Important Update: Empire Storyline, Fishfolk City, and Localization Improvements
[p]Dear players, it's been a long time since we last met. As the New Year approaches and the snowflakes are falling, today we are going to introduce the most important update content of version 1.8 - the Empire storyline. [/p][p]This will complete the subsequent world exploration experience of the pirate storyline. Players will unlock more story plots in the fishman town and learn about the cultural habits of these wealthy citizens of the empire. They are different from ordinary island fishmen, and the empire has highly organized facilities and guards. [/p][p]During the conversation with the Fish King, players will trigger a series of interesting tasks, including economy, population and war. It is expected that players will spend 20 cycles to complete this storyline. Then comes the "Guiding Tower" task during the Ocean Current Season. The entire storyline experience will become quite rich! [/p][p]In the future, we may also introduce a "third faction" storyline (a mysterious and technologically advanced group of engineers), so stay tuned... [/p][p]Although the new version supports running old archives (versions 1.8.4.0 and earlier), the new storyline might not be triggered. Therefore, we recommend that you play using the new archive. [/p][p]The content of the Empire faction has now been completed by more than half. In the coming time, we will further refine the generation rules of the Merfolk town, add more interesting NPCs and ritual cultural elements, and finally fix and improve all kinds of bugs. At that point, the 1.8 update will be completely finished. I believe it will be achieved soon in the future. [/p][p]Don't worry at all. The planning for version 1.9 has already begun. Although I can't wait to share it with everyone, I'll hold back for now... [/p][p]Wish everyone a pleasant winter vacation! Now, let's directly move on to introduce the specific updates: [/p]
Imperial Plot
- [p]Pilgrimage \[Introduction]: After the player completes the pirate side story, it will trigger after a few days. On the map, the location of the fish king will appear. The player needs to go there to activate the plot, and it will cost 100 gold coins. [/p]
- [p]Reproduction: The merfolk will produce fish eggs. Players need to collect 30 of these eggs and hand them over to the fish king so that he can breed his offspring. [/p]
- [p]Empire War: Pirates attack the Fish King. The guards are insufficiently defended, so players are required to help (the difficulty might be a little higher, but players have the chance to retry, and the Fish King will not actually die) [/p]
- [p]Imperial Alliance \[Finale]: The Empire has entered into a pact with you, but the relationship between the pirates and you has deteriorated significantly. [/p]
- [p]If players damage the property of the empire, their relationship with the empire will be negatively affected. [/p]
- [p]New Imperial creatures: Imperial Fishmen, Royal Guards (default neutral, group仇恨, killing guards will damage the relationship with the Empire [/p]
- [p]Streetlight decoration, generating roads, generating flower beds on both sides [/p]
- [p]When collecting taxes, tax evasion can affect imperial relations; similarly, kidnapping pirates without paying ransom is also the case. [/p]
- [p]When the relationship with the empire or pirates is good (≥ 20), the events of taxation and kidnapping should no longer be triggered. [/p]
- [p]The visiting NPC increases the amount of personal gold coins. If the visitor doesn't have enough money, the player won't be able to sell it. They need to purchase it first. [/p]
- [p]The player can obtain all his gold coins by committing robbery. [/p]
Optimization of the ceremony
[p]Improvement Ceremony Hosting Panel: Displays success rate, as well as the buildings required for the ceremony (increases the success probability) [/p][p]Scheduling arrangement: For example, during a speech, the audience should be positioned as close as possible to the midpoint of the rectangle formed by the host. [/p][p]Improve funeral effect: Can eliminate the souls on the ship [/p][p]Optimize the spirit shrine: Every certain period of time, it can absorb one soul and transform it into a soul fragment. [/p][h3]Anniversary Celebration: New "Ocean Heart" Limited-time Badge (Please refer to previous news for details) [/h3][h3][dynamiclink][/dynamiclink]New DLC (OceanPunk - Player Naming Rights in Game Access) [/h3][p][dynamiclink][/dynamiclink]Allow players to name a crew member and the name of a fleet. [/p][p]The game should support the display of query results for names. [/p]Added a series of default random names
[p]Characters (Male): Brian, Joey, Bill, Matthew, William, Matthias, Augustin, Abraham, Klein, Norman, Walker, Noah, Hu Di, Ming Yue, Gu Teng, Zhuge, Ruan Ge, Teng Lei, Miyagi [/p][p]Characters (female): Bella, Agatha, Helen, Sophie, Viola, Amy, Evelyn, Charlotte, Grace, Vivian, Selene, Quinn, Mei, Lily, Mulan, Doumu, Ruoxi, Wenji, Huahui [/p][p]Ships (prefixes): Storm, Judgment, Heaven, Hell, Deep Blue, Eternity, Doomsday, Union, Freedom, Exile, Glowing Light, Oath of the Sea, Old Testament, Sinking, Sea Punishment, Curse, Broken Sail, Bloody, Broken Mast, Fangs, Rule, Monarchy, Holy, Cross, Glory, Iron Law, Colonization [/p][p]Ships (suffixes): Siren, Messenger, Raider, Blood Flag, Wave, Black Reef, Voyage, Exile, Sea Burial, Salt Rust, Bird, Nautilus, Tavern, Pursuit, Patrol [/p]General Update
- [p]Re-do the spring boss "Cloud": Change it to the Deep Sea Dragon (worm-like arthropod) Boss [/p]
- [p]Add parabolic bullets, diversify the bullet effects [/p]
- [p]The desolate robot is now equipped with laser attacks (in a cross shape) [/p]
- [p]New intelligent tip "Alert for Resistance Threat": If there are still prisoners or traitors on the fleet, a prompt should be given. [/p]
- [p]New intelligent tip "Inspiration Limit": Alerts crew members when their inspiration reaches the limit. [/p]
- [p]The pillars can only be built in intervals and can extend the range circle. [/p]
- [p]New theme room generation rules: Enhance the diversity of island rooms, such as libraries, hotels, game halls, restaurants, churches, laboratories, hospitals, barracks, and farms. [/p]
- [p]Hot Core (Revised): Just add a burn effect. Each time health is restored, the temperature will increase by 1. Continuous health restoration could lead to high-temperature burns, which is in line with the game's setting. [/p]
- [p]In the construction mode, add some right-side prompt panels: circuits, pipes, electromagnetics, and levels. [/p]
- [p]Construction mode cursor prompt, increase level shortcut key prompt [/p]
- [p]Add the demolition instruction filtering panel (on the right side): It includes current-level buildings, carpets, decks, and can also be selected multiple times. [/p]
- [p]Improve local translation [/p]
- [p]Improve the bed notification for unassigned owners (add a gray mask) [/p]
- [p]A "New Idea" prompt will be displayed when obtaining new resources: It indicates the new buildings that can be unlocked. [/p]
- [p]Improve the wiki [/p]
- [p]For processing buildings, a list of products should be displayed. [/p]
- [p]Single-product buildings (distinct from processed buildings) should also display a list of products: for example, beehives should add product links (honey) [/p]
- [p]Wiki will display equipment and food separately. [/p]
- [p]Optimize the terrain description on the wiki [/p]
- [p]Optimize the irregular schedules of crew members (as reported by players - the time for sleeping is often not actually spent sleeping) [/p]
- [p]After optimizing the movie shots, keep the button group in the open state. [/p]
- [p]When optimizing the camera perspective, keep the camera locked in place for tracking. At the end, restore the camera to its previous state and position. [/p]
- [p]Optimize the stone bonfire mechanism and automatically replenish the fuel at night. [/p]
- [p]Optimize the traveler's item exchange, and increase the tip prompt package resource content. [/p]
- [p]Optimize the "Go" button in the character panel, automatically handle the login and return-to-ship operations, making it more user-friendly. [/p]
- [p]Optimize the crew landing process (simplify), that is, select multiple crew members, and then simply click the destination to proceed with the landing. [/p]
- [p]Added cursor box selection, double-click (multiple selection) mechanism, panels, and instructions [/p]
- [p]The ceremony panel has added a "terminate ceremony" button to prevent players from being unable to cancel in case of unexpected situations. [/p]
- [p]Create the character panel and add buttons for saving presets and using presets. [/p]
- [p]The debug bar has added a plant maturity slider. [/p]
- [p]The small tree spirits thrown by the tree spirit boss now change into parabolic shapes. If they fall into water, they will simply disappear. [/p]
- [p]When obtaining key resources such as keys, cards, and newspapers for the first time, a tip prompt will be displayed. [/p]
- [p]Add a "Shrink" button to the crisis weather and other timers. [/p]
- [p]When obtaining culture points, a bubble prompt will directly pop up below the technology button (including the code) [/p]
- [p]Optimize the terrain for lightning strikes to minimize collateral damage to friendly forces and buildings. [/p]
- [p]Built-in building switch: A button similar to an electrical switch, which can stop the building from functioning. [/p]
- [p]Fix multiple layers of incorrect disassembly [/p]
- [p]Fix the issue where buildings in the abandoned camps on the islands cannot be demolished. [/p]
- [p]Fix the issue of the dropped position when dismantling the offshore structures [/p]
- [p]Fix the issue where items cannot be packed when the number of available resources exceeds the capacity. [/p]
- [p]Fix the issue where the pirate ship will tilt the boat when it is being retrieved. [/p]
- [p]Fix the issue where the diagnostic tool is unable to submit. [/p]
- [p]After the fishing session was interrupted, the crew disembarked the boat. When they tried to fish again, it resulted in abnormal coordinates for the crew (the crew disappeared) [/p]
- [p]Fix the issue where the event effect of repairing equipment becomes invalid after the effect is saved. [/p]
- [p]Thorn leather armor enhances the effect of self-inflicted damage (thorn effect) [/p]
- [p]The miner's cap enhances the lighting effect.[/p]