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Romance & Leisure, New Plot & World Settings, Fishing Tournament!

Hello everyone, after more than two months we finally ushered in the "month more" announcement, although the interval is quite long, but in fact, the game has been updated during this period, so come and see what the game has updated

The core goal of this update is still to optimize the operating experience, but at the same time I have added several small gameplay systems, so it is worth a try after the update. Note that there are many entries in this update, please consult patiently.

Main content Quick overview: store discount, full coverage of rarity quality, weather system optimization, full coverage of damage jump, peace mode (Hand damage party Gospel), repair secret art, sound effect update, leaderboard, secret art bottom optimization, love and pregnancy, cleaning and entertainment, adding plot pieces, world Settings

Rich gameplay


[h2] Clean [/h2]

  • Increased "cleanliness" requirement for crew
  • Add bath tub, pool jump and other bath buildings
  • buff: "dirty", "shiny" (affects mood)
  • Dirty has a chance of being annoying


[h2] Boring entertainment [/h2]

  • Increased crew "entertainment" requirement
  • Added new buildings: pool table, Roulette table
  • Building optimization: video game consoles, yoga MATS
  • Added buff: "boring", "brilliant" (affecting work efficiency, energy, mood)
  • Add a special "playtime" segment to your schedule: like a break, take up when needed or work (this playtime involves drinking, bathing, entertaining, etc.)


[h2] Fishing (planting) system optimization [/h2]

  • Fish \ crops increased rarity (1-5 stars, greater weight range, greater rewards)
  • Add gear platform (gear box) : a building where fishing gear can be made
  • Redo fishing rod: Add ordinary (0~1), golden rod (1~3), supreme rod (3~5) and other different qualities
  • Add spool: from the combination of two types of spool (silk spool, cotton spool)


[h2] Character Function revision [/h2]

  • Character rarity (star rating) can be increased by reputation, affecting stats and talent numbers
  • Improved Tavern recruitment panel: more uniform
  • Only unlocked crew members will appear in the recruitment (increasing the importance of unlocking and making it easier for players to understand the crew)


[h2] World Creation Settings [/h2]

  • Added more terrain distribution Settings
  • Added more global world property Settings


[h2] Full sound optimization [/h2]

  • Reconstructing the BGM system: The intra-office BGM is no longer played in a loop, but is played at intervals (and will be played every day when it is updated).
  • Added more detailed sound effects: such as the crew's footsteps (distinguishing the sound of walking on wood, steel and other materials), the crew's sleeping snoring, the sound of water running, and so on
  • Added exciting epic BOSS battle bgm and fun landing Island bgm
  • Added a new bgm in the Create Archive interface
  • Add cool music player components
  • Optimized some weather background sound effects
  • Add box with gradient scale sound effects
  • Optimized operational sound effects: Click on a specific building in the Build panel (different types of sound effects vary, onomatopoeia) and cancel build (back to observation) sound effects
  • Improved UI sound effects: Added crew voice greetings when newcomers join events


Optimized content


  1. Added Drama: Investigate the wreck (Collect the key to open the safe)
  2. Added sweeping robot: automatic sorting of debris on board, and only wireless power supply
  3. Added slaughterhouse: Dedicated to killing old livestock on board
  4. Add plating anvil: automatic maintenance (repair) equipment of the machine
  5. Added automatic return to ship when crew need to eat and sleep on the island
  6. Add a random event notification box when clicking on an NPC to open the corresponding panel
  7. Added the tab function that was opened at the end of the technology tree to facilitate direct recovery next time
  8. Add a button to discard resources in batches
  9. Adds an object description to guide the marker pointer
  10. Add book effect description
  11. Added maritime building construction marker collision (prevents getting stuck in the middle of the ship after completion)
  12. Added building "reset" button: can be used when bugs, avoid reading files
  13. Added some mechanic tips for the first time: Fallen flowers and fallen leaves, ghost fear, Sea Striders, pirates in shipwreck area
  14. Add intra-office "World Settings" information (prompted in ship name area)
  15. Add seasonal icon (solid color)
  16. Added a resident prestige display button and prompt in the role selection panel
  17. Add hydroponic tank: Change to pipeline water (water saving)
  18. Add descriptions of some Entity entities and buildings
  19. Adds a progress bar in the machining panel
  20. Add Fleet Log resident button: near the encyclopedia, can be viewed at any time, and updated with color change alerts
  21. Added new clue rewards (inspiration, gold, etc.)
  22. Add leaderboard -- "Fishing Contest" : Upload data after fishing
  23. Added Start menu "Game Walkthrough" jump button
  24. Add after failure to continue the game: The player only has to wait a period of time to get a new crew to start the second week
  25. Added Sea Firefly effect tip: Added healing ball reminder effect (Effect adjustment: reduce energy ↓, make people sleepy)
  26. Added Handheld bar: Shows what the crew is currently holding (not interactive yet)
  27. Add "priority" buttons on appliances and plumbing panels to make them as prioritized as possible
  28. Added "Peace Mode" : The crew is not harmed, and the full state regeneration directly after death, the hull will not fire, belongs to the leisure farming hand residual party (does not open the console, so does not affect the reputation calculation)
  29. Added diagnostic shortcut key: win + F8 can directly feedback the problem
  30. Added nutrition soup: the bonus is not much, mainly to offset all its negative buff
  31. Added built-in player: located in the Start menu interface, used for players to listen to in-game tracks (eggs: left button to switch, right button to minimize)
  32. Adjust world boss is not open in demo
  33. Adjusted drunken effect: reduced probability of fighting (↓-50%); Reduces buddy damage (↓-50%)


  1. Fixes crowding problems that may occur in rats
  2. Repair arcane frequently interrupts abnormalities
  3. Fix Resurrection Stone is often unusable
  4. Fixed raindrop effects being displayed at different heights
  5. Fixed an issue where the crystal timer could be negative after reading the file
  6. Fix cut out game loop sound directly ending exception
  7. Fixed rarity increase and other related button exceptions during intra-office recruitment
  8. Fixed bug where scattered books can be used indefinitely
  9. Fixed a marker created near the transporter tower on a chart that could not clear an exception
  10. Fixed abnormal display of progress bar on seasonal timer after file reading
  11. Fixed unusable equipment stored in boxes
  12. Fix abnormal footsteps while sleeping
  13. Fix "Heritage Salvage" failure exception
  14. Fixed abnormal reset of schedule data after crew resurrection
  15. Fix to uncontrolled sound volume of guided Seagull bubble dialog
  16. Fixed abnormal weather refresh after file reading; Cancel the multi-weather overlap rule
  17. Fixed issues such as meteorite, crystal energy weather may be quickly refreshed by default mechanism
  18. Fixed that after the player modified (shortened) the season time, the season boss could not normally appear abnormal


  1. Optimized part of UI: Technology tree progress bar color correction, task priority pointer correction
  2. Optimize the efficiency of acquisition tasks on the island
  3. Improved the "All" button of processed buildings to "Always"
  4. Optimize the visual effects of floating objects such as ice floes and suspended buildings such as diving: increase the wave shadow
  5. Optimized ice melt logic and animation after reading
  6. Optimized wire display: Show only when building, hide at other times
  7. Improved electromagnetic display: Added dotted links to electromagnetic core towers and other electromagnetic buildings (radios)
  8. Optimize shops and pubs: Add limited-time discounts
  9. Optimized to automatically open the appropriate panel after receiving side quests, completing rooms, and contracting new germs
  10. Improved Monument transfer visual: Added progress bar display
  11. Improved Sea tomb vision: added deceased information
  12. Optimize boss feedback: Add prompt panel and kill when it appears
  13. Optimized range explosion effects
  14. Optimized some weather effects: Falling flowers and leaves
  15. Optimized alcohol and intoxication effects
  16. Optimized step frequency is proportional to speed
  17. Optimize resource view: Add shortcut view property effect text for each resource
  18. Optimize the upper-right corner "mode" text: automatically change the corresponding color
  19. Optimize intra-office rolling logs in the lower right corner: add a hide button
  20. Optimized chart marker toggle operation: Change to toggle group layout
  21. Optimized the underlying logic of Arcane effects: fixed exceptions such as new crew not taking effect, not taking effect after reading files (e.g., "Forced overtime", "strong physique", "talented")
  22. Optimization of Hell Rock: Added regeneration logic (after mining the hell cracks appear after a period of time in the recovery to generate multiple Hell rocks)
  23. Optimize tutorial mode and demo Settings: forbid modifying difficulty and auxiliary Settings; Do not modify world customizations
  24. Optimized shortcut tutorial only tutorial close automatically opens
  25. Improved Damage jump: All creatures uniformly increased damage jump
  26. Optimized construction operation: When building a floating structure, it can be built directly on the deck, and automatically destroys the deck beneath it when completed (simplifies player operation) (yellow warning)
  27. Optimized the lack of pop-ups in killing world bosses
  28. Optimized Tree Spirit boss trigger condition (simplified)
  29. Optimization Diagnostics: Try to get steam user information for easy contact, while increasing archive sending
  30. Optimization diagnostic: Access to player hardware information for subsequent optimization, mainly including display resolution, cpu model, memory, graphics card, etc
  31. Optimized weather priest effect: Reduced the probability ↓, emptied the weather before changing the weather, and added crystal energy, meteorite and other weather in the corresponding season
  32. Optimized Beaver: Kill drop "Crystal teeth" (can be used to make money or build)
  33. Improved crew damage visual effect: Added blood effect when the crew is seriously injured
  34. Optimized wreck zone: Random chests appear
  35. Optimize some translations
  36. Optimize some art


New sound


  1. Character sleep sound effects
  2. Pressure water sound
  3. Distillation sound
  4. Drowning audio
  5. Music box sound effects
  6. Technology Tree, Arcane, underwater sound
  7. Move resources to give sound effects
  8. Buy and sell sound effects
  9. Unique roar of various bosses (birds, ghosts, female voices)
  10. Crew extinguishing sound
  11. Laser dome effective sound, cardiopulmonary resuscitation machine work "bang" sound
  12. Fear Visual Effects (when the crew is in a bad mood)
  13. Tranquility (Falling flowers and leaves)
  14. Ujima bgm
  15. boss battles are exclusive to bgm
  16. Main menu, staff table BGM