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[Archive migration problem] Solution

This update will result in the loss of game archives, so please take timely archive migration measures



1. Due to the name iteration, I changed the original name (Ocean Current Punk) to the new name (Ocean Punk).

2. Also fixed the exception that "Role unlock data" lacks cloud archive



Therefore, this archive is lost, and the subsequent update will try to prevent such phenomenon from occurring. Thank you for your support.



The migration method is actually very simple, don't worry, you just need to follow the steps:



1. Run after updating the game

2. Open the archive file (in-game: " option " setting button --->" Generate file " button)


3. Move Archives/ and Base/ from the old archive folder (Ocean Current Punk) to the new archive folder (Ocean Punk)


4. Finished (may need to restart the game)



If you have any questions, please check out the Steam community post or join the group to ask

Drink like Life: Complete multi-branch ending and chart marking optimization

Good weekend everyone, this update has improved a number of endings, so the whole game process has basically achieved a series, if you want to try the complete story, you can try it now, of course, the current bugs are still many so you want a better experience can wait. For some reason temporarily closed the store page, but the game is still updated, while preparing for the release of the official version, so you do not have to worry, if you want to consult questions can add the official group chat displayed in the game. Thank you again for your support.



[h2] Core content [/h2]





  1. Added difficulty selection (normal mode, hard mode), difficulty control content: periodic enemy difficulty (health, strength, number, frequency)

  2. Final BOSS Battle: Alien Queen: will continue to hatch minions, laser attacks

  3. Finished subtitles: After victory, prompt box and finished subtitles can be skipped

  4. Alcohol addiction: The crew became dependent on alcohol and vitamin C

  5. Add chart markers

  6. Redo Monument to add transfer mechanism





[h3] New World boss Epic Bonus [/h3]





  1. Octopus head cover
  2. : Fast dampness and overheating,
  3. immune stagnation effect
  4. (Material: Octopus tentacles)

  5. Heart Freeze Amulet
  6. : Fire a ring of ice picks around when injured (Material: Frozen Heart)

  7. Lightning Amulet
  8. : Gain "Lightning Attractor Constitution" while being immune to lightning damage (Material: glare lightning)

  9. Fire Dragon Tower
  10. : Fire ball (Material: Scarlet Eye)

  11. Eyeball Tower: High damage, long recovery time after injury (Material: Octopus giant eye)

  12. Green Leaf Pendant: Continuous blood recovery (Material: Dead wood)

  13. Feather bed: (full) Excellent recovery, plus decoration +20 (Material: Pelican feather)

  14. Soul Cage: Extremely wide range, sustainable to restore the mood of the crew (Material: Soul Chain)

  15. Trident: Damage +10, never damaged (Material: Rotten Trident)





[h3] New Resource play [/h3]





  1. Mead: Honey + wheat + yeast, cheap and high-yield route, similar to beer plus

  2. Blueberry Champagne: Highest value, of course lower yield

  3. Bookshelf: Store books, and maybe leave a book or two when there are visitors on board

  4. Fog net: It can also collect fresh water in winter and summer when there is no rain, and is made of spider webs

  5. All brewing devices have a chance of exploding and catching fire, but oak barrels are much more likely

  6. Coupon trading machine: there is one opportunity to buy or sell every day, the unit price fluctuates daily, and the daily management fee is 10%

  7. Blueprint Reworked: Temporarily changed to a general item, increased intelligence after use, can be dropped from the chest

  8. Small dinosaur: A docile herbivorous dinosaur that drops a lot of eggs and meat after being killed

  9. "Clan Totem" : Scattered around the world, activation rewards are usually gold, rare resources

  10. Increase the number of monuments, get some rewards per exploration, require kill activation, can be used to teleport (via the mark click on the chart to teleport)

  11. Cyanobacteria: Release bottles of oxygen

  12. "Abandoned camp" : Crew close can return blood and spirit





[h2] Detail optimization [/h2]





  1. Repair processing electrical appliances can still feed abnormal resources

  2. Improved character equipment bar, you can view equipment details

  3. Fixed an exception where the durability of equipment in use is 0 when reading files

  4. Improved coral art

  5. Added cats and dogs to a certain extent to prevent mice, thieves and other effects

  6. The chart should be marked

  7. Fixed chart markings that may not be clear at night (due to illumination)

  8. Fix work continues without switching animation and laser exception

  9. Improved random event alerts for crew, with more obvious message alerts popping up like random events

  10. Fixed no initial welcome event panel exception at end of tutorial

  11. Integrated water interface components

  12. Added "Search box" and applied to the console

  13. Add different types of markers (e.g. food, skulls, crystals)

  14. Fix to minimap markers being detected by the cursor directly in the world

  15. Improve the final boss

  16. Improve the ending sequence

  17. Rocket ending access the cutscene credits

  18. Deep Sea City ending access cut subtitles

  19. Outcome achievement activation

  20. Adds Story Manager data archive

  21. Fixed that some boss ICONS might not display abnormity on the mini map (alien boss)

  22. Redo the fire extinguisher: This way of firing snowballs is too weak, change to the electric sprinkler extinguish mode

  23. Integrated range ring components

  24. Added link lock: prevents ships from shifting when landing on islands

  25. Redone oak barrels: Fermented beer instead (without yeast)

  26. Adjusted camp: Beer, food, and a Traveler's Note are dropped when first mined.

  27. Fix auto flag still affected by light exception

  28. Fix replacement entity name translation is still abnormal

  29. Integrate a "disaster manager" : mainly responsible for creating disaster puzzles for the player, such as periodic enemies, beast attacks

"New Power Buildings", "New Bosses", "New Achievements", "New Plot Pieces"

Good weekend, Ocean Punk is back for its monthly update report. In these updates, I still focus on [experience optimization, new buildings, new creatures, new achievements], I hope you like it!



[h3] Theme Optimization [/h3]



Added more interesting buildings, resources, creatures, bosses





  • Adjusted seabed resources for exploration, adding "manganese nodules" and "deep-sea crystals"

  • Added landing pad: Can jump to any island within range

  • Add electromagnetic components: as a raw material for most electromagnetic buildings (consumption of manganese nodules)

  • Add jewelry store: You can sell fine crafts or jewelry made by yourself

  • Add flush toilet: large range, need electricity to run water

  • Add standby switches: Reduce power loss in standby buildings

  • Add transformer: Increase the disaster recovery rate of very high power

  • Add copper core cable group: increase channel power by 20%

  • Added power monitor: The display can show the total power of the current circuit (updated per second)

  • Add hand generator: The crew can provide a certain power when working

  • Add universal machine tools: bulky footprint, processing simple industrial, electronic components (electromagnetic components, milling cutters)

  • Added Eternal Base: Randomly refresh on the island, continuously drop gold and various gems

  • Add more pieces to the story (as the cycle unfolds)

  • Added reputation: External experience system (operation difficulty, game difficulty will affect this value)





New "Epic BOSS Challenge" with increased difficulty





  • Tree Spirit: Ability: Bind, summon tree species. Drop dead wood (cut down roots appear)

  • Pelicans of the Deep sea: Fast, skills: Row of waves, fan sword rain, wind swooping (hit giant fish bones appear)

  • Queen of the Barren Sea: Skills: Make the crew weak and lethargic, melee skills, range skills. (Fight on the ship, drop the crown, lost beads appear)

  • Undead Ghosts: Ability to summon ghosts, summon jack-o '-lantern, summon Shadow Tentacles (bone pile appears)





added more challenging achievements while optimizing some of the old achievements





  • Breeding small animals (reworked) : It can be done by raising small animals on board instead (> 0)

  • Large ships: more than 64 wooden decks

  • Steel Fortress: The number of steel decks exceeds 36

  • The Last Stand: Overcoming the Final Worm Tide (Outcome 1)

  • Sea of Stars: Successful rocket launch (Outcome 2)

  • Deep Sea City: Successful Ultimate Dive (Outcome 3)

  • Meteors: Seeing meteors for the first time

  • Cosmic Signal: Use the beacon to transmit signals

  • Dog and Cat Home: More than 3 adopted pets

  • Fishing Master: Catch more than 4.45kg of fish

  • Arcane Book: Unlock a large number of Arcane nodes (> 10)

  • Industrial base: instantaneous power of the grid exceeds (> 2000)

  • Medical breakthrough: Cure 1 pathogen

  • Pinnacle of medicine: Cure all germs

  • Radiation crisis: First "radiation crisis"

  • One achievement for each season boss and world boss





[h3] Detail optimization [/h3]





  • Bacteria, radiation system added archive

  • Durability Adds a progress bar similar to freshness

  • Alert mode is best tied to combat fire, and the two should not turn off alert mode or return to observation mode

  • The number of crew members available in the tavern has been changed to 3 (↓)

  • Shorter detection intervals for random events (can be detected second by second)

  • Add a reminder when casting: Pay attention to the negative talent panel

  • Add build solution title

  • Adjust the length of container subentries

  • Optimized "Pink Tentacles" art material

  • Most characters added unlocked gameplay

  • Fix "stepping empty" exception: the middle deck of the ship is empty or the construction of "fresh water tank" is still easy to cause the crew to jam

  • Fixed Dementor Lamp attack exception when ghosts appear from tombs

  • Fix villain "dyspepsia" satiety degree is always a little bit, crazy eating abnormal

  • Fix to use console to brush reputation cheat bug (no reputation will be gained after opening)

  • Fixed Arrow Tower will directly attack children

  • Fixed Magic Tower and Electric Chain Tower damage (↑)

  • Adjust mangroves: disappear after mature harvest, otherwise hinder sailing

  • Added coastal "dead wood" : There is a chance of breeding mangroves around, and the wood can be harvested directly

  • Add pet death owners will be sad

  • Fixed menu flipping exceptions such as Merchant NPCS



  • Synchronous update of demo version (automatic management of demo restricted content addition program)

  • Add wiki information

  • Added a mechanism for tavern "refresh" characters

  • Optimized Lightning: strikes the surface of the water to create waves

  • Adjust Captain's Treasure Map probability (↓)

  • Optimized power shortage sign: The electronic equipment station is not working to show that there is no power shortage

  • Adjust the battery capacity (↑); Stone Brick Formula (↑)

  • Fixed piggy bank producing decimal coins exception

  • Fix possible building stacking anomalies in Isabel's initial "metal rain collector"

  • Repair technology or arcane reading can get stuck in research

  • Repair furnaces and other fuel processing buildings that work without fuel continuously eat up resources

  • "Out of fuel" sign for fueling machines (similar to "out of power")

  • Fixed inexplicable additions to crew attributes (some)

  • Added maximum crew movement speed

  • Adds tutorial close data archive

  • Adjust the risk of dietary poisoning caused by Helicobacter pylori (↓)

  • Adjust pathogen trigger speed (↓)

  • Fixed "Zombie Spore" abnormal blood withholding speed





[h3] Secondary optimization [/h3]





  • Fixed "Thunderstorm at Sea" event triggering exception

  • Fixed an exception that could not be created when the fleet name was the same as the archive name when creating the world (added autocorrect)

  • Add crew name to crew Endangered alerts

  • Adjust the schedule of rest periods (get to work in time)

  • Fixed an exception where an error may be reported when collecting dropped resources (trigger probability is very low), causing the resources to reach the crew but the coordinates have not changed

  • Fix if a kidnapped crew member is on an island, the redemption is invalid

Durable equipment, island exploration [optimized details, upgraded experience]

Hello everyone, this update has a long interval, so there may be a lot of content. Mainly focusing on in-depth optimization of operational details, guidance, and other aspects, I believe your future experience will be better.

  1. Increase storage and reading files for cooking, fishing, and other plans
  2. Pets will die of old age (
  3. The spreading speed of Invasive species decreases (↓)
  4. Repairing the abnormal creation of fishing missions after the fishing mat was burned down
  5. Change the key to increase the automatic switching display of difficulty modules
  6. Fixed abnormal collision and shaking of the sea strider nest; The coffee name is incorrect (still 'chili'); The safety water tank shows flooding
  7. Repairing the real machine will reset the speed on a new day
  8. Fixed an issue where the node of the offshore bracket could not be unlocked (continuously indicating that there are pre unlocked nodes)
  9. Repairing the fire has an abnormal cooling effect
  10. Add the reason description Tooltip when the attempt to launch a rocket fails
  11. Redo cargo explosion event: The original effect feels like it has never been (changed to range explosion)
  12. Repair furnace defects: If the task is interrupted halfway during loading, it will get stuck (the same applies to other processing buildings)

  13. Directly reset when adding a crew member to a long-term (1 ') idle position
  14. Crew routing changed to opaque thin lines
  15. Adjust the ice maker (suspected of brushing water)
  16. Obtaining new talent events should not have a close button (mandatory)
  17. Promptly prompt when the guidance tower is successfully activated (it may appear but it is too slow)
  18. In the later stage of repair, multiple weather conditions often overlap and there are anomalies for a long time (which looks uncomfortable), increasing the normal weather time
  19. The world boss hides unharmed for a period of time
  20. Repairing all defense towers will still attack ghost anomalies;
  21. Fix Spike Traps: Can attack wild pets, farmer NPCs, children, etc
  22. Fixed abnormal failure of multiple clicks on the "Upload Module" button
  23. The guidance tower, as a plot device, is only activated once before displaying the panel
  24. Fix illegal implementation of fishing allocation by people on the island, resulting in frame loss (after failure, tasks will be continuously allocated to occupy performance)
  25. Repairing the talent of deceased crew members that is still effective abnormal (such as Peach Blossom Crazy)

  26. Add equipment durability
  27. Optimize weapon rack: Install more equipment while offsetting natural durability loss speed
  28. Add Anvil (Forging Table): Increase the durability of all equipment
  29. The ship's view will no longer extend to the island, and the character must personally observe it
  30. Add elevation lens: increase the elevation of the field of view and see further land
  31. Add Curse Pot: Randomly refresh on the island, surrounded by a circle of skull heads. The pot gains gold coins and ceramics after harvesting
  32. Add a harpoon device: Built on the side of the ship, you only need to regularly replenish the bait to fork the fish
  33. Add an ice maker: This way, you can make ice at any time
  34. Add a fluorescent lamp: Provide a small range of permanent light sources that require fluorescent mucus

Coffee beans and life springs

The month was mainly dealing with multi-platform issues, so PC updates slowed down, and will resume later, the following is this week's update:

  • Added Life Spring (Magic Technology building) : Moon Spring material can be made, automatic production of fresh water but less efficient
  • Optimized trap: Can be used against rats, thieves and other creatures, range damage
  • Add coffee and drop coffee beans (Turkey drop)
  • Add gas adsorption station: can slowly reduce the virus value, made of coal and sulfur ore and other materials.
  • Repair ship gun damage
  • Optimized tower attack target screening
  • Fix drift deck can't get exception
  • Fix deck construction last resource refund exception
  • Optimize occult research time
  • Improve water pressure efficiency and driftwood value
  • Farmers should be able to sell dirt
  • Simplified Alice's toy effects (changed to just-in-time pointing)
  • Fixed an exception where the return tunnel was working without power
  • Fixes anomalies in the durability of seagrass beds
  • Adjust node relations such as heavy energy supply and deep-sea mining
  • Fix fertilizer name
  • Added victim's name to Abduction panel
  • Plague Effect increases pathogen value