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Robber Knight News

hotfixes

Just some fast hotfixes.

Time to put on the armor and pull out your sword . Version 0.3 launched!

Time to put on the armor and pull the ancestral sword off the wall. It's time to saddle your horse and set off to meet the adventures and threats that have arisen.

Set up a camp in a medieval forest and make a choice:

  • Do you want them to praise your name in songs?
  • Do you want the jealous ones to whisper on the streets of cities about your craft skills?
  • Or maybe you prefer to spread fear in the hearts of your enemies?


Whatever you want, it is your world, your medieval life - you choose.

https://store.steampowered.com/app/1887020/Raubritter

That is a 0.3 version of the game. We launched it so early because we want to make sure, we create a game „every” medieval fan will like to play, and life in it, not just us.
Co-op is incoming next month, might be 2 months. So if you are after this feature – buy only if you want to support us.

What we promise:

- Hard work
- Listening to your suggestions (we have a clear vision for the game but You are the important one not us. So if the community will want something in the game, we are here to please you.)
- Good comunication ( we will not hide behind a castle wall from you. We are here, we want to listen, we want to get better in every aspect)
- Sticking with the project (we started this project with a idea to create a medieval world „to live in”. We are very happy so many of you share this dream. We promise to finish it and than develop it further.

When not to buy:

- When you want a finished product. ( it is a 0.3 – work in progres, so basic things, might still miss)
- When bugs drive you mad instead of make you laugh
- When you don’t like Indie studios. (We are a small studio, with big ambitions. But if you are to reaching for the top, you can fall down. We will get up and try again, but maybe you don’t want to wait for this.)

A little delay

Hello dear fans,

We are sorry, but we are not happy with the effect we have achieved today after merging our work together.

We are postponing the premiere for 8 days - so we can deliver a good expierience to you.

Sorry we are new to this, but we want to give it our best


[h2]What has changed in the last two weeks[/h2]

[h3]NEW THINGS[/h3]

- The tutorial is no more a running simulator, and you can choose to just walk away
- The tutorial quests are supported by a series of pop-ups, to aid you in understanding the game
- Merchant Caravans travelling the road (EA feature)
- You can pick up a building
- Leveling system and skill tree
- Character status like: Sick, bleed, poisoning etc.
- Night and day + weather
- You get back resources when you destroy a building
- FOV and mouse sensitivity
- You can add different keybindings for movement
- overload
- Sleeping and regeneration
- When you die in a single player game, you die.
- Mouse invert
- items that allow you to fix tools (cooper, metal, the basic are just broken)
- Game balance.
- Music and ambience sound
- 4k 60 fps ready (Tested only on a RTX 3090)


[h3]Fixed[/h3]

- Performance upgrades - Extremely improved VRAM usage.
- You can run with tools and weapons
- Improved building placement
- Information about why you can't place a building in the current spot
- The camera is not being pushed into your teeth anymore
- Half wall can be build
- Stamina regeneration has a delay, so if something is lowering the stamina bar does not go crazy
- Sounds are played during the whole crafting process, not just once.
- You can build palisade
- Slope wall can be upgraded
- Trees are falling down
- Jumping is using stamina
- The smoke from the furnace has a better position now
- The keybindings system is informing you if a key is already assigned
- The AI reacts when you do something bad to his colleague
- The AI reacts when you shoot to it
- The building marker has a lot more opacity, so you can see where you are building
- Corpses disappear faster
- NPC is not loosing agro on you, on funny distances. Like 20 feet away
- Fixed scale on chairs and bed
- Franz has bandages available to purchase
- Respawn times of trees, stones, iron etc. are longer
- All items have or at least should have proper icons.
- The item build requirements are the same on the list and what is required.
- many spelling mistakes, especially in German, fixed by Opi-alt. Danke

[h3]Work in progress[/h3]

- HUD scalability - for now it is very bad on different aspect ratio than 16:9
- Swimming
- After looting everything, the container closes
- Spears
- Sitting on chairs, benches
- Crops
- Arrow to show the front of the building/item during planning
- The information about the needed fuel in a crafting building
- Merchant upgrades, so you can sell 10 or all items at once
- Item placement on tables and shelves
- Foliage (grass, bushes) will disappear after a building is placed
- Shooting while crouching
- Combat system in general
- Rag doll (what happens with the body after death) fixes
- The power of the item highlight adjustable from settings
- pole, more triangle roofs and walls





Over 20,5K download of our demo! Thank you!

We want to thank you all for your time, support and the tons of feedback you have sent to us!
It is a really great moment when people rally around our game and are willing to help in it's development.

Almost 21K downloads of the demo during the Steam Next Festival. Thank you, thank you, thank you.

We prepared a Narrative EA trailer, so you can all dive a little more into the medieval world of our game and with our we mean Community + Us, you all show us so much love, we completely are astonished.

[previewyoutube][/previewyoutube]

Updates

So very busy 2 weeks behind us. Just want to let you know we are working hard on everything you report or sugest ;)

Patch 0.21c - 18.06.2022

Automatic resource gathering
German trasnlation
Compas showing where the quest is
Information about why you can`t build in a certain area
Information in the building menu if you don`t have enough resources
Easier building placement (The little sticks should not block it anymore)
Big forge has now additional foundation for easier building
Some fixes in polish transaction
Well can`t be build on foundations anymore
The creppy AI attack idle after a conversation is gone


Patch 0.21b - 15.06.2022

1. Fiber can be gathered from the ground it looks like fern or reed (it does not drop from trees anymore)
2. The character does not block on small hills/rocks/objects
3. The rocks close to the lake does not block you anymore
4. The crafting items make the right sounds and the particles are right
5. The Crafting UI is not blocked by the fuel menu anymore.

To drop items hold ctrl and click the item you want to drop
To split drag the item on a new slot with shift half, with ctrl 1

Do not use the backpack, it does not safe the items properly.

Patch 0.21 - 14.06.2022


New map
You can drink water from rivers and lakes
Body looting
Better AI behavior and balance
Spawn spread fixed
Craftable arrows (if you can`t find feathers from tress, you can buy them in the village)
Mouse sensitivity settings
Rivers slow down the character
Cave appearance
You can collect rocks, sticks from the forest floor
Fixed map control – wsad moves faster and by clicking on the market you can go to target
Wood log fixed it should not disappear underground when cutting trees on slopes.
Bigger speed difference between walking and running, crouching,
You can't attack the merchant or your building while trading/crafting
Escape is exiting menus
Crouching does not bug the bow anymore
You can equip and hide your weapon with the hot bar slot number.


0.20c - 02-06.2022

- The village interaction with npc should not break anymore
- Hamish has been marked from the begining of the game - as he teaches you how to play
- The number of stones needed to build the well is now fixed
- The rabbits does not sound like a little army
- Bandits have loot now
- The wolf is further away from the first straight road to the vilalge
- small fixes in polish translation

0.20b - 02.06.2022

1. Loom can be build now, you don`t need cloth for it anymore. You can make ropes in it.
2. To get water build a well. We are working on fixing the water like lakes and rivers
3. The rabbit does not sound like a dog anymore
4. Added a little music to the start menu
5. We removed rocks that were there just to make the forest nicer but have confused you. You can get stones close to Hamish camp.
6. The full demo quest line should be aviable now.
7. No more double Gunter in the 5th quests
8. Food and water is deepleting slower
9. The fall damage is not so high.
10. Animals are spawning more often.
11. We turned out day and night – till fix
12. Polish translation should work


0.20a 01.06.2022

1. You can get fibre from cutting down trees.
2. More stones arround starting arena you can pickaxe it.
3. All textures are in place but you cannot lower the graphics.