic potions
  2. Added blood donation station: Villains get injured and get blood after use
  3. Added Royal Vase: Lots of decoration (flowers + POTS) (+50 decoration)
  4. Added Brave sculpture: provides a lot of decoration (colorless crystal +Boss drops) (season boss countdown)
  5. Added blasting detonators: The explosive power is very large, can blow up most of the surrounding objects, resulting in huge waves can make the island directly into the ocean
  6. Added saccharin concentrator: Extract sugar from beets
  7. Added electromelting reactor: Electric furnace to obtain more advanced products (future space resources can be smelted)
  8. Added monitoring host list mechanism: Fix out of view when changing island terrain can not clean up old object exception
  9. Added hints when crew crash response is triggered

    [h3] Optimization [/h3]

  10. Improved permanent protection of landmark buildings (corruption no longer destroys important buildings such as statues and lottery machines)
  11. Optimized construction circle display (only shows the same building circle)
  12. Optimized treasure logic (added timer)
  13. Optimized treasure box to cancel collision directly (prevent card slots)
  14. Optimize build list: Restore the total inventory of consumables to display, while increasing the maximum build number
  15. Optimized tech tree incompatibility with old archives
  16. Optimized building status icon
  17. Improved progress display of food equipment resources (change the progress bar to red if it deteriorates quickly)
  18. Optimize the "Crew status is poor" prompt: click to directly focus and open the corresponding crew information
  19. Optimized propeller status display (should not show lack of power if there is power at idle)
  20. Optimize the circuit icon
  21. Optimize role task ICONS
  22. Improved sea fog visual effects while ships travel at reduced speed during this time

    [h3] Repair [/h3]

  23. Fixed interactive conflict in Adventure mode (when the rudder is next to the campfire, pressing E sometimes fails to get out of the steering state and instead fuels the adjacent facility)
  24. Fix diagnostic failure exception
  25. Fixed the abnormal position and status of some resources after reading the file: for example, the grinding bowl can not make yeast and other anomalies caused by this reason
  26. Fix room area unlock display issue (original: previous archive unlocked, open another archive still shows the previous one)
  27. Fix that other entity suspension prompts still appear when the cursor is on the window UI (count threshold error)
  28. Fixed building (entity) status icon display error exception (original: no similar to the building menu button to follow the building rotation)
  29. Fixed the fault that the task scheduling table cannot interact
  30. Beaver Nest restoration Harvest (Full harvest)
  31. Fixed the effect that the ball speed was too slow when the real machine was running
  32. Fix tutorial can also select world size exception when opening Settings
  33. Repair Trend art only adds architectural decoration, but does not add total decoration anomaly

    [h3] Adjustment [/h3]

  34. Adjust coral drop (fish → clams)
  35. Adjust the scope of the Soul lamp (↓)
  36. Adjustment of industrial building decoration are (uglier)
  37. Improved crew status ICONS: Added bored and dirty status ICONS


[h2] Art redo [/h2]

  1. Cell tower
  2. Pool table
  3. Diving construction
  4. ICONS for tasks, status, pipelines, etc
  5. Main hull icon




[h2] Added sound [/h2]

  1. Space panel sound effects
  2. League Tax and Relief sound effects
  3. Space reinforcements fire sound
  4. Zombie sound effects
  5. Vortex sound effects
  6. Hermit crab shell shrinking sound
  7. Cheers at the bar sound
  8. Pool table, lottery machine wheel gambling sound
  9. Fire sprinkler sound
  10. Electric chain tower shock sound
  11. Chainsaw sound effects (stone cutters, machine tools, slaughterhouses)
  12. Click click click - Iron chain sound (ore sorter)