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Whole process optimization, new pipeline system, why not drink? More secrets!

Hello everyone, after two months, the update announcement has finally arrived. There is quite a lot of content in this update, so please be patient and check it out.
This update will focus on optimizing details and overall experience, making subsequent gameplay smoother and the values more reasonable.
[h2] Core content [/h2]
[h3] Pipeline system [/h3]
  1. Pipeline hub: Similar to electric poles, used for collecting and distributing liquids
  2. Add pipes: Similar to electric wires, with circular plates added in the middle of the curved design for component effects of conveying materials, which can replace the special effects of water pumps
  3. Water delivery speed adjustment (↓): Pipeline and "fuel" data not stored
    The water droplets in the pipeline should be highlighted in the circuit view
  4. Optimize the art of water pumps (refer to generators)
  5. Add wave effects to buildings beyond the deck
  6. Add sewage tank (new): It needs to be constructed with decaying materials, and after being powered on, it can continuously generate sewage
    The color of different types of liquid markings (in pipeline views) should be different
  7. Adding a splitter: allows for the presence of multiple liquids in the pipeline; The splitter needs to be connected to a pipeline
  8. Remaking fertilizer machines into fertilizer factories: efficiently producing fertilizers using wastewater
  9. Remake the water purifier: replace it with sewage (pipeline) purification (differentiate it from pure electrical appliances by consuming less electricity)
  10. Fire extinguishers and irrigation devices connected to pipelines
  11. Remake the horizontally extended faucet (drain port): It can package the liquid in the pipeline into resources and discharge them

[h3]Why not drink alcohol? [/h3]
  1. Add opening carry: beer
  2. Adding a chance of fighting after drinking alcohol
  3. Repairs abnormal alcohol addiction that has not been alleviated despite continuous drinking
  4. Add alcohol withdrawal buff
  5. Shorten the drunken buff time and add a description

[h3] Secret Technique Improvement [/h3]
  1. Knowledge sharing: Crew members have a 30% chance of receiving inspiration from others as well
  2. Read extensively: There is a chance to obtain new books during leisure time
  3. Energy Battery: All crew members receive an additional 50% of maximum energy
    Prohibition: Crew members will be prohibited from drinking alcohol
  4. Healthy diet: Eating increases extra life, energy, and mood
  5. Enduring Friendship: Continuously increasing friendship among crew members
  6. Cooking Recipe: Cooking may drop double the amount of food
  7. Armistice Contract: There is a 20% chance to skip a wave of enemies
  8. Gunfire: When crew members use firearms, two magic balls will be added
  9. Anti damage stab armor: percentage of anti damage after injury (30%)
  10. Trauma team: When a character dies, rescue efforts will be quickly initiated, but high costs will need to be paid
  11. Dodge Skill: There is a chance to dodge enemy attacks
  12. Coupon: When consuming coins, 20% will be refunded
  13. Call to Faith: Recruiting crew members in taverns will no longer require coins
  14. Rich Legacy: A random treasure chest drops when a crew member dies

[h2] Detail optimization [/h2]
  1. Optimizing exploration on Iceland: Low desire (increasing demand for more materials)
    1. Increase Moonstone Mine: Increase More Construction Demand
    2. Increase ice essence
    3. Increase Extreme Cold Cordyceps: Guardian Iceland, long-range attack
  2. Improve oxygen related systems and sewage treatment systems (pipeline systems)
  3. Increase oxygen related systems: mainly consumed for diving and rocket launch
  4. Add laser dome: The function of sandbags is transferred to the new laser dome (but can only defend against "low altitude" meteorites)
  5. Optimizing Little Dinosaurs: They sleep at night, so they should be able to catch them on the boat (and then they can reproduce wildly, but they will also excrete wildly)
  6. Optimize teleportation monument: teleportation may get stuck, and volume can be ignored for a period of time after teleportation
  7. Add unique resource drop: Only one of the subitems in the resource drop package will be dropped
    When adding an alert state, it will automatically return to one speed (after the alert is cleared, it can automatically return to the previous speed);
  8. Add automatic follow camera when landing and returning
  9. Add a button for "Go All" on the link board
  10. Optimize standard colors to make them more vibrant!
  11. Increase sleep threshold to reduce daytime sleep frequency
  12. Add multi deck tile transition (visual)
  13. Add deck quick upgrade
  14. Add the "long-range attack" effect of firearms
  15. Add "Forest Hate": If too many trees are cut down, 1-3 tree demon seeds will appear (1 tree=10, -0.1 per second) (coordinated by the disaster manager)
  16. Problem of delayed role response after optimizing task allocation (changing AI task polling increment to 0.1)
  17. Add color differentiation for good and bad buffs in the crew panel (including task sub items)
  18. Reduce the probability of triggering most events (20+)
  19. Optimize Continuing Task Animation: Sleep interrupts the research task, and the animation does not switch to work when resuming the task after waking up (including running without switching animation after sleep interruption)
  20. Adding a question mark on the image of a character on a business trip, similar to death
  21. Add tasks to be grouped as individual roles for execution as much as possible
    Add a prop bar in the resource view
    When a fish or other creature caught on a boat dies, it should fall onto the boat
  22. Each shrine should only be dedicated to one soul, and when used, it should be illuminated to indicate that the animation and buttons must be synchronized
  23. The chart camera is no longer affected by lighting
  24. "Crew members still frequently get stuck on the empty deck" (tentative repair)
  25. Adjust the frequency of ocean current season rainfall (while adjusting the probability of flying fish rain (↓))
  26. Optimize the conditions for animals on board to be attacked by weapons: Some animals must be protected
  27. The border and color of the secret technique node are synchronized with the technology tree
  28. The secret technique demo version is automatically locked
  29. Fish man scale processed into fish man essence
  30. Increase inspiration and kill point disappearance mechanism (if not used for a long time, it will slowly and automatically decrease)
  31. When a pile of construction tasks cannot be carried out, some will automatically disappear, and it is necessary to keep trying to redo or wait when resources are scarce (and occasionally when resources are scarce, the construction task cannot be deleted because the 'IsFailWait' was not modified when actively deleting the task, resulting in still error detection)
  32. Add a global task manager view to display all tasks in 'TaskController' (for debugging purposes)
  33. Increase a small amount of gold mines in the jungle
  34. Add an attack button to the livestock attribute panel
    When crew members suffer damage from the magic ball, they should counterattack the "host" enemy
    Moonlight stones should not produce turkeys
  35. Juicer lacks function: temporarily make it into a single output function similar to a wooden barrel, use
  36. fruit x2
  37. to obtain
  38. juice
  39. , restore a large amount of vitamin C and moisture
  40. Steam engine switching and refueling mode removal (internal combustion components automatically refuel uniformly)
  41. Simplify the production cost of regular bait (only one vegetable is needed)
    Performance optimization of path finding algorithm consumption
  42. For buildings with manual switches, add "unique markings" instead of a unified power outage icon, which can be easily confused
  43. The formula for clay jars needs to be simplified: 1. Soil
  44. The furnace cannot burn coal and once it works, it cannot be stopped (temporarily hidden)
  45. Map size modification is prohibited in the tutorial level, and the perspective following will be cancelled at the beginning of the tutorial level (otherwise the game cannot continue); Harvest tutorial text overlap
  46. Optimization of Rope Pirates: Resources dropped due to death may not be on board the ship, and crew members may not be able to collect anomalies
  47. Adding fish (sea wolf fish) should not go to the island (similar to adding a terrain activity detection for creatures on the road)
  48. Garbage bags must drop garbage and some other things
  49. Optimize the drying rack: Change the material to foodtag (food type)
  50. A prompt window appears before triggering the world boss: asking the player if they should trigger the challenge (after all, world bosses are usually actively challenged by the player, and cannot be suddenly attacked to catch beginners off guard)
  51. Simplify mod panel
  52. The alert mode will also execute boarding
  53. Infants increase their excretion and feeding abilities, thereby increasing the difficulty of raising them
  54. Sudden changes in ocean waves during the current season or other periods: appearing in rows of three at a time
    Mining ore will reduce the frequency of rock beetles and magma fractures
  55. Adjust the character avatar list: elongate downwards and align with the bottom right side
  56. Add crystal energy and meteorite weather timer data archives (to prevent recalculation every time the file is read)
    The electromagnetic component materials produced by universal machine tools will be changed to iron ingots and coils in the later period (so the manganese nodules will be moved back to later buildings, such as electronic equipment stations)
  57. The toilet and fish appear at the coordinate origin after reading the file, and the actual coordinates are repaired
  58. The refrigeration unit is very weak, and the temperature can only drop to below 0 ° C, causing the crew to feel cold (it needs to refer to the cold ice bonfire or adjust the temperature range)
  59. Fluorescent lamps increase aesthetics (+5)
    The world temperature at night should decrease appropriately (-10)
  60. Increase event triggering interval mechanism: prevent multiple enemy events such as beast riots from being triggered simultaneously
  61. Reduce the breeding speed of small dinosaurs
  62. Optimize architectural art: solid wood beds, light bulbs, soil cultivation boxes lack borders, fishing mats
  63. Remake NPC Tent as "Abandoned Camp": Crew members can heal and heal as soon as they get close, while increasing the number of items (also shown on the sea map after activation)
  64. Simplify the main scene UI
    1. Add a progress bar under the UI for time and other details
      Simplify or hide timers to free up UI space
      The resource view on the left can add an "optional display" button in the upper left corner
    2. Redo crew avatar button (more UI friendly)

[h2] Bug fix [/h2]
  1. Repair Incubator: Animals raised are abnormal when they are not on board after reading files
  2. Fix the abnormality of consuming alcohol indiscriminately and unable to accurately drink alcohol when experiencing alcohol addiction
  3. Fixed boss health bar blocking issue on technology books
  4. Fixed some cases where the wooden barrel did not brew beer abnormally
  5. Fixed abnormal perspective tracking while reading files
  6. Fix a situation where the "food shortage" prompt does not disappear (after testing, it was found that there was a problem with creating a temporary prompt because it defaults to creating a prompt with id: 0, which is "food shortage")
  7. Repairing simple evaporating dishes and double bottle evaporating dishes. If the fuel mission fails midway (or fails halfway through), fuel will not be automatically added in the future,
  8. Players cannot manually add fuel exceptions
  9. Fixed a problem where the enemy timer was negative after reading files, and there were no exceptions when the enemy exceeded the timeout (and occasional seasons were not changed)
  10. Repairing view switching requires clicking twice for exceptions
  11. When repairing the internal combustion engine is short of fuel, it may still be too laggy, and the crew keeps sending resources in, but it has failed
  12. When repairing the file reading and then removing the equipment, the equipment disappears without any abnormalities
  13. When repairing fishing, logging in will result in fishing on the island, and after execution, no abnormalities will be found
  14. Fixed abnormal display of dark patches when opening the map at the same time as the view mask was opened
  15. Fixed the issue of still unable to transport resources, causing abnormal operation of furnaces and brewing
  16. Fixed abnormal situation where crew members are no longer performing work tasks after playing for a while
  17. Repairing the lantern boat: It's not good to push it lightly and run away (increasing a lot of friction, only the crew can put it on and then float away on their own)
  18. Fixed abnormal crew relationships in long-term archives: displayed only relationships between oneself and oneself
  19. Fixed turbo generator. Even if it was shut down, the animation did not change (the generator is not affected by shutdown)
  20. Fixed still too frequent events: Siege Day, Beast Riots, Raiders, Sunwind (also too long), El Ni ñ o/La Ni ñ a
  21. Fixed abnormal archiving of cooking plans for cookware
  22. Fixed a bug where the storm boss can directly attack the main body: because the vulnerability caused by crew injuries will automatically seek out enemies
  23. Fixed a bug in the ice wall where teleportation can escape the storm boss: teleportation needs to be prohibited during this period
  24. Fixed an issue where the treasure did not display an icon on the map
  25. Fix the anomaly in the tutorial where the direction of the fire moth is reversed
  26. Fix that "extraterrestrial events" can cause multiple boss exceptions to occur simultaneously
  27. Fixed the view mask. If you switch modes when it appears in construction mode, it will not disappear unless you switch back to construction mode, which is abnormal
  28. Fixed the exception where Flamingo cannot be attacked
  29. Fixed the issue where the hot launcher unexpectedly restores health to the dead

[h2] Sound effects (new synchronization) [/h2]
  1. The sound of magma cracks and flames spewing out
  2. Flying fish flying sound effect, entering water sound effect
  3. Open posters, advertisements, and other sound effects
  4. Activate alert sound effects
  5. The sound of piercing traps poking out
  6. Obtain inspiration and slaughter sounds
  7. Ship gunfire
    Dolphin calls
  8. New pathogen infection prompt sound (for this type of prompt box, there are also unlocking secrets (* technology already exists
  9. ) and fishing)
  10. The call to fight when farmers and other NPCs appear
  11. The sound of anvil tapping
  12. Special effects such as wind, snow, psychics, volcanic ash, etc**
  13. The unboxing sound is a bit eerie, continuous, and needs to be changed frequently*
    The bell for the new day is too long (it's best to only ring twice)*
  14. The sound of a flush toilet
  15. Create a mini map marker sound
  16. Sprinkler sound (available for irrigation and fire protection)
  17. Ice spikes increase attack sound effects (temporarily using spikes)

[h2] Configure translation (synchronize recent updates) [/h2]
  1. Fishing reminder "new record"
  2. Button at the top of the link board
  3. Current civilization points
  4. Killing lacks description
  5. Encyclopedia homepage
  6. Description of coffee beans
  7. Description of fertilizer synthesis machine on the technology tree and name on the console
  8. Construction "Plan" Title
  9. Transfer monument buttons, panels
  10. Resurrection Stone Pillar Button
  11. Fuel adding button for the furnace
  12. NPC ability button
  13. Marking prompts and buttons on the chart panel
  14. Brewing button and panel
  15. Guide tower button and initial prompt panel for guide gameplay
  16. Prop labels in resource view (in Chinese and English)
  17. Quick tutorial and check box for creating a world panel

[h2] Special adjustments [/h2]
In the official version, all old names such as "OceanCurrentPunk" need to be replaced (unified as "OceanPunk")
  1. Archive location configuration
  2. Cloud Archive Configuration
  3. The data unlocked by the role is in another folder, not under the cloud archive path**

[Archive migration problem] Solution

This update will result in the loss of game archives, so please take timely archive migration measures



1. Due to the name iteration, I changed the original name (Ocean Current Punk) to the new name (Ocean Punk).

2. Also fixed the exception that "Role unlock data" lacks cloud archive



Therefore, this archive is lost, and the subsequent update will try to prevent such phenomenon from occurring. Thank you for your support.



The migration method is actually very simple, don't worry, you just need to follow the steps:



1. Run after updating the game

2. Open the archive file (in-game: " option " setting button --->" Generate file " button)


3. Move Archives/ and Base/ from the old archive folder (Ocean Current Punk) to the new archive folder (Ocean Punk)


4. Finished (may need to restart the game)



If you have any questions, please check out the Steam community post or join the group to ask

Drink like Life: Complete multi-branch ending and chart marking optimization

Good weekend everyone, this update has improved a number of endings, so the whole game process has basically achieved a series, if you want to try the complete story, you can try it now, of course, the current bugs are still many so you want a better experience can wait. For some reason temporarily closed the store page, but the game is still updated, while preparing for the release of the official version, so you do not have to worry, if you want to consult questions can add the official group chat displayed in the game. Thank you again for your support.



[h2] Core content [/h2]





  1. Added difficulty selection (normal mode, hard mode), difficulty control content: periodic enemy difficulty (health, strength, number, frequency)

  2. Final BOSS Battle: Alien Queen: will continue to hatch minions, laser attacks

  3. Finished subtitles: After victory, prompt box and finished subtitles can be skipped

  4. Alcohol addiction: The crew became dependent on alcohol and vitamin C

  5. Add chart markers

  6. Redo Monument to add transfer mechanism





[h3] New World boss Epic Bonus [/h3]





  1. Octopus head cover
  2. : Fast dampness and overheating,
  3. immune stagnation effect
  4. (Material: Octopus tentacles)

  5. Heart Freeze Amulet
  6. : Fire a ring of ice picks around when injured (Material: Frozen Heart)

  7. Lightning Amulet
  8. : Gain "Lightning Attractor Constitution" while being immune to lightning damage (Material: glare lightning)

  9. Fire Dragon Tower
  10. : Fire ball (Material: Scarlet Eye)

  11. Eyeball Tower: High damage, long recovery time after injury (Material: Octopus giant eye)

  12. Green Leaf Pendant: Continuous blood recovery (Material: Dead wood)

  13. Feather bed: (full) Excellent recovery, plus decoration +20 (Material: Pelican feather)

  14. Soul Cage: Extremely wide range, sustainable to restore the mood of the crew (Material: Soul Chain)

  15. Trident: Damage +10, never damaged (Material: Rotten Trident)





[h3] New Resource play [/h3]





  1. Mead: Honey + wheat + yeast, cheap and high-yield route, similar to beer plus

  2. Blueberry Champagne: Highest value, of course lower yield

  3. Bookshelf: Store books, and maybe leave a book or two when there are visitors on board

  4. Fog net: It can also collect fresh water in winter and summer when there is no rain, and is made of spider webs

  5. All brewing devices have a chance of exploding and catching fire, but oak barrels are much more likely

  6. Coupon trading machine: there is one opportunity to buy or sell every day, the unit price fluctuates daily, and the daily management fee is 10%

  7. Blueprint Reworked: Temporarily changed to a general item, increased intelligence after use, can be dropped from the chest

  8. Small dinosaur: A docile herbivorous dinosaur that drops a lot of eggs and meat after being killed

  9. "Clan Totem" : Scattered around the world, activation rewards are usually gold, rare resources

  10. Increase the number of monuments, get some rewards per exploration, require kill activation, can be used to teleport (via the mark click on the chart to teleport)

  11. Cyanobacteria: Release bottles of oxygen

  12. "Abandoned camp" : Crew close can return blood and spirit





[h2] Detail optimization [/h2]





  1. Repair processing electrical appliances can still feed abnormal resources

  2. Improved character equipment bar, you can view equipment details

  3. Fixed an exception where the durability of equipment in use is 0 when reading files

  4. Improved coral art

  5. Added cats and dogs to a certain extent to prevent mice, thieves and other effects

  6. The chart should be marked

  7. Fixed chart markings that may not be clear at night (due to illumination)

  8. Fix work continues without switching animation and laser exception

  9. Improved random event alerts for crew, with more obvious message alerts popping up like random events

  10. Fixed no initial welcome event panel exception at end of tutorial

  11. Integrated water interface components

  12. Added "Search box" and applied to the console

  13. Add different types of markers (e.g. food, skulls, crystals)

  14. Fix to minimap markers being detected by the cursor directly in the world

  15. Improve the final boss

  16. Improve the ending sequence

  17. Rocket ending access the cutscene credits

  18. Deep Sea City ending access cut subtitles

  19. Outcome achievement activation

  20. Adds Story Manager data archive

  21. Fixed that some boss ICONS might not display abnormity on the mini map (alien boss)

  22. Redo the fire extinguisher: This way of firing snowballs is too weak, change to the electric sprinkler extinguish mode

  23. Integrated range ring components

  24. Added link lock: prevents ships from shifting when landing on islands

  25. Redone oak barrels: Fermented beer instead (without yeast)

  26. Adjusted camp: Beer, food, and a Traveler's Note are dropped when first mined.

  27. Fix auto flag still affected by light exception

  28. Fix replacement entity name translation is still abnormal

  29. Integrate a "disaster manager" : mainly responsible for creating disaster puzzles for the player, such as periodic enemies, beast attacks

"New Power Buildings", "New Bosses", "New Achievements", "New Plot Pieces"

Good weekend, Ocean Punk is back for its monthly update report. In these updates, I still focus on [experience optimization, new buildings, new creatures, new achievements], I hope you like it!



[h3] Theme Optimization [/h3]



Added more interesting buildings, resources, creatures, bosses





  • Adjusted seabed resources for exploration, adding "manganese nodules" and "deep-sea crystals"

  • Added landing pad: Can jump to any island within range

  • Add electromagnetic components: as a raw material for most electromagnetic buildings (consumption of manganese nodules)

  • Add jewelry store: You can sell fine crafts or jewelry made by yourself

  • Add flush toilet: large range, need electricity to run water

  • Add standby switches: Reduce power loss in standby buildings

  • Add transformer: Increase the disaster recovery rate of very high power

  • Add copper core cable group: increase channel power by 20%

  • Added power monitor: The display can show the total power of the current circuit (updated per second)

  • Add hand generator: The crew can provide a certain power when working

  • Add universal machine tools: bulky footprint, processing simple industrial, electronic components (electromagnetic components, milling cutters)

  • Added Eternal Base: Randomly refresh on the island, continuously drop gold and various gems

  • Add more pieces to the story (as the cycle unfolds)

  • Added reputation: External experience system (operation difficulty, game difficulty will affect this value)





New "Epic BOSS Challenge" with increased difficulty





  • Tree Spirit: Ability: Bind, summon tree species. Drop dead wood (cut down roots appear)

  • Pelicans of the Deep sea: Fast, skills: Row of waves, fan sword rain, wind swooping (hit giant fish bones appear)

  • Queen of the Barren Sea: Skills: Make the crew weak and lethargic, melee skills, range skills. (Fight on the ship, drop the crown, lost beads appear)

  • Undead Ghosts: Ability to summon ghosts, summon jack-o '-lantern, summon Shadow Tentacles (bone pile appears)





added more challenging achievements while optimizing some of the old achievements





  • Breeding small animals (reworked) : It can be done by raising small animals on board instead (> 0)

  • Large ships: more than 64 wooden decks

  • Steel Fortress: The number of steel decks exceeds 36

  • The Last Stand: Overcoming the Final Worm Tide (Outcome 1)

  • Sea of Stars: Successful rocket launch (Outcome 2)

  • Deep Sea City: Successful Ultimate Dive (Outcome 3)

  • Meteors: Seeing meteors for the first time

  • Cosmic Signal: Use the beacon to transmit signals

  • Dog and Cat Home: More than 3 adopted pets

  • Fishing Master: Catch more than 4.45kg of fish

  • Arcane Book: Unlock a large number of Arcane nodes (> 10)

  • Industrial base: instantaneous power of the grid exceeds (> 2000)

  • Medical breakthrough: Cure 1 pathogen

  • Pinnacle of medicine: Cure all germs

  • Radiation crisis: First "radiation crisis"

  • One achievement for each season boss and world boss





[h3] Detail optimization [/h3]





  • Bacteria, radiation system added archive

  • Durability Adds a progress bar similar to freshness

  • Alert mode is best tied to combat fire, and the two should not turn off alert mode or return to observation mode

  • The number of crew members available in the tavern has been changed to 3 (↓)

  • Shorter detection intervals for random events (can be detected second by second)

  • Add a reminder when casting: Pay attention to the negative talent panel

  • Add build solution title

  • Adjust the length of container subentries

  • Optimized "Pink Tentacles" art material

  • Most characters added unlocked gameplay

  • Fix "stepping empty" exception: the middle deck of the ship is empty or the construction of "fresh water tank" is still easy to cause the crew to jam

  • Fixed Dementor Lamp attack exception when ghosts appear from tombs

  • Fix villain "dyspepsia" satiety degree is always a little bit, crazy eating abnormal

  • Fix to use console to brush reputation cheat bug (no reputation will be gained after opening)

  • Fixed Arrow Tower will directly attack children

  • Fixed Magic Tower and Electric Chain Tower damage (↑)

  • Adjust mangroves: disappear after mature harvest, otherwise hinder sailing

  • Added coastal "dead wood" : There is a chance of breeding mangroves around, and the wood can be harvested directly

  • Add pet death owners will be sad

  • Fixed menu flipping exceptions such as Merchant NPCS



  • Synchronous update of demo version (automatic management of demo restricted content addition program)

  • Add wiki information

  • Added a mechanism for tavern "refresh" characters

  • Optimized Lightning: strikes the surface of the water to create waves

  • Adjust Captain's Treasure Map probability (↓)

  • Optimized power shortage sign: The electronic equipment station is not working to show that there is no power shortage

  • Adjust the battery capacity (↑); Stone Brick Formula (↑)

  • Fixed piggy bank producing decimal coins exception

  • Fix possible building stacking anomalies in Isabel's initial "metal rain collector"

  • Repair technology or arcane reading can get stuck in research

  • Repair furnaces and other fuel processing buildings that work without fuel continuously eat up resources

  • "Out of fuel" sign for fueling machines (similar to "out of power")

  • Fixed inexplicable additions to crew attributes (some)

  • Added maximum crew movement speed

  • Adds tutorial close data archive

  • Adjust the risk of dietary poisoning caused by Helicobacter pylori (↓)

  • Adjust pathogen trigger speed (↓)

  • Fixed "Zombie Spore" abnormal blood withholding speed





[h3] Secondary optimization [/h3]





  • Fixed "Thunderstorm at Sea" event triggering exception

  • Fixed an exception that could not be created when the fleet name was the same as the archive name when creating the world (added autocorrect)

  • Add crew name to crew Endangered alerts

  • Adjust the schedule of rest periods (get to work in time)

  • Fixed an exception where an error may be reported when collecting dropped resources (trigger probability is very low), causing the resources to reach the crew but the coordinates have not changed

  • Fix if a kidnapped crew member is on an island, the redemption is invalid

Durable equipment, island exploration [optimized details, upgraded experience]

Hello everyone, this update has a long interval, so there may be a lot of content. Mainly focusing on in-depth optimization of operational details, guidance, and other aspects, I believe your future experience will be better.

  1. Increase storage and reading files for cooking, fishing, and other plans
  2. Pets will die of old age (
  3. The spreading speed of Invasive species decreases (↓)
  4. Repairing the abnormal creation of fishing missions after the fishing mat was burned down
  5. Change the key to increase the automatic switching display of difficulty modules
  6. Fixed abnormal collision and shaking of the sea strider nest; The coffee name is incorrect (still 'chili'); The safety water tank shows flooding
  7. Repairing the real machine will reset the speed on a new day
  8. Fixed an issue where the node of the offshore bracket could not be unlocked (continuously indicating that there are pre unlocked nodes)
  9. Repairing the fire has an abnormal cooling effect
  10. Add the reason description Tooltip when the attempt to launch a rocket fails
  11. Redo cargo explosion event: The original effect feels like it has never been (changed to range explosion)
  12. Repair furnace defects: If the task is interrupted halfway during loading, it will get stuck (the same applies to other processing buildings)

  13. Directly reset when adding a crew member to a long-term (1 ') idle position
  14. Crew routing changed to opaque thin lines
  15. Adjust the ice maker (suspected of brushing water)
  16. Obtaining new talent events should not have a close button (mandatory)
  17. Promptly prompt when the guidance tower is successfully activated (it may appear but it is too slow)
  18. In the later stage of repair, multiple weather conditions often overlap and there are anomalies for a long time (which looks uncomfortable), increasing the normal weather time
  19. The world boss hides unharmed for a period of time
  20. Repairing all defense towers will still attack ghost anomalies;
  21. Fix Spike Traps: Can attack wild pets, farmer NPCs, children, etc
  22. Fixed abnormal failure of multiple clicks on the "Upload Module" button
  23. The guidance tower, as a plot device, is only activated once before displaying the panel
  24. Fix illegal implementation of fishing allocation by people on the island, resulting in frame loss (after failure, tasks will be continuously allocated to occupy performance)
  25. Repairing the talent of deceased crew members that is still effective abnormal (such as Peach Blossom Crazy)

  26. Add equipment durability
  27. Optimize weapon rack: Install more equipment while offsetting natural durability loss speed
  28. Add Anvil (Forging Table): Increase the durability of all equipment
  29. The ship's view will no longer extend to the island, and the character must personally observe it
  30. Add elevation lens: increase the elevation of the field of view and see further land
  31. Add Curse Pot: Randomly refresh on the island, surrounded by a circle of skull heads. The pot gains gold coins and ceramics after harvesting
  32. Add a harpoon device: Built on the side of the ship, you only need to regularly replenish the bait to fork the fish
  33. Add an ice maker: This way, you can make ice at any time
  34. Add a fluorescent lamp: Provide a small range of permanent light sources that require fluorescent mucus