New pet system; Perfect the tutorial
Hello everyone, this update we will add some new gameplay, such as taming pets, a variety of spiders; We also added some new post buildings and filled in more post resources.
[h3] New content and optimization [/h3]
[h3] Fix past exceptions [/h3]
[h3] Adjust numerical balance [/h3]
[h3] New content and optimization [/h3]
- Added pet system: pets will randomly appear on the ship, stay for a short time, need to be domesticated, one per person at most, can increase the owner's mood; Three for dogs and cats
- Added spider nests: Breeding common spiders (far Battle); Tarantula (far war); Sea Strider (Melee), falling spider silk can make clothes
- Add induction cooker: need electricity, cook faster
- Added ship Workshop (later) : Advanced ship materials (mortise and tenon, alloy, plywood) can be made.
- Added some "optical instrument" material recipes to the electronic equipment Desk
- Added Hell rock: The product of saprolite, chisel after the chance to appear hell crack, drop hell rock
- Optimize UI: Optimize layout, fonts, colors
- Optimize archive panel: Archive Preview panel displays the number of archives
- Add archive Deletion Confirmation panel: When deleting an archive, the Confirm deletion panel pops up
- Optimize unified production panel: do not operate again after clicking (prevent miscontact)
- Add renaming function: Provide character and pet renaming function
- Improved Relief Supplies panel: Added counting instructions;
- Optimized interlocking tower: requires power to operate
- Improved sand, dirt and torch stroke art
- Replace Build and mode shortcuts.
- Add worm skin to make anti-wound spines
- Grinder to add healing ointment, honey ointment formula;
- Optimization link board function: automatic identification of surrounding logon conditions
- Improved tutorials: Added "Fire", "login" and other tutorials, and added a prompt to click "harvest" after canceling harvest mode
- Increase the minimum number of islands to ensure that all resources are present
- Added shortcut keys for pause, toggle view, and Alert mode
- Increased diving harvest and added unique resources (biological eggs, vital essence and other later resources).
- Added still light effect
[h3] Fix past exceptions [/h3]
- Fix jam and soda recipe errors (also fix cooking menu recipe localization issues)
- The fix tutorial inexplicably broke during construction
- Restore screen vibration
- Fixed unusable glands (and other item effects resources);
- Fixed forecloser's emergency panel: couldn't press the redemption button when there was gold
- Fixed an exception where a task cannot be assigned to a role after it is created
- Fix the location of ship buildings built on water that should not be able to build deck anomalies
- Repair the residual edge shadow caused by vibration, adjust the vibration size;
- Fixed sand firing products: Should be glass (not sand)
- Fixed lightning invisibility on rainy days
- Fixed Merchant Food package blank display
- Fixed treasure map pointer is not abnormal
- Fixed generator power unified recovery display
[h3] Adjust numerical balance [/h3]
- Adjustment task flag is no longer checkable
- Tweaked Treasure Chests: Three skull monsters may appear (while treasure drops are optimized)
- Adjust the growth rate of Artemisiae sinensis (↑);
- Adjust the construction conditions of furnaces, current generators and water collectors;
- Adjust power base to unlock consumables, multiple Marine research consumables;
- Adjustment wetsuit must be shark skin
- Adjustment walrus nests and flamingo nests should not be demolished
- Adjustment of lending: change to low interest rate (per cycle)
- Tweaking the Tavern: Improve the collision volume
- Adjust simple still to coir, fishing net trap to coral (changed to rope)
- Adjust solid wood bed to eliminate seagrass demand;
- Adjusted excretion hints (only ICONS appear, omit names)
- Removed gold coins from being tradable