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Robber Knight News

Beta Launch (READ CAREFULLY IF YOU WANT TO DOWNLOAD)

First of all, thank you again for your incredible support and assistance. Creating an RPG is a challenging task, especially when it's just the two of us, but we still believe we can create something epic together—it will just take a bit longer than expected.

[h2]Our Plan:[/h2]

You can find the game, in the beta branch.

We will release new content in parts. This approach will allow us to quickly identify and fix any issues. So it may sometimes, feel odd for you.

[h2]First Round:[/h2]

• The first 12 quests of the main story
• Building your home
• Performance

For testing, please focus on the dialogues and follow the quests. Wandering off might be boring since the world is currently empty—no animals, no caravans, no NPCs in villages or castles, and only quest-related content is present.

No UI issues, no world sound issues, just the 3 points nothing more.

[h2]Making Your Testing Easier:[/h2]

Since the world is empty, acquiring resources is limited. To help with this, we've left some developer cheats for you:
• O – Increase your speed by +1000 units
• L – Every click gives you 1000 of all resources

Additionally, near your home (which you'll reach at the end of the quest line), there's a character called Cheater, where you can purchase everything you need for your home. This will save you from unnecessary running around.

[h2]Next Update Will Include:[/h2]

• Caravans
• In game tutorials
• Villages to conquer
• Your army
• City building and quests
• The skill tree

I’ll describe each update in this thread to avoid spamming Steam messages to those who prefer to wait.

Steam Discussion Thread

The link to report your feedback is available in-game and on Steam (only visible to those who own the game):

Steam Feedback Link

The order of game credits will be based on the amount and quality of feedback you provide. Please remember to leave your preferred nickname or name with your feedback so I can mention you in the credits. If you'd prefer to help anonymously, simply don’t sign your feedback.

I won’t provide any specific dates, as we're focusing 100% on quality. You report, we work, for as long as it takes.

Beta password: READREADREAD

We need more...

[h2]We need more Help[/h2] 😊

So inspired by your comments, let me paste some here:

Sergot

Originally posted by Sergot;4517757258117544606
No problem. I like the way you interact with the community. Better take your time and make it right than fix it later. Far too many AAA productions take route 2 but you won't have that many shots as an indi dev.
We are here. Your own community will understand and be happy about that decision!
Keep on keeping on! ːsteamthumbsupː



Carne_Le_Meat

Originally posted by Carne_Le_Meat;4517757258119747617
take your time, cook all you need. looking forward to what you give us.


Królewstwo I S

Originally posted by S;4517757258117942267
That's a good decision. Take as much time as you need. I'm cheering for you and this project. I believe in you. Good luck! :)



Kagerou

Originally posted by Kagerou;4517757258117175038
My opinion: It's better to be honest and delay the release than to deliver something subpar! So, respect to you for having the courage to do that! Yes, we are waiting, but I'd rather wait for a game that is worth it. You are absolutely right that it would be disrespectful to present us with something half-baked after we've already waited so long. Better to wait a little longer and receive something that was truly worth the wait! So keep it up! And thank you for your work and dedication!



[h2]Beta Open for All Our Players[/h2]

We’ve decided to take our polishing efforts even further, and we want to do it together with you.
We want to bring it to a premier level. This update is crucial for the future of this project, so we need your help. Here’s the plan:

[h3]- We’ll add the new UE5 version to the beta branch (at 30th 7.00 PM Berlin time).[/h3]
- You play it and share your thoughts the feedback link will be provided in game
- Everyone who helps and leaves their name with their feedback will receive a little bit of “immortality.”
That means you’ll be mentioned in the game credits with the name you provided. Our credits are extremely short, so your name will be very visible :D
- We will provide new updates everyday except sundays (Sometimes exciting, sometimes simple)
- We’ll keep working in the beta branch until you say, “OK, ACT 1 is ready for the main release.” Then we’ll move it to the main branch and start working on ACT 2. We hope for 29 September

I hope those of you who appreciate our efforts to polish the game won’t mind the extra wait, and those of you who are eager to play will be happy with the beta branch option.


[h2]For Those Who Want to Join the Beta[/h2]

**What Are We Creating?**

1. A medieval RPG with a story and deep character development.
2. A simple 4X strategy from 1/3 person view(building a city, managing your lands, researching technology, gathering wealth, and assembling an army).
3. A simulation (quests to improve the lives of your people, your own manor to build as you wish).

This is based on the feedback I’ve gathered from you over the past two years. It’s a new genre of game that should be the most fun for all of you, giving you the freedom to play the way you like.
I’d love to stick with this new genre unless at least 60% of you tell me it’s completely terrible and a waste of time.

[h2]What We Need Help With:[/h2]

1. **Anything that confuses you.** If a mechanic isn’t clear and it took you more than 3 minutes to figure it out, we want to fix it.

2. **Bugs.** Broken quest lines, getting stuck in the landscape or items, rocks without collision—whether small or big, anything we might have missed.

3. **What you feel is missing.** Features that aren’t in the game but are essential for you to enjoy it, keeping the genre in mind. For example, "I would like horses" is a great idea (they’re planned), but "I want zombies" isn’t really relevant.

I’d like to steer clear of tree-cutting mechanics and instead focus on generating fun in a more knightly manner. However, if at least 40% of you consistently request something, I’ll always consider it.




The promo is a little mistake

The update is coming between 23-26,

I totaly forgot about changing the promo date too. Sorry for the misunderstanding. For those of you who play now - please remember there is a wipe coming with the next update. We will add the curent version to beta stages so you can finish what you started now.

Have a nice day

Sartorian - for the Players

Dear Friends,

I have played the game for an entire day today, and I must be honest with myself - The game still requires polishing. I think it would be disrespectful to you to push it out as it is.

"For the Players" is not just a motto that we don't care about. It is the way we think about making games.

We have invested a lot of time, effort, and money in the upcoming update, and we think it would be a terrible decision to release it just because we are fixated on the second anniversary date.

We want to start fresh, with a lot of fast updates, and not be chasing our tails for the next six months. Most importantly, we want you to really enjoy the new adventures we have prepared.

We need at least three more weeks to iron out the details. I am sorry I got your hopes up with the last few messages, but I hope you understand that I have your best interests at heart.

Yours,
Sartorian




Patch teaser and important info

Welcome dear Knights, Robber knights, Princesses and Robber Ladies!



[previewyoutube][/previewyoutube]



[h2]This one will be short as it is just a reminder:[/h2]

On July 22, we will celebrate our second anniversary. There will be a significant update and a wipe.

Why a wipe?

- We have changed the engine version from Unreal 4 to Unreal 5.

Why?

- To be able to develop the game for at least another 5 years and stay competitive.

[h2]What to expect from the update:[/h2]

1. We have gathered 2 years of feedback from the 3 versions of the game we have provided, to create the ultimate gaming experience. In human language, you get a new game – based on your feedback.

2. This version, in terms of gameplay, is final. In terms of features, upgrades, and additional content, it is just the beginning of a real early access phase. So, a lot of things will be added, both planned and requested by you.

[h2]What sort of game is it now?[/h2]

It's an Action RPG mixed with 4X strategies.

Basically, you roam the world, explore, fight, complete quests, and after returning to your city, you spend your wealth on upgrades, new buildings, technology, or armies.

We have cut out all the micromanagement from the game, making room for exploration and action. We have also added much more depth so you can really feel like a medieval knight and landowner.

I personally love it. But I love the vision of where we want to be in 5 years even more. I hope you will love it too.

[h3]Ready your sword for July 22![/h3]