Sharks return, volcano difficulty is reduced, and reef heritage areas are increa
Good afternoon, everyone! This update is mainly a summary of last week. This update will fix several bugs, optimize some performance, and optimize some operations, with more content.
- Fixed border misalignment for different sizes (in standard size maps, the right side of the border can go straight out)
- Added range box for meteorite landing point
- Fixed shark inability to attack and excessive shark nests
- Fixed bug Mc-10828 - Sea firefly nest becomes shark nest after reading file
- Fixed coconut trees growing abnormally at sea
- Fixed bug where rope may not disappear when pirate dies
- Primary ice is no longer blocked
- Adds Exit but not save button
- Redo core Inspiration: Can be used to add new inspiration without taking up the character inspiration slot (there should be a way to get inspiration if you don't want to add someone later)
- Fixed container screening defects (abnormal storage of food in fresh-keeping tank, etc.)
- Reworked the rain effect
- Optimized Lightning and Light Manager
- Added new weapons: Bamboo spear, laser gun, goggles
- Added historic areas: Reef, tangled algae, memory chip
- Volcano fissure removed temporarily, reduced difficulty appropriately
- Added a Trainer menu to the stake and changed it to a random boost
- Added the Character panel "Expel" button to kick the crew member out of the fleet
- Remove the original NPC generation
- Add Turkey, pastry chef
- Optimize map community generation algorithm: speed up generation
- Reduced vision at night (-7)
- Added Wave Cannon: A large range of wave shooting devices
- Added Cell towers: Chance to recruit new characters (Appliances)
- Replace the new translated text
- Plant animator frequency reduction
- Simplified game loading splash screen animation
- Added land random tiles
- Redo random seeds