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Robber Knight News

A little delay

Hello dear fans,

We are sorry, but we are not happy with the effect we have achieved today after merging our work together.

We are postponing the premiere for 8 days - so we can deliver a good expierience to you.

Sorry we are new to this, but we want to give it our best


[h2]What has changed in the last two weeks[/h2]

[h3]NEW THINGS[/h3]

- The tutorial is no more a running simulator, and you can choose to just walk away
- The tutorial quests are supported by a series of pop-ups, to aid you in understanding the game
- Merchant Caravans travelling the road (EA feature)
- You can pick up a building
- Leveling system and skill tree
- Character status like: Sick, bleed, poisoning etc.
- Night and day + weather
- You get back resources when you destroy a building
- FOV and mouse sensitivity
- You can add different keybindings for movement
- overload
- Sleeping and regeneration
- When you die in a single player game, you die.
- Mouse invert
- items that allow you to fix tools (cooper, metal, the basic are just broken)
- Game balance.
- Music and ambience sound
- 4k 60 fps ready (Tested only on a RTX 3090)


[h3]Fixed[/h3]

- Performance upgrades - Extremely improved VRAM usage.
- You can run with tools and weapons
- Improved building placement
- Information about why you can't place a building in the current spot
- The camera is not being pushed into your teeth anymore
- Half wall can be build
- Stamina regeneration has a delay, so if something is lowering the stamina bar does not go crazy
- Sounds are played during the whole crafting process, not just once.
- You can build palisade
- Slope wall can be upgraded
- Trees are falling down
- Jumping is using stamina
- The smoke from the furnace has a better position now
- The keybindings system is informing you if a key is already assigned
- The AI reacts when you do something bad to his colleague
- The AI reacts when you shoot to it
- The building marker has a lot more opacity, so you can see where you are building
- Corpses disappear faster
- NPC is not loosing agro on you, on funny distances. Like 20 feet away
- Fixed scale on chairs and bed
- Franz has bandages available to purchase
- Respawn times of trees, stones, iron etc. are longer
- All items have or at least should have proper icons.
- The item build requirements are the same on the list and what is required.
- many spelling mistakes, especially in German, fixed by Opi-alt. Danke

[h3]Work in progress[/h3]

- HUD scalability - for now it is very bad on different aspect ratio than 16:9
- Swimming
- After looting everything, the container closes
- Spears
- Sitting on chairs, benches
- Crops
- Arrow to show the front of the building/item during planning
- The information about the needed fuel in a crafting building
- Merchant upgrades, so you can sell 10 or all items at once
- Item placement on tables and shelves
- Foliage (grass, bushes) will disappear after a building is placed
- Shooting while crouching
- Combat system in general
- Rag doll (what happens with the body after death) fixes
- The power of the item highlight adjustable from settings
- pole, more triangle roofs and walls





Over 20,5K download of our demo! Thank you!

We want to thank you all for your time, support and the tons of feedback you have sent to us!
It is a really great moment when people rally around our game and are willing to help in it's development.

Almost 21K downloads of the demo during the Steam Next Festival. Thank you, thank you, thank you.

We prepared a Narrative EA trailer, so you can all dive a little more into the medieval world of our game and with our we mean Community + Us, you all show us so much love, we completely are astonished.

[previewyoutube][/previewyoutube]

Updates

So very busy 2 weeks behind us. Just want to let you know we are working hard on everything you report or sugest ;)

Patch 0.21c - 18.06.2022

Automatic resource gathering
German trasnlation
Compas showing where the quest is
Information about why you can`t build in a certain area
Information in the building menu if you don`t have enough resources
Easier building placement (The little sticks should not block it anymore)
Big forge has now additional foundation for easier building
Some fixes in polish transaction
Well can`t be build on foundations anymore
The creppy AI attack idle after a conversation is gone


Patch 0.21b - 15.06.2022

1. Fiber can be gathered from the ground it looks like fern or reed (it does not drop from trees anymore)
2. The character does not block on small hills/rocks/objects
3. The rocks close to the lake does not block you anymore
4. The crafting items make the right sounds and the particles are right
5. The Crafting UI is not blocked by the fuel menu anymore.

To drop items hold ctrl and click the item you want to drop
To split drag the item on a new slot with shift half, with ctrl 1

Do not use the backpack, it does not safe the items properly.

Patch 0.21 - 14.06.2022


New map
You can drink water from rivers and lakes
Body looting
Better AI behavior and balance
Spawn spread fixed
Craftable arrows (if you can`t find feathers from tress, you can buy them in the village)
Mouse sensitivity settings
Rivers slow down the character
Cave appearance
You can collect rocks, sticks from the forest floor
Fixed map control – wsad moves faster and by clicking on the market you can go to target
Wood log fixed it should not disappear underground when cutting trees on slopes.
Bigger speed difference between walking and running, crouching,
You can't attack the merchant or your building while trading/crafting
Escape is exiting menus
Crouching does not bug the bow anymore
You can equip and hide your weapon with the hot bar slot number.


0.20c - 02-06.2022

- The village interaction with npc should not break anymore
- Hamish has been marked from the begining of the game - as he teaches you how to play
- The number of stones needed to build the well is now fixed
- The rabbits does not sound like a little army
- Bandits have loot now
- The wolf is further away from the first straight road to the vilalge
- small fixes in polish translation

0.20b - 02.06.2022

1. Loom can be build now, you don`t need cloth for it anymore. You can make ropes in it.
2. To get water build a well. We are working on fixing the water like lakes and rivers
3. The rabbit does not sound like a dog anymore
4. Added a little music to the start menu
5. We removed rocks that were there just to make the forest nicer but have confused you. You can get stones close to Hamish camp.
6. The full demo quest line should be aviable now.
7. No more double Gunter in the 5th quests
8. Food and water is deepleting slower
9. The fall damage is not so high.
10. Animals are spawning more often.
11. We turned out day and night – till fix
12. Polish translation should work


0.20a 01.06.2022

1. You can get fibre from cutting down trees.
2. More stones arround starting arena you can pickaxe it.
3. All textures are in place but you cannot lower the graphics.

Demo Purpose/Rules and what to expect

Welcome fellow Knights!


Demo starts 19:00 Berlin/Warsaw time, 10AM pacific time

Judging from what you write, you are very hyped for the game, which makes us very happy. But please keep in mind, this is a product in production.

The Demo is Version 0.2 - we want to reach 0.35 before launching the Early Access.
Our main goal is to make sure there are no game-spoiling bugs - instead of swarming you with bugged content.

The demo is 10% of the games world, 5% of the orginal population, 15% of the quests that will be on premiere of the EA. 100% of sandbox buildings, so if you miss something tell us. 20% of the premade buildings.

This demo has two goals:


1. To show you how the game works, and how it is to work with us - during an EA process. We will update the demo at least once a week, with your feedback.

2. It is a big help for us, so we can catch out, all the stuff we have missed or have not foreseen that it makes you mad. And to fix it, before the EA launch.

Demo Rules


Short version
1. Be nice
2. Tell us about everything nicely (not sweet, just cultural)
3. You can record and stream it
4. Optimization for computers with a card under 6gb is very bad, in general we are not happy with performance for now
5. If you hit an invisible wall, don't worry, it is just the end of the demo world.

1. Be nice. If you are a "get cancer, i kill your mother" kid. You are not welcome here. We are here, we want to fix everything you don't like. But we will not tolerate stupidity or insulting us or anyone else.

2. In a cultural manner, you can speak about all you like or dislike in the demo. We will not be angry, we will not be sad, we will not jump on you. We launch it, so we can make it perfect together.

3. You can record the demo, stream it, have your ads launched, in the demo there is only original music made for us.

5. We had no way to part the world naturally. Therefor there are alpha walls. They are there only to save you time. If you go over them, you will find just nothing, as we have deleted the rest of the world.

FAQ - Most common questions

[h3]What fighting system do you use?[/h3]

We are aiming for a system like in Chivalry2, as we are big fans of this game. So thrust, upper, left, right hit, (so much you will be able to test in the demo) strong hit, block, dodge, weapon throwing. (This should be ready for the EA on 15 July) Pretty fun.

[h3]How can I join the Early access? Where can I find the demo?[/h3]

Both will be available here on Steam -

Demo 1-2 June, Early Access 15 July.

[h3]Can I play it Solo?[/h3]

Yes, this is a solo game with the option to invite your friends to take the adventure together. There will be some level adjustment, so you don't get bored to death when playing with 4-7 people.

[h3]Is this an Open World? How big it is ?[/h3]


Yes it is an Open world, pretty big but not very big. It takes 10 minutes to walk across the map when you don't stop and nothing bothers you – which is rarely the case.

[h3]Are you a MMO?[/h3]

No, we are not an MMO, and we do not plan to be. We want to focus on games we think we understand so single-player, co-op, survivals and RPGs.


[h3]Co-Op? What does it mean?[/h3]

It means you can play it with up to 8 friends (including you) Build something together, rob something together, but the game is very good fun playing solo too. At least for us. You will have the occasion to judge soon - Store.steampowered.com make sure to wishlist, so you don't miss the demo.

[h3]What genre are you?[/h3]

We are single player sandbox, survival with elements of RPG. That you can play together with your friends (That is the co-op part) So building camps later castles and raiding together is available.

We are a Sandbox - survival with elements of RPG, not the other way around. That is important, so you can set your expectations right.


[h3]How about PVP?[/h3]

Next year there will be a dedicated scenario for that. Where you can fight 4vs4 Steam friends vs Steam friends. For now, it is your decision. You can – join a co-op session together and go your separate ways – than have a fight against each other. But the fun is up to your creativity.

[h3]Will there be 3rd person too?[/h3]

In the EA, probably yes. But not in the demo


[h3]What other games are you sort of similar too?[/h3]

Many people say on Facebook we are similar to Kingdom Come Deliverance.

But we are Raubritter, we are trying to make our own path, but if you want a description what to expect we would say, we are more a cross between Valheim, the forest and medieval dynasty.

[h3]Will there be a console version?[/h3]

After the Early Access we will work on that so around end of 2023 if all goes well.

[h3]Where are you guys from?[/h3]

We are all from Poland, except our music guy, who is a Greek (https://www.youtube.com/c/steliodas?app=desktop).

[h3]What languages does it support for now?[/h3]

English, Polish and German

[h3]What engine are you using?[/h3]

We are working on Unreal Engine.


[h3]Will Terraforming be in this game?[/h3]


No, unless the community will ask us for it. But it would be a giant change – so it would probably come later as a DLC.



[h3]CAN I Play the game without robbing?[/h3]


Yes, you can, but it is much harder to „end” the game.


[h3]Do we have to do everything alone or there will be salves/companions?:[/h3]

There will be slaves (gathered from raiding villages) and companions NPC`s added later in the Early Access, We hope around May 2023, for now there is a simple story line teaching our baron to do all this simple stuff on his own.

So be sure to invite your friends, so they can do the hard work for you 😉



[h3]What do we do with our loot? Are there shabby dealers we can sell the goods to, or do we process them all ourselves?[/h3]



There is a shabby dealer on the map. But after unlocking with a quest, you can build a black market station in your camp where you can sell stolen goods. Before that, you have either to store them in your camp or run to this guy with your loot.



[h3]Also, how concise will the camp building be? Is it just a cooking place with tents and palisades, or a real fortified position with houses?
[/h3]


As we are planning to add a little PVP scenarios (so your band vs your friend's band) the base works like in Rust. So you place a, in our case, banner to claim the surrounding land. You can build the banner where ever you choose - except the main road which exists for the purpose of robberies, NPC villages or special places. The rest of the world is for you.


[h3]How did you come up with the idea to make your main hero a Raubritter?[/h3]

There are games to make you feel like a hero saving the world, we want to create a game that lets you blow off some steam, be someone you are not in your real life, someone bad, who does put a lot of value to life. So what better character to achieve it than a Robber knight with hurt ambitions? Of course, outside of games, we condemn any sort of violence or getting rich by harming others.


[h3]How realistic will be this game?[/h3]

Armors and swords – We were trying to keep it as historical accurate as possible, but we made exceptions to give the game a little more variety.

So you can find a helmet called the dog's face which is a XIV century helmet, but you can find also a helmet called armet which appeared on the battlefield at least 100 years later.

But no black ebony, master giant sword etc.

Food in game – Food and „potion brewing” is pretty realistic. You can think – WTF, how potion brewing can be realistic. So we based the system on real plants and their real properties. Of course, for game purposes, we made them much stronger, so you don't have to drink them for 3 months to get better. But if you know real life herbs you will fast figure out what to use to get better, if not, the game will try to tell you that in stories or books.

According to food, we made sure there will be no food in game that is not medieval – like things we all good know, but they were not here. For example potatoes. Our alcohol is made of honey etc. The food rots overtime. But you can prepare rations (dry meat) that will not decay.

[h3]Will there be destruction of buildings?[/h3]

You can destroy your friends buildings or your buildings can be destroyed by NPCs, but we are still figuring a way to let the player destroy everything on the map. We think we will let you do this even if it means destroying the main story. It is your world, so you should be able to do with it what ever you want and set your own goal, not pursue something the game told you to do. But it is a work in progress.