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  3. New pet system; Perfect the tutorial

New pet system; Perfect the tutorial

Hello everyone, this update we will add some new gameplay, such as taming pets, a variety of spiders; We also added some new post buildings and filled in more post resources.



[h3] New content and optimization [/h3]





  • Added pet system: pets will randomly appear on the ship, stay for a short time, need to be domesticated, one per person at most, can increase the owner's mood; Three for dogs and cats

  • Added spider nests: Breeding common spiders (far Battle); Tarantula (far war); Sea Strider (Melee), falling spider silk can make clothes

  • Add induction cooker: need electricity, cook faster

  • Added ship Workshop (later) : Advanced ship materials (mortise and tenon, alloy, plywood) can be made.

  • Added some "optical instrument" material recipes to the electronic equipment Desk

  • Added Hell rock: The product of saprolite, chisel after the chance to appear hell crack, drop hell rock

  • Optimize UI: Optimize layout, fonts, colors

  • Optimize archive panel: Archive Preview panel displays the number of archives

  • Add archive Deletion Confirmation panel: When deleting an archive, the Confirm deletion panel pops up

  • Optimize unified production panel: do not operate again after clicking (prevent miscontact)

  • Add renaming function: Provide character and pet renaming function

  • Improved Relief Supplies panel: Added counting instructions;

  • Optimized interlocking tower: requires power to operate

  • Improved sand, dirt and torch stroke art

  • Replace Build and mode shortcuts.

  • Add worm skin to make anti-wound spines

  • Grinder to add healing ointment, honey ointment formula;

  • Optimization link board function: automatic identification of surrounding logon conditions

  • Improved tutorials: Added "Fire", "login" and other tutorials, and added a prompt to click "harvest" after canceling harvest mode

  • Increase the minimum number of islands to ensure that all resources are present

  • Added shortcut keys for pause, toggle view, and Alert mode

  • Increased diving harvest and added unique resources (biological eggs, vital essence and other later resources).

  • Added still light effect





[h3] Fix past exceptions [/h3]





  • Fix jam and soda recipe errors (also fix cooking menu recipe localization issues)

  • The fix tutorial inexplicably broke during construction

  • Restore screen vibration

  • Fixed unusable glands (and other item effects resources);

  • Fixed forecloser's emergency panel: couldn't press the redemption button when there was gold

  • Fixed an exception where a task cannot be assigned to a role after it is created

  • Fix the location of ship buildings built on water that should not be able to build deck anomalies

  • Repair the residual edge shadow caused by vibration, adjust the vibration size;

  • Fixed sand firing products: Should be glass (not sand)

  • Fixed lightning invisibility on rainy days

  • Fixed Merchant Food package blank display

  • Fixed treasure map pointer is not abnormal

  • Fixed generator power unified recovery display





[h3] Adjust numerical balance [/h3]





  • Adjustment task flag is no longer checkable

  • Tweaked Treasure Chests: Three skull monsters may appear (while treasure drops are optimized)

  • Adjust the growth rate of Artemisiae sinensis (↑);

  • Adjust the construction conditions of furnaces, current generators and water collectors;

  • Adjust power base to unlock consumables, multiple Marine research consumables;

  • Adjustment wetsuit must be shark skin

  • Adjustment walrus nests and flamingo nests should not be demolished

  • Adjustment of lending: change to low interest rate (per cycle)

  • Tweaking the Tavern: Improve the collision volume

  • Adjust simple still to coir, fishing net trap to coral (changed to rope)

  • Adjust solid wood bed to eliminate seagrass demand;

  • Adjusted excretion hints (only ICONS appear, omit names)

  • Removed gold coins from being tradable