Durable equipment, island exploration [optimized details, upgraded experience]
Hello everyone, this update has a long interval, so there may be a lot of content. Mainly focusing on in-depth optimization of operational details, guidance, and other aspects, I believe your future experience will be better.
- Increase storage and reading files for cooking, fishing, and other plans
- Pets will die of old age (
- The spreading speed of Invasive species decreases (↓)
- Repairing the abnormal creation of fishing missions after the fishing mat was burned down
- Change the key to increase the automatic switching display of difficulty modules
- Fixed abnormal collision and shaking of the sea strider nest; The coffee name is incorrect (still 'chili'); The safety water tank shows flooding
- Repairing the real machine will reset the speed on a new day
- Fixed an issue where the node of the offshore bracket could not be unlocked (continuously indicating that there are pre unlocked nodes)
- Repairing the fire has an abnormal cooling effect
- Add the reason description Tooltip when the attempt to launch a rocket fails
- Redo cargo explosion event: The original effect feels like it has never been (changed to range explosion)
- Repair furnace defects: If the task is interrupted halfway during loading, it will get stuck (the same applies to other processing buildings)
- Directly reset when adding a crew member to a long-term (1 ') idle position
- Crew routing changed to opaque thin lines
- Adjust the ice maker (suspected of brushing water)
- Obtaining new talent events should not have a close button (mandatory)
- Promptly prompt when the guidance tower is successfully activated (it may appear but it is too slow)
- In the later stage of repair, multiple weather conditions often overlap and there are anomalies for a long time (which looks uncomfortable), increasing the normal weather time
- The world boss hides unharmed for a period of time
- Repairing all defense towers will still attack ghost anomalies;
- Fix Spike Traps: Can attack wild pets, farmer NPCs, children, etc
- Fixed abnormal failure of multiple clicks on the "Upload Module" button
- The guidance tower, as a plot device, is only activated once before displaying the panel
- Fix illegal implementation of fishing allocation by people on the island, resulting in frame loss (after failure, tasks will be continuously allocated to occupy performance)
- Repairing the talent of deceased crew members that is still effective abnormal (such as Peach Blossom Crazy)
- Add equipment durability
- Optimize weapon rack: Install more equipment while offsetting natural durability loss speed
- Add Anvil (Forging Table): Increase the durability of all equipment
- The ship's view will no longer extend to the island, and the character must personally observe it
- Add elevation lens: increase the elevation of the field of view and see further land
- Add Curse Pot: Randomly refresh on the island, surrounded by a circle of skull heads. The pot gains gold coins and ceramics after harvesting
- Add a harpoon device: Built on the side of the ship, you only need to regularly replenish the bait to fork the fish
- Add an ice maker: This way, you can make ice at any time
- Add a fluorescent lamp: Provide a small range of permanent light sources that require fluorescent mucus