1. Ocean Punk
  2. News

Ocean Punk News

Major Optimization Update, Winter Sale with All-Time Low Prices!

Hello everyone, I am asking for good, long time no see we have ushered in the monthly update announcement, because steam opened the winter promotion two days ago, so I also want to update quickly so that everyone can see what interesting gadgets we have done.

This month I spent a lot of time in the promotion whether it is a small black box or b station live broadcast have taken up a lot of my time, but also a lot of player feedback let me optimize the basic operation experience, so I focus on this part, at the same time to repair a lot of bugs and optimize the tutorial, I hope to help you, but also hope to plan to start new friends a little help ~

If you have any questions, please contact me, I will reply and optimize as soon as possible.

(Please note: English and other languages have not yet been translated, please wait for a while, thank you)

New story, new mission
  1. Added new story: Revenge Pirate Lair
  2. Added new start quest "Survival Problem" :
  3. Added the main quest after the end of the tutorial or during the new opening, before the discovery of pirates.
  4. Players are required to build two wooden beds and collect food, and when this task is completed, they will trigger subsequent missions and reward new crew members
  5. Added Pirate Messenger
  6. Added story Quest Sacrifice mechanism: repair broken devices, so some advanced technology resources need to be produced
  7. Added plot rewards: Legacy buildings, drowning victims, etc
  8. New Engineer (Waste Earth Creatures) : Mysterious descendants of the Old Time Terrans


Redo console
  1. Create and demolish applications to the cursor
  2. Added demolition cleanup
  3. Redo the toolset
  4. Added log panel to view all console logs of the game
  5. Reuse console shortcut keys, use 'ctrl' + '~' to force open


Adventure Mode optimization
  1. Added Adventure Mode when drunk dizzy
  2. Get cat and dog log tips when adding Adventure mode
  3. Fix Adventure mode if there is a window in the lower left corner, the right button will not attack (attack key conflicts with cancel key)
  4. Fix for crazy irrigation when farming ability in Adventure Mode reaches maximum (limit consuming large amounts of water and bombs)
  5. Fix Adventure Mode dive directly on game over (forbid last crew to leave)
  6. Optimized Adventure Mode g Health is unable to recognize the deck resulting in removal of the deck
  7. New Adventure Characters Add a reset button next to the button to prevent crew
  8. Repair Adventure Mode seagrass bed will not be damaged


Added right resident Tip
  1. Lack of beds
  2. Insufficient fresh water
  3. Insufficient power
  4. Crew not buried
  5. Lack of research projects (research tables available, but not currently accommodated)
  6. Risk of collapse (with crew in a bad mood)


Shortcut tutorial perfect
  1. Forced Removal: Adventure Mode (F + left) key prompt
  2. Source search: If you don't know the source, you can check the wiki tips
  3. Story Quest: Quest view location prompts
  4. Skill system explanation: includes basic (fleet adventure is applicable) functions and speed up the work effect in adventure mode


Optimization and adjustment


  1. Added fraility (buff) : CPR crew members can be revived with added fraility (thus balancing the building).
  2. Added
  3. Crew attribute growth
  4. : After the crew inspiration level is upgraded, it should increase the satiety, thirst, and consumption speed and other attributes, thus increasing the difficulty growth, and consuming more resources in the later stage to increase the operating cost
  5. Added Remove button: Added Remove Cancel button prompt next to build Close button (Adventure mode)
  6. Added marsh quicksand: Add marsh quicksand effect to parasite nests on rotten soil, can be slowed down
  7. New building description panel: Add various construction conditions, supply needs (building supply needs: electrical, electromagnetic, pipeline these buildings add these required building ICONS beside the construction dependence, such as stone cutting machine need utility poles)
  8. Added food and other props resource view next to the right eat/use button prompt
  9. Added "Harvest" button in the right column of Entity Information panel: more intuitive (for trees that can be harvested, a harvest button should be added, as well as stones, and switch to the corresponding mode) (including attack)
  10. Added tutorial wiki teaching
  11. Added tutorial view teaching
  12. Added "Select All" Toggle: Batch modification is supported
  13. New Building panel Copy Build button

  14. Optimized Settings show whether the performance mode toggle is enabled
  15. Optimize volcanoes and glaciers (new range temperature component)
  16. Optimized pop-up view bar rules when side quests appear
  17. Optimized rain screen effects: changed according to the color of the rain, such as acid rain, blood rain
  18. Optimize the processing button: The required raw materials should also show the source, preferably in the display of inventory progress
  19. Optimized ore sorter new formula: coral, flint stone
  20. Optimized Fountain of Youth mechanic tips: Automatically pop a temporary tip to tell the player when the spring is full (reminiscent of full moon conditions)
  21. Optimized machining panels: Esc should be allowed to turn off
  22. Optimize default window style: Default red top bar window
  23. Improved Demolition tutorial: Change to demolish a new ship building (New building: potted plant). This is better. The original treasure chest is not very intuitive
  24. Improved fleet log: Added a building list, similar to the resource list
  25. Improved room system: Increased the allowable conditions for similar buildings (e.g. plantations must have earth tanks and bedrooms must have solid wooden beds, which restricts players from upgrading buildings such as hydroponic tanks and higher level beds)
  26. Optimize log file system: Optimize log file writing logic (↑↑↑)
  27. Optimized management shortcuts or button represses should close Windows rather than invalidate them
  28. Optimize the npc trading Sell button: display your inventory number
  29. Improved Soul Scrubber: Added skill system wash point function

  30. Fix the damage counterattack exception: Restrictions should be added to the creation of attack tasks: for example, do not repeat the attack tasks that attack the same target of the task role, control the number, otherwise a large number of tasks will be generated each time the injury, resulting in performance waste
  31. Fix that during the tutorial Adventure Mode players will accidentally die abnormally and can be revived
  32. Fix tutorial font can not see clearly, too thick ghost and other exceptions
  33. Fixed twitching when animals can't move: Weevils, turkeys, stone beetles, Skeleton Men, Landmen components
  34. Fix to the lower left corner of the panel right side open right button interaction sometimes not working
  35. Fixed the Adventure Mode sleep fast forward time, but some timers may not work: such as the floating island mechanism, which may be delayed for dozens of days later
  36. Repair of sea tombs and other Marine structures can actually be built directly on the ship range (may lead to jamming)
  37. Fix Adventure Mode buff will block blood bar to the right after piling up
  38. Fixed Sea Fire unable to attack exception
  39. Fixed anomalies in Performance mode when moving away from quicksand or getting sucked past (range detection failure)
  40. Repair under blood rain (including acid rain) awning does not work abnormally
  41. Fix the deck at the foot of the pump that is often inexplicably damaged after reading the file (tested as a position accuracy problem, resulting in automatic removal of deck miscontact)
  42. Fixed story events not popping feeder view exceptions when triggered
  43. Fix to changing font size will directly end tutorial exception (changing font in the office will no longer reset the scene)
  44. Fix Search box (wiki) : Conflict with admin shortcuts (letters)
  45. Fixed range detection exception (Tested: Redundancy detection function mistakenly deleted into the object)
  46. Fixed inexplicable trigger story causes pop-ups to cause jams (tested: caused by beavers digging deep rocks)
  47. Repair fungus culture tank failure anomaly

  48. Adjust the speed of hail, meteorites, etc. (↑)
  49. Adjust Water Intake Speed (Adventure mode) (↑)
  50. Adjust the maximum thickness of the skin to 200 points
  51. Adjust volcanic eggs to breed into turkeys
  52. Adjust shortcut key layout: Reduce key combinations and change all to single key triggers
  53. Adjust the "Select mode" window before starting the game: Redo the TAB prompt to let beginners play Adventure mode more first, less difficult, suitable for getting started
  54. Adjust fuel rule reversal (reverse) (default should be consumed from base low calorific value items such as wood)
  55. Changed the side quest reward icon
  56. Changed the way of doing business: To unlock 50 coins (↑)
  57. Tips for improving quests and germs: clicking will automatically open, helping players understand how to use them
  58. Improve the floating island archiving mechanism
  59. Restructure the file structure: remove the old complex sailing operations and keep only the simplest ones

1.7 Update: Fixes, Performance, Mods, Islands, Events, Talents

Hello, everyone. I'm just asking. Long time no see. Just now I have pushed the 1.7 update patch, I have been working on this big release all November, so the update content is still rich.

I put the necessary finishing touches on some of the legacy planning for 1.6 (including: adding a lot of random events, talents, performance optimizations ), while also implementing the initial requirements for the carefully prepared 1.7 plan (including: Crash system, optimized MOD support, new "wastland" islands ).

If you have not yet experienced the attention of the player, take advantage of this autumn promotion activity can start to try oh ~ if you are already supported by our players, then we immediately start to introduce this update content!

[h2] breakdown reaction [/h2]

The game will usher in more chain management mechanism gameplay, while adding the character "other" property page, you can view these attributes and the character's inherent attributes.



[h3] Crash reaction [/h3] You act up when you're depressed
  1. Demolition (wanton destruction of surrounding buildings)
  2. Arson (wantonly arson, vent anger)
  3. Poisoning (poisoning revenge)
  4. Fighting (conflict intensifies leading to fighting)
  5. Name-calling (endless abuse of others)
  6. Binge eating
  7. Crying (makes constant noise and is offensive)
  8. Open discharge (open discharge of sewage)
  9. Gossip makers (people who spread doomsday rhetoric and scare people)
  10. Gambling addiction: People who are in a bad mood will gamble and usually lose money (crazy addiction to the roulette table)
  11. Nightmare: Ghosts appear (Fleet mode mechanism has been replaced)

[h3] Joy response [/h3] Helps people when they are happy
  1. Flying: plus moving speed (run fast)
  2. Work flow: speed up work (improve work efficiency, shorten working hours)
  3. Berserker: Increased attacks (Bloodthirsty warlike, more brave)
  4. Trendy art: randomly make the building more decorative (decorate the surrounding scenery)
  5. Performer: similar use of instruments (playing music to delight the crowd)
  6. Food dedication: randomly make food for everyone (make food to share with everyone)
  7. Circus clown: To make everyone laugh, restore the mood (perform stunts to make everyone laugh, restore the mood)


[h2]MOD Workshop Optimization [/h2]



  • Simplify the material pack Mod production process
  • Optimized Mod panel layout
  • Optimization Mod takes effect immediately when enabled
  • Added Mod reset record button to prevent status record error
  • Optimize Mod panel display: increase prompt types (stickers, packages) and sources (local, Steam), and support one-click upload ↓
  • New Mod Updated Toggle: Automatically fill in the title and description and other information
  • at the same time I uploaded the MOD tutorial MOD tutorial video [/ url]


[h2] Performance optimization [/h2]

This deep optimization has a significant effect, even in the late stage can have 30 to 60 frames



  • Optimize physical simulation performance consumption such as building inspection
  • Optimization of ship movement physical simulation performance cost
  • Optimize pipeline performance
  • Optimize building canvas performance


[h2] Add random events [/h2]



[h3] Favorable event [/h3]
  1. Reverse engineering: Previously unlocked tech nodes have a chance to recover some inspiration
  2. Animals falling into the water: Random (2-3) small animals appear on the boat
  3. Everything revives: Random planting of crops for unplanted soil boxes
  4. Dead Rising: All the dead on the ship directly become children
  5. Discover Floating Island: Randomly refresh a floating island
  6. Marine litter: Randomly add multiple garbage bags
  7. Divine Blessing: A random crew member removes all bad talents
  8. Cloning: You will get an identical crew clone, but the maximum health is only 50
  9. Refresh with old: Restores all deck durability
  10. Emergency shift: The crew's energy is restored and the sleeping mission interrupted
  11. Love Ratio: Random one crew member's social relationship degree randomly reaches full rank
  12. Going out for fun: Crew members get some random gems when they return (can be recalled early, but then lose the harvest)
  13. Reinforcement supplies: Drop a special treasure chest at a random location, which contains this delicate food, water and medicine
  14. Fish migration: A large number of random fish appear on the deck

[h3] Bad event [/h3]
  1. Dust storm: obstructs the view of the crew (and slows down, only shows when the ship is near the island)
  2. Volcanic eruption: Directly triggers a meteorite weather
  3. Iron Rain: Drop a lot of stones, may injure the crew, but can also gain a lot of ore, metal
  4. Blood Rain: Crew contact deteriorates mood, may fight, may also refresh some zombies
  5. Load imbalance: random electrical explosion and fire
  6. Water pollution: Loss of 10 bottles (-50%, maximum 50) of fresh water resources
  7. Equipment wear: All stored equipment has a high (-50%) chance of damage (-50% durability)
  8. Disrepair: All ship buildings have a small probability of damage waiting to be repaired (excluding decks and other tiles)
  9. Loss of control: The direction of the vessel is reversed from the operation for a short period of time
  10. God's Rage: Rage will burn a crew member continuously (every 5 seconds for 100 seconds)
  11. Plague outbreak: 3 to 10 rats randomly appear on the ship (and spread poisoning)
  12. Nuclear crisis: Unfortunately, a nuclear leak results in increased radiation levels (+50) (only during or after the radiation phase) (zombies, putrid bodies, radioactive debris at sea will also appear)
  13. General strike: Crew members do not work for a period of time
  14. Fishing ban: No overfishing (all fishing missions are suspended during this period)


[h2] Added Talent [/h2]

[h3] Advantages [/h3]
  1. Alcohol tolerance: not drunk for a long time
  2. Socializer: Socialize with people more frequently
  3. Ascetic monk: The higher the pressure (pressure - comfort), the better the mood
  4. Thick skin: Damage has a chance to increase maximum health
  5. Writer: Has the chance to produce books in his spare time
  6. Pharmacist: Chance to make potions when free
  7. Blood Pact: Transfer 50% damage to teammates when wounded
  8. Pirate Buster: Has a chance to make pirates disappear when attacked by pirates
  9. Senior electrician: The generator built by him will increase the power by 25%, and the appliance will reduce the power consumption by 25%.
  10. Flame: Can be lit at night (permanent)
  11. Not afraid of heat and cold: not afraid of heat and cold

[h3] Disadvantages [/h3]
  1. Binge drinking: frequency of drinking
  2. Chattering: His bubble speech occurs more frequently
  3. Bomb Kid: Periodically has the chance to refresh a bomb beside the ship
  4. Electromagnetic fear: the presence of electromagnetic buildings around will be upset
  5. Streaker: The equipment field is 0
  6. Appearance association: prefer people who are more attractive than oneself; They hate people below them
  7. Snoring like thunder: sleep will affect the quality of sleep around
  8. Deafness: will no longer be affected by noise, but will be in a bad mood all the time, and focus (energy) is better
  9. Illiterate: IQ of 0, unable to engage in research
  10. Radiator: Continuously radiating radiation particles outward
  11. Corruption Infection: There is a small chance of breeding a zombie


[h2] Floating island mechanism [/h2]

Floating island mechanism: An island is refreshed approximately every 20 days
Added Island: Wasteland
Includes new biomes (garbage dumps, robots, acid ponds, etc.), resources (beets, nickel ore, strong acids, catalysts)

Technical blueprints (electric melting reactor, chemical laboratory, saccharin concentrator, blasting detonator, royal vase, etc.)

[h2] General update [/h2]



    [h3] New [/h3]

  1. Added Alchemy Pot: Use essence to create magic potions
  2. Added blood donation station: Villains get injured and get blood after use
  3. Added Royal Vase: Lots of decoration (flowers + POTS) (+50 decoration)
  4. Added Brave sculpture: provides a lot of decoration (colorless crystal +Boss drops) (season boss countdown)
  5. Added blasting detonators: The explosive power is very large, can blow up most of the surrounding objects, resulting in huge waves can make the island directly into the ocean
  6. Added saccharin concentrator: Extract sugar from beets
  7. Added electromelting reactor: Electric furnace to obtain more advanced products (future space resources can be smelted)
  8. Added monitoring host list mechanism: Fix out of view when changing island terrain can not clean up old object exception
  9. Added hints when crew crash response is triggered

    [h3] Optimization [/h3]

  10. Improved permanent protection of landmark buildings (corruption no longer destroys important buildings such as statues and lottery machines)
  11. Optimized construction circle display (only shows the same building circle)
  12. Optimized treasure logic (added timer)
  13. Optimized treasure box to cancel collision directly (prevent card slots)
  14. Optimize build list: Restore the total inventory of consumables to display, while increasing the maximum build number
  15. Optimized tech tree incompatibility with old archives
  16. Optimized building status icon
  17. Improved progress display of food equipment resources (change the progress bar to red if it deteriorates quickly)
  18. Optimize the "Crew status is poor" prompt: click to directly focus and open the corresponding crew information
  19. Optimized propeller status display (should not show lack of power if there is power at idle)
  20. Optimize the circuit icon
  21. Optimize role task ICONS
  22. Improved sea fog visual effects while ships travel at reduced speed during this time

    [h3] Repair [/h3]

  23. Fixed interactive conflict in Adventure mode (when the rudder is next to the campfire, pressing E sometimes fails to get out of the steering state and instead fuels the adjacent facility)
  24. Fix diagnostic failure exception
  25. Fixed the abnormal position and status of some resources after reading the file: for example, the grinding bowl can not make yeast and other anomalies caused by this reason
  26. Fix room area unlock display issue (original: previous archive unlocked, open another archive still shows the previous one)
  27. Fix that other entity suspension prompts still appear when the cursor is on the window UI (count threshold error)
  28. Fixed building (entity) status icon display error exception (original: no similar to the building menu button to follow the building rotation)
  29. Fixed the fault that the task scheduling table cannot interact
  30. Beaver Nest restoration Harvest (Full harvest)
  31. Fixed the effect that the ball speed was too slow when the real machine was running
  32. Fix tutorial can also select world size exception when opening Settings
  33. Repair Trend art only adds architectural decoration, but does not add total decoration anomaly

    [h3] Adjustment [/h3]

  34. Adjust coral drop (fish → clams)
  35. Adjust the scope of the Soul lamp (↓)
  36. Adjustment of industrial building decoration are (uglier)
  37. Improved crew status ICONS: Added bored and dirty status ICONS


[h2] Art redo [/h2]

  1. Cell tower
  2. Pool table
  3. Diving construction
  4. ICONS for tasks, status, pipelines, etc
  5. Main hull icon




[h2] Added sound [/h2]

  1. Space panel sound effects
  2. League Tax and Relief sound effects
  3. Space reinforcements fire sound
  4. Zombie sound effects
  5. Vortex sound effects
  6. Hermit crab shell shrinking sound
  7. Cheers at the bar sound
  8. Pool table, lottery machine wheel gambling sound
  9. Fire sprinkler sound
  10. Electric chain tower shock sound
  11. Chainsaw sound effects (stone cutters, machine tools, slaughterhouses)
  12. Click click click - Iron chain sound (ore sorter)

🎃Update: Misty Forest & Controller Support & Happy Halloween🎃

Hello, everyone. I'm trying to make it work.
At the beginning of the month, we carried out the National Day promotion, and harvested a group of new players, and everyone also gave me a lot of feedback and optimization suggestions, so I almost every day in the non-stop code modification and bug repair. During this period, some players also asked about Steam Deck compatibility issues, so I began to pay attention to the gamepad and console play experience, and it took a lot of effort to finally complete. In addition to these experience upgrades, I've added the "Misty Forest" story essentials, which include new ecological communities, new Vientiane Misty technology blueprints, and resources related to hallucinogenic spores to make your adventure a little more interesting
Next, let's get straight to what's new!

[h2] Misty forest [/h2]

  1. Evil Obelisk: Human sacrifice is required to unlock Vientiane Fog technology
  2. Hallucinospore: timed explosion, near explosion, causing fainting
  3. Mushroom trees: Create fog, release hallucinogenic spores, and release a large number of spores when cut down
  4. Rosemary Flower: Similar to the ice thorn mechanism, crew proximity will trigger, causing the player to get drunk
  5. New technology building blueprint
  6. Mushroom farm: Efficient production of mushrooms, but with a small probability of explosive accidents (6* hallucinogenic spores)
  7. Mushroom battery: similar to the scarecrow range, the more mushrooms grow around the more power generation (power n*300w)
  8. Fungus culture machine: Use ethanol to produce spores (the more mushrooms around the more efficient)
  9. Gas chamber: Use spores + sea salt to generate: chlorine (gas) (new gas source) (has a chance to cause gas explosion) (noise)


[h2] Controller Optimization [/h2]

  1. Redo the input system
  2. Adventure Mode key independent
  3. Gamepad recommended to play adventure mode
  4. Complete the tutorial, Settings, prompts and other font adaptation
  5. Cut scenes, movie animations skip the tips
  6. The ability system to improve the efficiency of adventure mode (such as collecting, building, extinguishing, etc.) ↓↓↓↓↓
  7. Binding of carrying and cutting trees, construction and maintenance speed and construction skills, research speed and research skills, fire fighting and boat skills, farming and agriculture skills (accelerated)
  8. Fix Adventure mode working current flicker and fleet collision bug


Note: The current game to support xbox and other series of controller support, ps has not been tested. In theory, it is compatible with Steam Deck, but because I do not have a test machine at hand, I cannot test the compatibility for you at the moment. Please test your own console players and feedback your playing experience with me. I will continue to pay attention to this issue.

[h2] Halloween activities [/h2]

New gameplay content will be added to the game during the holiday event, and I will be opening it before November 1st

[h2] Adventure Mode optimization [/h2]

  1. Adventure Mode Character Inspiration Cap increased
  2. Planting tips The seed panel should open automatically when seeds are missing
  3. Fix black screen jam (caused by black screen animation)
  4. Fix cooking Daily count issue
  5. Fix Adventure Mode lack of preference judgment exception (Can Adventure Mode fish eat blueberries? !)
  6. E Key Optimization: All cases with only one interactive button can be simplified to direct E effect
  7. E key Optimization: Automatically cancels the building before E when sprinting
  8. Fixed a bug where E rudder could not get off ship after being burned by fire
  9. Fixed crew movement slide step
  10. Fixed bug where equipment would continue to wear when it was full (it could not wear but would consume)
  11. Container optimization: Add initial interaction logic
  12. Optimized adaptation interaction (change button E work, etc.) : sink, soul scrubber, fitness seat, trash baler, options trading machine, medical bed, hibernation pod,
  13. CPR (not completed)
  14. , Anvil (failed), Four Seasons Altar (completed)


[h2] General optimization [/h2]

  1. Fixed the same ability that can constantly unlock increased stress bug
  2. Fix tutorial auto-shrink inventory and shortcut tutorial bug
  3. Fixed island reset issue in Fleet mode (restore disabled, original adventure conflict)
  4. Fixed bug where the status icon was not displayed in the character bar when intoxicated
  5. When fixing Build mode, if damaged, the mode will be changed but the build panel still retains the bug
  6. Repair fleet mode laser flicker may result in abnormally flat volume anomalies
  7. Fixed a bug where double speed (when comparing cards) would cause energy balls to stay around and not disappear
  8. Fixed a bug where layers of the sea support were misaligned with buildings
  9. Fix feather bed formulation error (need gas mask??)
  10. Fix partial buff does not work abnormally (Bloodthirsty buff occasionally does not work)
  11. Fixed the bug of searchlight with high power but no power consumption
  12. Fixed when the guide bird spoke, it was sucked by the vortex, which caused the key input to be invalid
  13. Fix jellyfish layer display exception (fishing shore synchronous modification layer)
  14. Fix hover prompt size anomaly (when transitioning from one button to another, hover prompt size does not change, may result in too small or too large)
  15. Fixed bug allowing dive depth to start at 6000 m (depth saving caused double counting errors, including space)
  16. Fix to top timer issue with Rock Pile and Fountain of Youth (executed per second after sleep, timer multiplier error)
  17. Fixed General nest hiding after no longer adding breeding progress anomaly (causing Fishman nest not to breed)
  18. Fixed BGM and main BGM conflict exception for NPCS
  19. Fixed drunk buff forced fight bug (causes bar and prohibition to fail)
  20. Repair oil platform has been accumulating products and not producing anomalies

  21. Added cg load archive waiting prompt panel
  22. Added Serious Injury Deceleration (more real)
  23. Added automatic fire extinguishing Settings on rainy days (acid rain not included)
  24. Added clams: Shellfish drop no longer fish but clams
  25. Added new recipe for induction cooker ↓↓↓↓↓
  26. Mushroom Feast (Mushroom + Monster meat + salt, induction cooker) (Hunger +20, Blood +150)
  27. Fruit platter (Blueberries + tomatoes + ice, induction cooker) (Hungry +20, thirsty +50, back san+100)
  28. Seafood congee (Clams + wheat, induction cooker) (Hunger +150, Back san+20)
  29. Blazing bread increases heat effect
  30. Pumpkin Pie (Halloween)

  31. Adjust "Fishing Competition" refresh time: 1 month ↑ (while adjusting the weight limit of some fish)
  32. Adjust the distribution of lily of the valley: the flowers near the tombstone grow 3*3, including the flowers of the spring are more dense
  33. Allow drag and drop to build one or more rows of buildings (e.g. decks)
  34. When the building is out of power, the interaction will indicate that the player cannot work without power (the electrical building cannot open the operation panel when there is no power).
  35. The building panel adds a reminder that water is being transported, or the total amount of liquid currently required
  36. Colorless crystal added to gemstone re-engraving machine (original non-renewable)
  37. Adjust the position of the stool technology node, and the tutorial needs to be adjusted
  38. Adjust ship navigation restrictions: Add to the right message bubble, click back
  39. Added flying fish season disappeared
  40. Redo the battery logic
  41. Electrical panel increases joule energy information
  42. The "Build and Management bar" is no longer automatically closed after it is opened

  43. Optimize foreclosure events: interface allows open at any time
  44. Optimized jack-o '-lantern mechanism: added automatic withholding blood destruction
  45. Optimize the diagnostic
  46. Optimized landing panel added some monitoring information
  47. Optimized Settings Added world type, difficulty and other information
  48. Optimization shortcuts: The left active window allows esc to close (e.g. build panel, view, planting mode, etc.)
  49. Optimized moneylender: You can set the number of coins yourself
  50. Optimize player feedback
  51. Improved spring beaver logic (Beavers will collect and cut down surrounding trees and grass, and store resources in their nests)
  52. Optimized Statue: Added the ability to wash away bad talents

  53. Improved fleet log: added average working hours and daily sailing distance statistics
  54. Improved fleet log: Added health table (including radiation, pathogen value changes), world temperature statistics
  55. Art Optimization: Coconut tree seedling period changed to wooden stakes (to avoid misunderstanding)
  56. Flying Fish art optimization
  57. Optimized electrostat effect experiment (Multi-lightning chain)

Localization update, new languages!

This update mainly adds multi-national or regional languages, including: French, Russian, Italian, German, Spanish, Portuguese, Turkish, Japanese, Korean, Polish, and traditional Chinese.
(AI text translation technology provided by deep-translator and Google Translate)
The localized languages of this opening will be continuously updated. If you encounter any problems, please contact me. Thank you for your continued attention and support!
This update also fixes some known bugs.

Important Update: Adventure Mode Preview & Art renovation

Hello everyone, this month I focus on the development of "adventure mode", considering that a large number of players do not adapt to the original God perspective control and planning of the fleet of gameplay, so I plan to develop a parallel role-playing gameplay mechanism, players can choose to control one of the crew to drift and survive on the sea, which will be a new experience. I simplified the behavior of landing, collecting, attacking, etc., and added new behavior mechanisms such as sprinting, manipulation, and sleeping. The development progress is faster than I expected. Although I have conducted a lot of tests, there will certainly be strange bugs during the play, so please contact me or direct community feedback if you have any questions, thank you. I hope you like the new game mode, and I have also fixed some bugs, so the current experience should be better! Without further ado, take a look at the update below.

[h2] Adventure Mode [/h2]

A new game experience, perfectly inherit the mechanics and features, and start a new rafting adventure on your own

Independent redo mission system : such as fishing, operations, maintenance, etc., need to be redone
  • Use of item resources (food) (meals, potions, etc.)
  • Resource view right click quick use, easy to eat
  • Sleep redo: Black screen will speed up the passage of time, can not be interrupted
  • Suitable for fire protection, planting, irrigation, research
  • Cooking optimization
  • Processing, maintenance (including deck)
  • Remove and build mark cancel (F key)
  • Automatic resource feeding
  • G key to view entity object information
  • Long press F and mouse click to remove the building
  • Added F + right-click force attack
  • Landing Optimization: Jump directly to the island, no link board required, just the boat close to shore
  • Attack Optimization: Direct long-range fire, and increased damage ((power + intelligence)
  • 10)
  • Job optimization: left mouse click to use tools (cutting trees, cutting grass, digging, etc.)
  • Death Optimization: Resurrection mechanism Crew can be re-cast on board after death
  • Salvage Optimization: Automatically picks up fallen resources


  1. Added Lab Adventure mode description
  2. Added Adventure Mode tutorial
  3. Added secondary work tips: Left click manual work to add a new icon i to remind players (construction, research, processing)
  4. Added Individual Character Properties Overview (Click to open Character panel)
  5. Added crew reset button: any position to quickly return to the ship, to prevent the ship out of control offshore can not return
  6. Added Death penalty: After death, the original character's data is lost, requiring the player to select a new random character to start
  7. New fleet, adventure mode achievement statistics

  8. Optimized bullet counterattack (when bullets hit scavengers, spiders and other enemies, they are allowed to counterattack)
  9. Optimize sleep: Calculate research and arcane progress (currently skip time and calculate directly)
  10. Improved Resurrection Stone adaptation: Wake up from bed after death instead of a resurrection (including voodoo doll effect adaptation)
  11. Optimize volcanic mechanism (Restore ore production ↑)
  12. Improved dock maintenance performance (deck flicker)
  13. Optimize and simplify UI: world temperature, terrain, etc
  14. Optimized motion mechanism: the angular vector between the edge velocity allows calculating movement (e.g. 45° welt walk)
  15. Optimized jump mechanism: Automatically jump if there is a pit on the deck
  16. Optimize more building interactions: sink, soul scrubber, fitness cushion, garbage baler, options trading machine, medical bed, sleep pod, anvil, mechanical rudder
  17. Optimized buff display (color differentiation near blood bar)

  18. Adjust Inspiration Acquisition speed (↑)
  19. Adjust anchor technology node position (advance, lower material, optimize interaction)
  20. Adjust the script to calculate by quota (too many initial resources, recalculate by individual amount)
  21. Adjust and cancel the recruitment mechanism, and give rewards and subsidies
  22. Adjust silent "crew overboard" event
  23. Changed the ability of the Fish King (to accept any special eggs, except bird eggs)
  24. Adjust inspiration mechanism (uncapped, uniform acceleration)
  25. Adjust camera mechanics: Only follow the crew or follow the ship's view (except cutscenes), no free view (except console)

  26. Fixed bug where harvesting cactus would not hurt
  27. Fixed the sandpile unlimited collection bug
  28. Repair construction does not automatically switch schemes
  29. Fixed Character Panel not being able to open again after closing the panel
  30. Fixed bug where it was easy to remove deck first when demolishing buildings
  31. Fixed bug that could not be planted
  32. Fixed the bug where the sleep black screen was suspended by other Windows
  33. Fixed a bug that sometimes the buttons in processed buildings did not respond
  34. Fix cooking target error bug
  35. Fixed bug where baby dinosaurs eat seaweed indefinitely
  36. Fixed the aquaculture cage refeeding bug


[h2] Additions and adjustments [/h2]

  1. New stealing, Anger, and killing NPCS: Wandering merchants add stealing features, players have a chance to steal successfully, and if they fail, they will anger the merchant, similar to boss battles (after killing an npc, they need to wait more time to come back) (Merchants frantically summon pirates; Taverns attack with ship guns)
  2. Added "Captain" title setting: Captain has the ability to escape death, can be revived after 1 day of death, while boosting morale
  3. Added vortex black screen animation and transport tower black screen animation
  4. Added Console "Event Manager" panel (similar to Task Manager panel, preview all random events to see event status, and trigger or interrupt in advance)
  5. Added tutorial total progress display (x/n)
  6. Added special pages of Technology Blueprint (e.g. Abyss Technology, Radiation Technology)
  7. Added crew status icon tips (diving and space status tips instead of ambiguous "??" While adding status markers such as depression, intoxication, drunkenness, and death)
  8. Added random map eggs (such as mushroom array, Imperial Cemetery, etc.)
  9. Added physical drifter log
  10. Added script openings (such as single crew or more crew with more supplies)
  11. Added resource overload (loop icon) : Can refresh the resource inventory to prevent empty reference exceptions
  12. Added archive preview tutorial and console icon tips

  13. Optimized the Radiation Island terrain change diffusion algorithm: changed to spread from the center point (or designated point) to the periphery
  14. Optimize side view (the first task opens automatically when the side task is activated or the main task is displayed)
  15. Optimize talent emergence events
  16. Optimize room view (increase decoration degree data display)
  17. Optimized propeller (hidden arrow)
  18. Optimize music box (add note bubbles)
  19. Improved Life Spring (added point light source)
  20. Optimized laser structures such as laser domes and deep dive radars (increased light efficiency)
  21. Improved Global Relief, Taxation event UI (added federal icon)
  22. Improved effects for ship and submarine work (added explosion smoke effects and waves when leaving and returning)
  23. Optimize UI application to simplify UI in all aspects
  24. Optimize the resident event timer display in the upper right corner
  25. Optimized file reading process (more robust: prevents modules from throwing abnormal interrupts)
  26. Improved world boss touch error mechanism (48 seconds countdown)
  27. Optimized death blast effects (Shock wave + explosion smoke)
  28. Improved the effect of exploding particles when wizards are injured
  29. Optimized equipment bar (resident slot display, pet bar)
  30. Improved recruitment of new crew names (xxx 1)
  31. Optimized art renovation (Main islands); Trees add shade
  32. Optimized pointer arrow (added click function to quickly focus on the object, such as treasure pointer)
  33. Optimize statistics (add data archive while removing block color)
  34. Improved ship gun (closed friend-damage, increased explosion smoke)
  35. Improved sandbag function (added function to prevent deck flooding)
  36. Optimize collision detection at different stages of trees

  37. Adjust the separate switch button to remove the heat emitter; Adjust the new Buddy Panel role avatar UI
  38. Adjust the growth efficiency of all plants (↓)

  39. Improve the archiving mechanism for space and deep submarine systems
  40. Improved plot rewards (↑ also offers options)
  41. Improved the re-challenge mechanism after the world boss is killed

  42. Fixed bugs born on the island
  43. Fixed a bug where multiple link boards could not be used due to conflicts
  44. Fixed the bug that the world page could not go back to the previous page from the casting page during the tutorial stage
  45. Fixed bug where crossing borders could get stuck because the hull was too large
  46. Fixed shark land swimming bug
  47. Fix the bug that mode and physical cursor prompt disappear after touching other UIs
  48. Fixed the bug that wearing equipment can brush equipment repeatedly
  49. Fixed a bug where the planting tutorial repeatedly stacked the planting box, causing a file reading error
  50. Fixed bug where Fishman could accidentally touch an angry tavern
  51. Fix missing "Welcome to the world" prompt after tutorial completion
  52. Fixed bubble text not showing on newspaper; Optimized the "View" button on the newspaper desk (old newspaper icon prompts)


[h2] Translation [/h2]

  1. Translate "Login transfer" mode of mouse hover prompts
  2. Translated new simplified UI switch button
  3. Translate the "comfort" description of the room view
  4. Translate Skills panel character icon mouse hover description
  5. Translated new Adventure Mode tutorial


[h2] Sound and Art [/h2]

  1. Added firefly flying sound
  2. Added water baby crying sound
  3. Added tombstone Ghost Howl
  4. Added stun gun firing sound
  5. Added sprint sound
  6. Added resource pick tone
  7. Resets flamingos and nests
  8. Reset shield building art